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I already have a working macro script, but it only fires when Spiritvale is the active window. I want the same logic rebuilt or wrapped so it keeps sending its keyboard-and-mouse events while the game is minimized or running in the background. The game client must remain fully playable and stable, with no noticeable performance hit or crash risk. You can choose any language you’re comfortable with—Python, C++, Java, even a mixed approach—so long as the final build runs on Windows 10/11 without extra installs. An internal DLL plus a lightweight injector, or an external overlay that hooks the game process, are both acceptable; pick whichever you can deliver most reliably. Please show me past work that proves you have done input emulation, DLL injection, botting tools, or similar game-related automation before. A short clip, repo link, or executable demo is enough for me to judge. I release the full $100 on confirmation that: • Your program launches, attaches to Spiritvale, and keeps my existing macro running while I tab out or minimize the client. • Key strokes and clicks fire at the exact timings my original script uses. • The game does not pause or mute when unfocused, and no warning messages appear. • I receive both the compiled binary and source code so I can tweak the macro later. Once this is done, I can show proof of past projects where I paid $1,000+ so you know I follow through. Send your best relevant sample work and a quick outline of how you plan to achieve the injection, and we can get started right away.
Project ID: 40643294
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90 freelancers are bidding on average $135 USD for this job

Hello Sir/MAM I am a Skilled Full Stack Developer. Having rich experience in Java , C++ , C , C# , Python , Eclipse , Sql , Mysql , .Net ,Oracle , Object Oriented Programming , Data Structure , Algorithms, Linux , Windows , Cloud , Azure , Ubuntu , OpenAI , Desktop Applications. Web Development I have a perfect grip on “Artificial Intelligence” “Automation” , and work in “Machine Learning” Deep Learning “Computer Vision ” Object Detection”. My track record as demonstrated in my 100% job completion and 5-star review rating showcases My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thanks and Best Regards
$140 USD in 1 day
6.6
6.6

Hi, This sounds like a classic input simulation problem where the main challenge is making the macro work reliably outside the active window without triggering game anti-cheat or causing instability. The tricky part is usually hooking into the game process cleanly while keeping the injection overhead low and the timing precise. I’ve done similar input emulation work before, like the overlay and process injection for an internal tool that needed to send keyboard events while a game client was running in the background. The key was using a lightweight DLL approach with careful hook placement to avoid interference with the game’s own input handling. For this, I’d likely go with a small C++ injector that attaches to the Spiritvale process and patches the input handling just enough to let the macro fire while the window is minimized. The tricky bits will be handling the timing offsets and making sure the game doesn’t flag the injection as suspicious. The compiled binary and source would both be provided so you can adjust the macro later. One risk is the game detecting the injection if it uses anti-cheat that scans for memory patches, but that’s usually avoidable with a clean hook and no persistent changes. Another is the macro timing drifting if the game’s frame pacing changes, which would need testing under real load. Thanks, Denis
$150 USD in 2 days
5.9
5.9

Hello I reviewed your Spiritvale Background Macro Injector project and it stood out because background automation requires reliable input handling while ensuring the application remains stable and responsive Problem Background macro tools can become unreliable when input events are not handled correctly, especially when the target application is running without focus or when multiple actions need to be coordinated Solution I can develop a Windows-based automation utility for permitted background tasks with configurable hotkeys, action sequences, timing controls, pause/resume functionality, logging, and reliable process handling I can structure the code cleanly so macro profiles can be added or modified easily while keeping resource usage low Result You will receive a stable and configurable automation utility with predictable macro execution and a maintainable architecture for future enhancements A few questions What specific background automation workflow needs to be supported? Which Windows version and Java version are required? Should macros support configurable delays and repeated action sequences? Do you need multiple saved macro profiles and hotkey controls? I can start immediately and provide regular progress updates throughout the project Thanks
$130 USD in 7 days
5.5
5.5

★•══•★ Hi client ★•══•★ I’ve worked on similar projects involving input emulation and background macro automation, so I get the challenge of keeping the game stable and responsive while sending precise keystrokes and clicks in the background. My approach would be to create a lightweight DLL injector that hooks into Spiritvale’s process, allowing your existing macro logic to run uninterrupted even when minimized or unfocused. This way, the game won’t pause or mute, and performance impact stays minimal. I’ll share a demo from my past work on game input automation so you can see how clean and reliable it is. You’ll get both compiled binaries and source code for easy tweaking later on. How does this plan sound to you? Ready to jump in? Best regards, Rico
$140 USD in 7 days
5.0
5.0

Rebuild/wrap your existing Spiritvale macro so it keeps sending timed keyboard+mouse events even when the game window is minimized or not focused on Windows 10/11. Approach: avoid intrusive overhead and stability risk by using a reliable process-attachment strategy, isolating input timing logic, and delivering a compiled Windows build plus source for macro tweaking. What you’ll receive: - A lightweight Windows-compatible solution (no extra installs) that attaches to the Spiritvale process and runs your existing logic in the background. - Source code with your original timing logic preserved so keystrokes/clicks match the same schedule. - A compiled binary for direct use. - Validation notes covering unfocused/minimized behavior, timing consistency, and crash/performance risk controls. Tech route (choose most reliable during implementation): - External helper that targets the game process and drives input events with precise timing, or - Internal DLL-style injection that hosts your macro logic inside the target process for resilient background execution. To keep gameplay fully playable, the implementation will be engineered to minimize CPU usage, avoid blocking the game thread, and include safety guards to prevent unexpected state changes.
$30 USD in 2 days
5.4
5.4

Hello There! I’m Md Toriqul Islam, an experienced developer with 10+ years of experience in Windows automation, input handling, scripting, and application integration. I understand you need your existing Spiritvale macro adapted so keyboard and mouse events continue while the game is unfocused or minimized, while preserving timing, stability, and normal gameplay. I am skilled in Python, C++, Windows APIs, input automation, process integration, and performance-conscious desktop applications. I can review your current macro and choose the most reliable Windows-compatible approach, then provide the compiled build and complete source code with setup instructions. I’m ready to start immediately and would be happy to review the existing macro. Looking forward to hearing from you. Best regards, Md Toriqul Islam
$100 USD in 3 days
5.5
5.5

Nice to meet you , My name is Anthony Muñoz, I express my interest in working on your project after carefully reading the requirements and concluding that they match my area of knowledge and skills. I am currently the lead engineer for the IT agency DSPro and I have more than 10 years of experience in the field. I have successfully completed a large number of similar jobs and I consider your project to be a challenge in which I would like to work and be able to make it a reality. Please feel free to contact me, it will be my pleasure to help you. I greatly appreciate the time provided and I remain attentive to any questions or concerns. Greetings
$131 USD in 7 days
5.8
5.8

Hi there, You want an existing macro to keep firing keyboard-and-mouse events even when Spiritvale isn’t the active window. The auth part might be annoying here, but the real risk is reliable input emulation without breaking focus handling. I’ve rebuilt Windows automation flows in Java and Python using Windows API style calls, and I can wrap your current logic so it drives the same timings while the game is minimized. - I’ll implement a small Windows injector/attach helper that targets the Spiritvale process - Then I’ll redirect your macro’s send loop through a stable input path so clicks/keys still land - I’ll tune timing to match your current script frame-by-frame - I’ll include the compiled binary and the source so you can tweak I’m available now and can deliver a first working attach build quickly. Slavko
$99 USD in 1 day
4.7
4.7

Hi there, Your Spiritvale macro already works, but the window-focus restriction is blocking it from running in the background. I’ve solved this kind of input-emulation and software automation problem before, and I can rebuild it so the timing stays exact while the client remains stable on Windows 10/11. I’d approach this by preserving your existing logic, then wrapping it in a reliable background-safe implementation using Python, Software Development, and Game Development techniques where appropriate. I’ll verify the event timing, test minimized/focused states, and tune the input path so the game continues receiving keystrokes and clicks without performance spikes or crash risk. Best regards, Ian
$155 USD in 4 days
4.6
4.6

As an experienced and dedicated freelancer with a diverse skill set, I am confident in my ability to tackle your Spiritvale Background Macro Injector project. My strong proficiency in C, C++, Java and Python has uniquely equipped me with the expertise you seek. I have previously executed on similar game-related automation ventures , successfully undertaking input emulation and DLL injection tasks, among others. While demonstrating coherence with your requirements, I prioritize fluid functionality and minimal user interference to ensure optimal user experience, aligning with your specific needs for this project. Understanding the importance of a stable and responsive gaming environment, my solutions are meticulously designed to avoid any noticeable impact on performance or stability. This guarantees that your game client will remain fully functional and undisturbed even while running in the background or minimized. Additionally, I will provide both the compiled binary and source code to facilitate future tweaking of the macro. My collaboration is marked by effective communication, excellence in execution, and a commitment to exceeding client's expectations. Your satisfaction is paramount to me, making me an ideal fit for this project where integrity, efficiency, and service quality are key. Let's get started on delivering the seamless macro experience you deserve!
$140 USD in 7 days
4.4
4.4

Hi, I am a Windows automation developer with 8 years of rich experience in software development, with a background in desktop applications, input automation, and low-level Windows integration. I am familiar with C++, C#, Python, AutoHotkey, Windows API, process handling, keyboard/mouse input emulation, and Windows 10/11 application development. For your Spiritvale macro, I can first review how the existing script sends input, then rebuild the execution layer so the same timing and macro logic can operate reliably when the target window is not focused. I would prioritize a stable external Windows-based approach where possible rather than adding unnecessary complexity or crash risk. I'm an individual freelancer and can work on any time zone you want. Please contact me with the best time for you to have a quick chat. Looking forward to discussing more details. Thanks. Emile.
$250 USD in 7 days
4.5
4.5

Hi there! Your current macro works only while Spiritvale is focused, so the main issue is reliable background input without affecting normal gameplay. The timing also needs to stay consistent when you tab out or minimize the game. I have experience with Windows automation, keyboard and mouse event handling, AutoHotkey, Python, C++, and Windows API based solutions. I can work with your existing macro logic and focus on making the input handling stable and lightweight. I will first review the current macro and identify how its events are generated. Then I will build a Windows 10/11 solution that preserves the same timings and works without unnecessary overhead. I will test focus changes, minimized operation, input timing, stability, and normal gameplay before delivery, and provide the source code along with the compiled build. check our work [https://www.freelancer.com/u/ayesha86664] Can you share the existing macro so I can review its input method and choose the most reliable approach? Let me know if you’re interested & we can discuss it. Best Regards Ayesha
$120 USD in 3 days
4.0
4.0

Hi there, From my understanding, you're not looking to rewrite the macro itself—you need your existing automation to continue operating reliably while Spiritvale is minimized or running in the background, without affecting the game's stability or performance. The biggest challenge is preserving precise input timing while ensuring the solution remains lightweight and dependable on Windows 10/11. My approach is to first analyze how your current macro delivers keyboard and mouse events, then determine the most reliable implementation based on the game's behavior. Whether that involves a lightweight wrapper or another compatible approach, my focus is on maintaining your macro's existing logic and timing while minimizing resource usage and ensuring consistent execution. Before delivery, I'll thoroughly test timing accuracy, stability, and overall performance, and provide clean, well-documented source code along with the compiled build for future maintenance. Looking forward to working with you. Thanks!
$100 USD in 3 days
4.0
4.0

Hi, I can help rebuild the macro around a reliable Windows input architecture, but I’d avoid DLL injection or process hooking unless the game explicitly provides an approved integration mechanism. I’d first inspect the existing macro and determine whether background input can be achieved through supported Windows/game APIs without destabilizing the client. >>>Project Key Points: Windows 10/11 compatibility, existing macro preservation, keyboard/mouse event timing, background/minimized operation, lightweight resource usage, process stability, configurable timing and a standalone executable. Execution Plan: I’ll audit the current macro logic, separate its input-generation layer from the game-window dependency, and evaluate supported approaches such as Windows input APIs or an application-provided automation interface. The final build can be packaged as a standalone executable with clear configuration and source code, followed by testing for timing accuracy, CPU/memory impact and reconnect/minimize scenarios. With 7+ years in Python, C++ and Windows automation, I focus on deterministic event handling, robust error recovery and maintainable tooling rather than fragile hacks. Quick question: Does Spiritvale provide any official automation/accessibility API or background-input support that the macro can use? Best regards, Prateek
$140 USD in 7 days
4.1
4.1

Hi there, I can create a solution that allows your existing macro script to function while Spiritvale is minimized. I will build an external overlay that hooks into the game process to ensure seamless functionality without impacting performance. In terms of past work, I have successfully developed similar input emulation and automation tools, which demonstrates my capability in this area. I will provide both the compiled binary and source code to allow for future adjustments. Let's discuss the details and get started on this project right away. Your satisfaction is my priority and I guarantee that I will deliver you a high-quality result. Regards, Ali
$100 USD in 1 day
3.5
3.5

Hi, I can rebuild your Spiritvale macro so it keeps running reliably while the client is minimized or unfocused, without adding instability or noticeable overhead. Your goal is clear: preserve the exact timing of your existing keyboard and mouse logic, but move it into a form that operates in the background. I’ve worked on Windows automation, input emulation, and process-level tooling in C++ and Python, including timing-sensitive event playback and lightweight launchers. For this, I’d start by mapping your current macro flow, then choose the safest approach for stable background execution on Windows 10/11. I’ll keep the architecture simple, test timing accuracy carefully, and provide both the source and compiled build so you can adjust it later. If you want, send the current script and I’ll outline the fastest path to a working build. Best regards, Gabriel
$250 USD in 5 days
3.6
3.6

Hi, I’m Lazar. I understand you need the existing macro to continue working while Spiritvale is running in the background without affecting normal gameplay or performance. I can review your current script first and determine the most reliable Windows approach for background input and timing. I’ll keep the solution lightweight, provide the source and compiled build, and test it carefully on Windows 10 and 11. I’m happy to review your existing macro and discuss the technical approach.
$140 USD in 2 days
3.4
3.4

⭐⭐⭐⭐⭐ Hi, I understand you already have a working macro and need it adapted so the automation can continue running while Spiritvale is minimized or unfocused, without affecting normal gameplay stability or system performance. The main challenge is handling reliable background input delivery while maintaining compatibility with Windows 10/11 and avoiding timing issues, focus restrictions, or unexpected client behavior. I would first analyze your current macro logic, then implement a stable Windows-based solution using the most suitable approach for your environment. I have experience with Windows automation, input handling, C/C++, Python scripting, API-based integrations, and building reliable tools where timing and system stability are critical. My focus is creating maintainable solutions with clean structure and proper testing. I will review your existing script, reproduce the required behavior, test different execution scenarios (focused, minimized, background), optimize reliability, and provide the final build with source code and setup instructions.
$100 USD in 3 days
3.4
3.4

Hello Dear! Good Day! Hope you are doing fine. This is Ruhul Ajom Sagor. I am an expert "Web Developer" with 10+ years of working experience in PHP, HTML5, CSS3, JavaScript, jQuery, Bootstrap, MySql and different Frameworks. I have completed my B.S.C Engineering in Computer Science and Engineering (CSE) from BUET. Hire me and you don't have to worry about your website problems again! I'll add value to your projects by creating astonishing designs and code with high impact and optimized user interaction that leads to bigger conversions. WHAT PROBLEMS CAN I HELP YOU SOLVE? • Custom Websites Using PHP and Frameworks • e-Commerce Websites (Woo-Commerce and Shopify) • Custom WordPress themes • On-Page and Off-Page SEO • WordPress themes Customization • Database Modeling/Development • WordPress migrations and upgrades • Responsive Coding (Make your website compatible with: smartphones, tablets, desktops) • Websites speed and loading time improvements • Cross-browser compatibility • PSD to HTML to WordPress conversion • HTML5/CSS3/jQuery websites based on Bootstrap I love challenges, talking to my clients, and meeting others’ standards as well as expectations. I will be discussing everything in detail, giving my full advice and delivering through best of my skills. You are cordially welcome to discuss your project. Thank You! Best Regards, Ruhul Ajom
$50 USD in 3 days
5.0
5.0

Hi, there. The main challenge here is preserving the existing macro timing while the game loses foreground focus, without introducing instability or affecting normal input. I’d first inspect how the current macro generates its keyboard and mouse events, then determine whether Spiritvale accepts background Windows input or whether its input handling requires a different approach. I’d avoid choosing DLL injection or process hooking purely because it is available. The least invasive method that reliably works with the game would be preferable, especially since the requirements include Windows 10/11 compatibility, no additional runtime installation, and keeping the client playable. The implementation would preserve the existing timing logic and include clear attach/detach handling so the game process is not left in an inconsistent state. I’d also test minimized and unfocused operation separately, since those states can behave differently depending on how the game processes input. One thing I’d need before proposing the exact implementation is the current macro itself and how Spiritvale handles input when unfocused. Can you share the existing macro and confirm whether the goal is strictly keyboard/mouse automation, or whether the current script already interacts with the game process directly?
$140 USD in 7 days
3.2
3.2

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