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Convert a 3D character from FBX format to render using Processing 3.0 or OpenGL

Convert a 3D character from FBX format and Render using processing 3.0

Deliverables:

1. I want a software application to convert a 3D character from FBX format and store to a suitable format to draw in processing 3.0

2. I want a function in processing 3.0 to read the new format and draw the converted character. For example, using OpenGL or primitive commands like fill(0, 255, 0) and vertex(-100, 10, 10) etc. The example code below can be used to demonstrate a successful solution.

Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. You can find more about processing 3.0 here [url removed, login to view]

An example processing program is included below which draws an open box shape. The OpenBox function should be replaced by a function that draws the converted character.

The source format is FBX (another common format could be considered). For more information see [url removed, login to view]

Example fbx files are also available online, for example [url removed, login to view]

// example Processing code - [url removed, login to view]

/*************************************

sketch_3D_test

to show rotating 3D object

*************************************/

// amount to rotate the character

int pitch = 0;

int roll = 0;

int yaw = 0;

// initialise

void setup ()

{

size(1000, 600, P3D);

}

// each draw event

void draw ()

{

//Set background black

background(0);

// modify the rotations

pitch += 1;

roll +=2;

yaw += 3;

/////////////////

// draw the 3D object

pushMatrix();

// shift origin x, y, z

translate(width/2, height/2, -60);

// rotate character

rotateX(yaw*PI/360);

rotateY(pitch*PI/360);

rotateZ(roll*PI/360);

// scale character

scale(4);

// Draw the character from primitives

openBox(); // set of draw commands to make the object

//////////////////////

popMatrix();

}

// ### Make a new Function for this ###

// Draw the character using processing primatives

void openBox()

{

beginShape(QUADS);

// 6 sides of the shape

fill(0, 255, 0); vertex(-10, 10, 10);

fill(0, 255, 0); vertex( 10, 10, 10);

fill(0, 255, 0); vertex( 10, -10, 10);

fill(0, 255, 0); vertex(-10, -10, 10);

fill(0, 255, 255); vertex( 10, 10, 10);

fill(0, 255, 255); vertex( 10, 10, -10);

fill(0, 255, 255); vertex( 10, -10, -10);

fill(0, 255, 255); vertex( 10, -10, 10);

fill(255, 0, 255); vertex( 0, 10, -10);

fill(255, 0, 255); vertex(-10, 10, -10);

fill(255, 0, 255); vertex(-10, -10, -10);

fill(255, 0, 255); vertex( 0, -10, -10);

fill(255, 255, 0); vertex(-10, 10, -10);

fill(255, 255, 0); vertex(-10, 10, 10);

fill(255, 255, 0); vertex(-10, -10, 10);

fill(255, 255, 0); vertex(-10, -10, -10);

fill(255, 0, 0); vertex(-10, 10, -10);

fill(255, 0, 0); vertex( 0, 10, -10);

fill(255, 0, 0); vertex( 0, 10, 10);

fill(255, 0, 0); vertex(-10, 10, 10);

fill(0, 0, 255); vertex(-10, -10, -10);

fill(0, 0, 255); vertex( 0, -10, -10);

fill(0, 0, 255); vertex( 0, -10, 10);

fill(0, 0, 255); vertex(-10, -10, 10);

endShape();

}

In your proposal, please add a short sentence showing you understand the problem and indicate how you will solve it. For example, this is a problem for someone who can code and is familiar with how 3D graphics work. Its not a graphic design problem. Many thanks for your time :-)

Beceriler: 3D Rendering, C Programlama, Java, OpenGL

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İşveren Hakkında:
( 4 değerlendirme ) Bournemouth, United Kingdom

Proje NO: #13239673

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RentAGuru

I'm experienced with processing - see my processing blog at [login to view URL] I can do this, but we should use a format that's easier to parse like OBJ. We can do models with normals and texture co Daha Fazla

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We are professions artist team, we have more than 8 years experience, are looking for interesting projects. We are looking for long term relations and reliable clients to work with them. [login to view URL]

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Hello, I have a good background rendering 3D models in Processing 3 or in raw OpenGL. If you can export your 3D model in Wavefront .obj format it will be easier to render this in Processing than using Autodesk's FBX Daha Fazla

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Hi, I am interested in your job and i can do it And please contact me ASAP so that we can discuss more about it and i can start it ASAP.. can check my portfolio :-[login to view URL] Daha Fazla

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Hi, i am expert of this type of work, i will provide you best quality work and complete the task on time. check Portfolio work:- [login to view URL] thanks

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Hello, This is in regards to the advertisement posted by your organization for the vacancy in the position of a freelance designer. I would like to introduce myself as a graphic as well as animation designer spe Daha Fazla

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HI Can i get a chance to work with you, i have many years experience in 3D & 2D designs. please check my portfolio for recent completed projects. https://www.freelancer.com/u/rupya.html Hope you en Daha Fazla

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ORLEON

Hello! I am experienced 3D graphics software engineer. I am looking forward to receiving a message. Liubomyr

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Hello, I am interested in your request, in my portfolio you will find examples of my work. My portfolio: [login to view URL] regards

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arksong123

Hi,dear. I am a senior software developer. I have just checked your project report, I am able to perform this task with my developer team. I am looking forward to your proposal...

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idesignwork

Hi, I’m excited to share with you the proposal for the Convert a 3D character Can we have a quick chat to discuss it ? I have done similar task in the past successfully. I can strongly assure you that you will Daha Fazla

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