I'm looking to create a WebGL/[login to view URL] implementation of a PCA model that we've generated to morph the model to be larger/smaller for a specified set of vertices being linearly transformed/morphed using sliders, very similar to what this example implementation does:
[login to view URL]
This example uses bones and a "morph model", but that isn't how we want to apply our changes -- we want to apply changes based on a known set of linear transforms based on the vertex's index and a defined additive/subtractive value (to be multiplied by the scalar you're getting from the slider) for that specific index.
The base model we'd be using is already known, and the transform values (addition/subtraction of values to [X,Y,Z] coordinates based on slider value change) are known as well (linear transform).
I hope the above is descriptive enough - if it is not, please feel free to reach out to me via a private message.
I'm hoping this is a relatively simple implementation for someone who has [login to view URL] experience and works with 3D models/WebGL regularly.
I look forward to working with you :)
Hello, I'm a front-end webdeveloper specialised in making interactive webpages with realtime 3D graphics elements Link to my portfolio: [login to view URL] I have extensive experience working w Daha Fazla
Bu iş için 8 freelancer ortalamada $85 teklif veriyor
Hi, I am very interested in your project because I have rich experience in [login to view URL] development. I would be happy to provide further information at the interview. I hope I have demonstrated to you my interest and m Daha Fazla
Hello, I am working on 2D/3D animation. I have 2 years of experience in animation. I would love to have the opportunity with you about your posting. I have read your requirement that you need [Title of project propo Daha Fazla
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It's seems a simple work, I have many years experiences of WebGL and threejs. We are Crossyo studio from Beijing. We are focus on visualizations, web3d, mobile3d and game domain. Please find our portfolio on http:// Daha Fazla
First, check this codepen i made: [login to view URL] That codepen is using only webgl without threejs (I dont see a reason why you need threejs for your project), as you can see in the code I ha Daha Fazla