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Manhunt Ranked — Teknik Mimari Planı Sistemin 4 Parçası Minecraft Plugin — sunucuda çalışan, oyun modlarını ve rank mantığını gerçek zamanlı uygulayan kod. Backend + Veritabanı — hesapları, maç geçmişini, rank'leri tutan tek doğruluk kaynağı. Diğer üç parçanın da konuştuğu merkez. Masaüstü Client (Launcher) — kendi arayüzü olan, oturumu siteyle paylaşan, Minecraft'ı başlatan uygulama. Website — pixel temalı, hesap/profil/leaderboard gösteren tanıtım + yönetim sitesi. Kimlik Doğrulama Akışı Minecraft hesapları zaten Microsoft hesabı olduğu için ayrı bir kullanıcı/şifre sistemi kurmaya gerek yok — "Microsoft ile giriş yap" tek kimlik kaynağınız olur, hem sitede hem launcher'da hem de doğrudan Minecraft'ın kendisinde. Kullanıcı sitede **"Microsoft ile Giriş Yap"**a basar → Microsoft OAuth ekranı → onay sonrası backend, Xbox Live → XSTS → Minecraft Services zincirinden geçip kullanıcının Minecraft UUID/kullanıcı adını doğrular → backend kendi oturum token'ını (JWT) verir, tarayıcıda saklanır. Launcher açıldığında "Giriş Yap" butonuna basılınca, launcher yerel bir sunucu açar (localhost:PORT) ya da cihaz kodu akışı kullanır; tarayıcı otomatik açılır, aynı Microsoft girişi tekrar istenir, tamamlanınca token launcher'a düşer. (Discord, Prism Launcher gibi uygulamalar bunu böyle yapıyor.) Launcher artık backend'e bu token'la konuşabilir (profil, rank, maç geçmişi çeker) ve aynı token zincirinden gerçek bir Minecraft access token'ı üretip oyunu doğrudan o hesapla başlatıp sunucuya bağlayabilir. Bloke edici adım: Yeni oluşturulan Azure uygulamaları artık Minecraft API'yi kullanmak için Microsoft'un onay formunu doldurup geçmek zorunda — bu otomatik değil ve süre alabilir. Eski (onay süreci öncesi oluşturulmuş) uygulamalar sorunsuz çalışmaya devam ediyor ama yeni bir uygulama kaydı bu onaya tabi. Launcher'ı yazmaya başlamadan önce bu başvuruyu yapın; projenin en büyük olası gecikme noktası burası. Teknik referans: [login to view URL] ve [login to view URL] — akışın tüm adımları (OAuth2 authorization code / device code flow, [login to view URL] scope, XSTS token, [login to view URL]) burada dokümante. 1. Minecraft Plugin Platform: Paper (Spigot/Bukkit tabanlı). Fabric/Forge yerine bunu öneriyorum çünkü Paper server-side bir plugin'dir — oyuncular hiçbir mod yüklemeden, vanilla Minecraft client'ıyla bile bağlanabilir. Fabric bir mod olduğu için oyuncunun client'ına da yüklenmesi gerekirdi, bu da giriş engelini artırır. İleride HUD/UI için hafif bir client-side mod eklemek isterseniz bu ayrı bir karar olarak sonra değerlendirilebilir. Sorumlulukları: Lobi/kuyruk yönetimi — oyuncuları modlara göre gruplama, rolleri (Runner / Hunter / Killer) atama Oyun modu mantığı — Manhunt (runner + hunter'lar), Killer modu (6 kişi, gizli katil) Olay takibi — kim kimi öldürdü, ejderha öldü mü, maç ne kadar sürdü, oyuncu ayrıldı mı Rank'e göre zorluk — runner'ın güncel Hunter-sayısı kademesini backend'den çekip lobiyi ona göre kurma Backend'e raporlama — maç bittiğinde ham sonucu POST etmek (kim hangi rolde, kim kazandı, süre) Önemli tasarım kararı: RP hesaplamasını plugin değil backend yapmalı. Plugin sadece ham olayı bildirir ("bu maçta X runner'dı, Y ve Z hunter'dı, runner kazandı, 14 dakika sürdü"). Formülü değiştirmek istediğinizde (örneğin bonus katsayılarını ayarlamak) sunucuyu yeniden derleyip deploy etmeniz gerekmez, sadece backend'i güncellersiniz. 2. Backend + Veritabanı Stack önerisi: Node.js + TypeScript (Fastify veya Express) ya da Python + FastAPI — ikisi de bu ölçek için uygun; hangisine daha yatkınsanız o. Veritabanı için PostgreSQL. Ana tablolar (basitleştirilmiş): Tablo Alanlar accounts id, mc_uuid, mc_username, created_at player_ranks account_id, track (runner / hunter / killer), rp, wins, losses matches id, mode, participants (JSON: kim hangi rol), outcome, duration, timestamp sessions token, account_id, expires_at, issued_to (website / launcher) Ana uçlar: POST /auth/microsoft/callback — OAuth tamamlama, oturum verme POST /session/exchange — launcher'ın website oturumunu kendi token'ına çevirmesi GET /profile/:uuid — rank'ler, istatistikler GET /leaderboard?track=runner — sıralama POST /matches — plugin'den ham maç sonucu; RP burada hesaplanıp kaydedilir GET /matches/:uuid — maç geçmişi Gerçek zamanlı ihtiyaçlar (canlı leaderboard, maç durumu) için başta basit polling yeterli — WebSocket'e geçiş sonradan, ihtiyaç oldukça yapılabilir. 3. Masaüstü Client (Launcher) Stack önerisi: Electron + React. Gerçek launcher'ların çoğu (HeliosLauncher ve benzerleri) bunu kullanıyor; site ile aynı bileşenleri/pixel tasarımı paylaşabilirsiniz. Daha hafif bir alternatif Tauri (Rust tabanlı) — daha küçük dosya boyutu ama ekosistemi Electron kadar olgun değil. Ekranlar: Giriş → Profil (rank'ler, istatistikler) → Oyun Modu Seçici (Manhunt / Killer) → "Oyna" (gerçek Minecraft'ı bu hesapla başlatır, sunucuya bağlar). 4. Website Pixel temalı, hesap girişi + profil + leaderboard + (ileride) mağaza. Bu kısmın statik/frontend prototipini chat içinde gerçek bir HTML/React artifact olarak kurabiliriz — backend'e bağlanmadan önce görünümü test etmeniz için. Fazlı İnşa Planı Hepsini aynı anda kurmaya çalışmak riski büyütür. Her faz tek başına bir şeye yarar: Faz İçerik 0 (şu an) RP tracker artifact'i — içerik üretmeye devam, sistemin kurallarını test eder 1 Paper plugin — temel Manhunt + rank hesaplama, backend olmadan sadece in-game komutlarla 2 Backend + basit genel-erişime-açık leaderboard sayfası (launcher yok, sadece web'den bakılır) 3 Website'e Microsoft girişi + profil sayfaları eklenir 4 Masaüstü launcher (en son — en çok bağımlılığı olan parça) 5 Monetizasyon (kozmetik mağaza) Dikkat Edilmesi Gerekenler Azure uygulama onayı — yukarıda bahsedildi, en başta başvurun. Minecraft EULA / pay-to-win riski — ranked/rekabetçi bir sistem olduğu için rol erişimi satmak risklidir; kozmetik yönde kalın. Hosting — backend + veritabanı için küçük bir VPS başlangıçta yeterli (Minecraft sunucusuyla aynı makinede bile olabilir); trafik büyüdükçe ayırırsınız. Java/Kotlin bilgisi — plugin geliştirme bunu gerektirir. Bu ve backend/launcher kodu gerçek bir proje ortamında (örn. Claude Code) yazılmalı; tek bir chat mesajıyla üretilemeyecek kadar büyük.
Project ID: 40650526
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83 freelancers are bidding on average $901 USD for this job

Hi there, I understand you need a comprehensive Minecraft plugin with ranking system and backend infrastructure. I'll develop the Manhunt Ranked system with four core components as specified. For the Minecraft plugin, I'll create server-side code handling game modes and real-time rank logic using Java with Spigot/Bukkit API. The backend will be built with FastAPI and PostgreSQL to store accounts, match history, and rankings as the single source of truth. The architecture will include proper OAuth integration for user authentication, Node.js services for real-time communication, and JavaScript frontend components for rank display and user interfaces. I'll ensure seamless integration between all components with robust database design and efficient API endpoints. The system will handle concurrent players, maintain accurate ranking calculations, and provide reliable match tracking with scalable database architecture supporting future growth. Best Regards, Khorshed Alam, RS Software
$900 USD in 12 days
7.9
7.9

ello, I read your requirements carefully and understand the complete scope of your Manhunt Ranked system, including the Paper Minecraft plugin, backend with PostgreSQL, Microsoft/Xbox/Minecraft authentication, RP/rank system, launcher, and pixel-themed website. I have 10+ years of experience in the required technologies and can develop this project in structured stages using an Agile methodology, starting with the core Paper plugin and backend, followed by the website and launcher. I will provide 2 YEARS OF FREE ONGOING SUPPORT, complete SOURCE CODE, and assistance from ZERO TO PUBLISHING ON STORES where applicable. I will also ensure the system is properly structured for future rank, matchmaking, and feature expansion. I eagerly await your positive response. Thanks.
$1,000 USD in 10 days
7.2
7.2

Hello!, I am a Florida-based senior software engineer(frontend, backend, ecommerce, etc) and I read your Manhunt Ranked / Minecraft Oyun Modu ve Ranks Sistemi description carefully. I understand you want more than just a plugin, you need a solid technical plan for all 4 parts, with the Minecraft server plugin as the core. I have 15+ years of experience with Java, JavaScript, Python, Node.js, PostgreSQL, OAuth, backend development, and frontend work. I’ve built production systems where clean architecture, stable logic, and data consistency matter, and this project needs exactly that kind of approach. My approach would be: 1. Define the rank flow, player states, and database structure 2. Split the plugin, backend, and frontend cleanly 3. Build the auth and API layer properly 4. Test everything end-to-end so the system is reliable and easy to maintain Could you please clarify the following questions to help me better understand the project? 1. How should rank progression work in Manhunt Ranked, and what events change a player’s rank? 2. Do you already have the 4-part architecture planned, or should I help design it from scratch? 3. Should the frontend be a simple admin/player panel, or a more complete dashboard with stats and login? If you want someone who reads the details and treats the structure seriously from day one, I’d be glad to discuss it further and help shape the right solution. -James
$1,100 USD in 6 days
6.6
6.6

Hi, This looks like a solid, multi-part system where the main moving parts are keeping the authentication chain reliable and the rank calculations consistent across plugin, backend, and launcher. I’ve worked on similar product flows where the trickiest part was maintaining state sync between a desktop client, backend, and third-party APIs. Something like the launcher authentication you described was also a blocker in a past project, where the device-code flow and token exchange had to be handled carefully to avoid race conditions. For the backend I’d likely start with FastAPI and PostgreSQL—clean separation of endpoints, easy to extend, and the JSON handling fits well with the match data you’ll be storing. The plugin itself would live in Java but only needs to report raw events; all the RP logic stays in the backend so you can tweak formulas without touching the server code. Electron for the launcher makes sense; it lets you reuse the pixel UI you’ll build for the site and keeps the bundle size manageable for users. The biggest unknown is still the Microsoft app approval—until that’s in place, nothing else can be tested end-to-end. I’d also plan for the match data coming in out of order or missing fields, so the backend should validate and buffer events before applying rank changes. Thanks, Denis.
$800 USD in 10 days
6.4
6.4

Merhaba, Ben Md Toriqul Islam, projenize hemen katılmak ve başlamak için çok istekliyim. Minecraft plugin geliştirme, backend mimarisi ve Microsoft OAuth entegrasyonlarında deneyimli bir full-stack geliştiriciyim. Manhunt Ranked sisteminizin dört parçasını, Paper plugin, Node.js veya FastAPI backend ile PostgreSQL, Electron tabanlı launcher ve pixel temalı website, ve Microsoft/Xbox Live/XSTS kimlik doğrulama zincirini fazlı bir plan dahilinde kurmanız gerektiğini anlıyorum. Daha önce benzer oyun sunucusu ve rank sistemi projeleri üzerinde çalıştım. Paper plugin geliştirme, Node.js veya Python backend, PostgreSQL, Electron ve React, ve Microsoft OAuth entegrasyonu konularında deneyimliyim. Azure uygulama onay sürecini en başta başlatmayı ve fazlı yaklaşımınızı takip etmeyi öneririm, detayları görüştüğümüzde paylaşabilirim. Hemen başlamaya hazırım ve her türlü detayı görüşmekten memnuniyet duyarım. Görüşlerinizi bekliyorum. Saygılarımla, Md Toriqul Islam
$1,125 USD in 7 days
6.0
6.0

I've built Paper plugins for competitive Minecraft systems before and integrated Microsoft OAuth flows for accounts tied to Minecraft UUIDs, so this is straightforward. I'll start with Azure app registration approval to unblock API access, then implement the OAuth pipeline in FastAPI with PostgreSQL, using device code flow for launcher authentication. The Paper plugin will handle real-time match events and relay raw data to backend via HTTP, while Electron/React launcher will manage session exchange and Minecraft launch with XSTS tokens. Validation will cover token synchronization between web, launcher, and plugin to prevent broken sessions. Thanks, Andrii
$1,250 USD in 11 days
5.2
5.2

You need a Minecraft Manhunt ranked system with a plugin, backend, launcher, and website, all using Microsoft login. I will start by setting up the backend and database. The core will be a Node.js backend using FastAPI for speed, and PostgreSQL for the database, this is the single source of truth for accounts, match history, and ranks, the other parts talk to this. The Minecraft plugin will be written in Java, communicating with the backend via REST calls to implement game modes and rank logic in real time. For the desktop client, I would build it with Electron using JavaScript, this handles the user interface and launches Minecraft, also sharing the session with the website. The website itself will be a frontend built with Vue.js, displaying profiles and leaderboards, also using the backend for data. I will build the backend first, then the plugin. This order works because the plugin needs the backend's endpoints to exist to function, so having the backend ready first is critical for testing and development. For the website, what pixel theme elements are you envisioning beyond the basics? 8 reviews on here, everything delivered on time and on the agreed price so far, plus Preferred Freelancer status. The first day or two, I will have the backend API endpoints for user authentication and rank retrieval set up, also the initial database schema for users and matches.
$1,164 USD in 21 days
5.2
5.2

As an experienced backend developer, I have worked extensively with Java, JavaScript, Node.js, OAuth, PostgreSQL, and Python - all the essential skills needed for this project. I understand the importance of an efficient and scalable architecture to support a system like yours. That's why I recommend using a stack consisting of either Node.js or Python coupled with PostgreSQL, to ensure optimized performance at scale. From my previous projects, I have designed databases that effectively manage large volumes of user accounts and gameplay history. My proficiency in creating well-structured and secure databases helps in maintaining account details, match history, player ranks, and other critical data in your system. I also recognize the necessity of proper event tracking and reporting, so you can count on me for implementing robust reporting mechanisms as well. Moreover, my natural inclination towards problem-solving is what differentiates me from others. I understand that Minecraft's API approval process could potentially cause delays in project schedule. However, I am ready to tackle these challenges head-on; by initiating the application procedure right away while thrashing out other components harmoniously. With me on board, you can be assured of your project's timely completion without compromising on quality or functionality.
$750 USD in 7 days
5.2
5.2

With my extensive experience in both the academic and software engineering fields, I believe I'm the ideal candidate for developing your Minecraft Manhunt Ranked system. In addition to holding a Bachelor's degree in Computer Science and a PhD in Artificial Intelligence, I have nearly two decades of professional experience spanning across various dimensions of the technical domain, including backend and frontend development with technologies such as Node.js and PostgreSQL – both of which are perfect choices for this project. Throughout my career, I've consistently demonstrated a strong aptitude for problem-solving, which is crucial in developing intricate systems like the one you're envisioning. For instance, as the CTO of an AI startup, I'm proud to have spearheaded the entire technical development process for several complex products, from this, I've gained valuable expertise in full-stack application development and database design – skill-sets that will prove vital in constructing your Minecraft Plugin and Backend + Veritabanı. Lastly, my past projects also involved creating role-based systems and API integrations as well as deploying scalable system architecture on the cloud – all skills directly applicable to your project needs. As such, hiring me guarantees a robust solution that is not only cutting-edge but also optimized for efficiency and future-proofed for easy updates. Let's discuss how we can transform your mod ideas into greater gaming experiences!
$750 USD in 7 days
4.6
4.6

Hi, the biggest blocker here is the new Azure app approval for Microsoft’s Minecraft APIs—this isn’t automatic and can stall the launcher development. Start that immediately, even if the app is just a placeholder. I’ve built OAuth flows with Microsoft/Xbox authentication before, including token exchanges and account linking across web, desktop, and game clients. For a similar ranked system, I set up a Paper plugin that handled real-time lobby assignment, role-based permissions, and match reporting back to a Node+Postgres backend. The plugin only sends raw events; all RP logic lives in the backend so formula changes don’t require server restarts. My approach would split the work into the phases you outlined. First, get the Azure app approved and draft a minimal Paper plugin for local testing. Then build the FastAPI backend with Auth0/OAuth endpoints, accounts table, and match reporting logic. The Electron/React launcher comes last—it reuses the pixel UI from the site, handles Microsoft OAuth via localhost flow, and launches Minecraft with the retrieved access token. PostgreSQL fits the schema you described, and WebSocket upgrades can wait until traffic grows. Does the Azure application process need help navigating the Microsoft approval forms? Or should we focus on the plugin skeleton first? Thanks, Lazar.
$750 USD in 3 days
4.3
4.3

Hi there, Your goal is to turn the Manhunt Ranked concept into a reliable, phased ecosystem: Paper plugin for gameplay, PostgreSQL backend as the source of truth for ranks/matches, Microsoft OAuth for one identity, a React/Electron launcher, and a pixel-style website. I’d implement this incrementally, starting with the Paper gameplay foundation and clean API contracts, then backend/ranking, website authentication, and finally the launcher. This keeps each phase testable and avoids coupling the highest-risk components too early. I’ll also keep RP calculation server-side, as planned, so rules can evolve without rebuilding the plugin. I can structure the project around Java/Paper, Node.js/TypeScript or FastAPI, PostgreSQL, React, and OAuth2, with secure session handling and clear separation between website, launcher, plugin, and backend. The Azure/Minecraft API approval dependency should also be handled early. Looking forward to work with you. Thanks
$850 USD in 12 days
4.3
4.3

Hi, I am a professional web developer and I can do this project "Minecraft Oyun Modu ve Ranks Sistemi", I have 5 years of experience in web development. I have done many projects like this. I can do this job for you. I can start right now. Please contact me. Thanks
$750 USD in 2 days
4.5
4.5

Hello Dear, I'm Md Ruhul Ajom, a Full-Stack Web & Mobile App Developer with over 10 years of professional experience, and I'm excited about the opportunity to work with you. I can start your project immediately and am committed to delivering high-quality results. I have extensive experience in web and mobile application development, custom software solutions, API integration, database design, performance optimization, and bug fixing. My expertise includes React, Vue.js, Laravel, PHP, Python, Automation, Twilio, REST API, WordPress, JavaScript, React Native, MySQL, REST APIs, Git, Docker, Linux, SEO, eCommerce, and Shopify I understand you're looking for a reliable developer to build a secure, scalable, and user-friendly solution that meets your business needs. I prioritize clean code, timely delivery, and clear communication throughout the project. I'm ready to discuss your requirements and help bring your vision to life. Best regards, Md Ruhul Ajom
$750 USD in 7 days
5.3
5.3

✔ I deliver 100% work — 99.9% is not for me. ✔ Workflow Diagram Microsoft OAuth ⟶⟶ Backend Authentication ⟶⟶ PostgreSQL Accounts/Ranks ⟶⟶ Paper Minecraft Plugin ⟶⟶ Match Results/RP Engine ⟶⟶ Website + Launcher Key Highlights ✔ Complete architecture covering the Paper plugin, Node.js/FastAPI backend, PostgreSQL database, React website and desktop launcher. ✔ Microsoft OAuth integration with secure session/token handling and Minecraft account/UUID verification. ✔ Paper plugin implementing Manhunt/Killer modes, lobby/queue management, role assignment, match tracking and backend reporting. ✔ Backend remains the single source of truth for accounts, ranks, match history and RP calculations, allowing ranking rules to evolve without plugin redeployment. ✔ PostgreSQL schema with secure authentication sessions, player statistics, match records and leaderboard queries. ✔ Electron + React launcher capable of authentication, profile/rank display, game-mode selection and Minecraft launch workflow. ✔ Clean API boundaries between all four components with documented endpoints and maintainable TypeScript/Java code. ✔ Phased development approach to reduce integration risk and allow each component to be tested independently. ✔ Deployment documentation, Git-based source control, automated testing and production handover included. Best Regards, Asad Full-Stack Developer | Java | Node.js | PostgreSQL | Minecraft
$800 USD in 24 days
4.0
4.0

Merhaba, "Manhunt Ranked" konseptiniz sağlam bir temele dayanıyor; bu ekosistemi Paper eklentisi, merkezi backend, başlatıcı (launcher) ve piksel temalı web sitesi arasında güvenilir bir bağlantı kuracak şekilde geliştirmekten büyük keyif alırım. >>>Projenin Öne Çıkan Noktaları: Paper Minecraft eklentisi, Manhunt/Killer modları, sıra ve rol yönetimi, backend kontrollü RP/sıralama sistemi, PostgreSQL tabanlı maç geçmişi, Microsoft/Xbox kimlik doğrulama, web sitesi ve başlatıcı arasında paylaşılan oturumlar, liderlik tablosu, oyuncu profilleri ve güvenli API iletişimi. Uygulama Planı: Paper eklentisi için Java, backend tarafında Node.js + TypeScript ve "tek gerçeklik kaynağı" (single source of truth) olarak PostgreSQL kullanacağım. Eklenti ham maç verilerini iletirken RP hesaplamaları sunucu tarafında yapılacak; böylece Minecraft sunucusunu yeniden başlatmaya gerek kalmadan sıralama kuralları güncellenebilecek. Başlatıcı tarafında, güvenli Microsoft OAuth akışı ve token değişimi ile birlikte Electron + React kullanmayı planlıyorum. Web sitesi; kimlik doğrulama, profiller, liderlik tabloları ve gelecekteki kozmetik mağazası desteği gibi özelliklerle aynı API ve görsel sistemi paylaşabilir. Başlatıcı bağımlılıklarını eklemeden önce eklenti ve backend sisteminin doğrulanabilmesi için projeyi aşamalı olarak geliştireceğim. Sizinle iş birliği yapmayı dört gözle bekliyorum! Saygılarımla, Prateek
$777 USD in 7 days
4.2
4.2

Hello, i’m Fernando, a senior full‑stack developer with extensive Java and plugin experience. i have built several Minecraft server extensions and integrated them with custom back‑ends. I see you need a tightly coupled system where the Minecraft plugin reports raw match data, a backend computes ranks, and both a website and launcher share a single Microsoft OAuth identity. the key is keeping the rank logic in the backend so you can adjust formulas without redeploying the plugin. My approach is to develop the Paper plugin in Java, sending minimal JSON events to a FastAPI service that stores matches in PostgreSQL and calculates RP. the backend will expose JWT‑based endpoints for the launcher and site, using Microsoft’s OAuth flow you described. this keeps the plugin lightweight, reduces deployment risk, and centralises all business rules for easy future updates. Recently i delivered a similar ranked PvP system for a server of 500 daily players. the challenge was syncing live scores between the plugin and a Flask API while handling Microsoft login. i created a lightweight event queue, stored results in Postgres, and the site showed real‑time leaderboards. the server saw a 30% increase in engagement and zero downtime during updates. I look forward to turning your vision into a stable, extensible platform. thanks
$780 USD in 12 days
3.9
3.9

Hi, Sisteminizin asıl kritik noktası plugin, backend, website ve launcher’ın aynı doğruluk kaynağı üzerinden sorunsuz çalışması. Benzer backend ve oyun mantığı projelerinde bu tür bağımlılıkların önce doğru planlanması gerektiğini gördüm. Özellikle Microsoft/Minecraft authentication süreci gecikme yaratabileceği için önce backend–Paper plugin iletişimini ve maç/rank akışını sağlam kurmayı öneririm. Projeyi fazlara bölerek ilerlerim: Paper plugin, PostgreSQL backend, Microsoft login, profile/leaderboard ve ardından launcher. RP hesaplamasını backend’de tutup tüm API’leri dokümante eder, güvenli ve ileride genişletilebilir bir yapı teslim ederim. Best Regards, Muhammad Saad K
$750 USD in 3 days
3.9
3.9

Hi there! Quick question: are you planning to handle cosmetic monetization through the launcher itself, or would you prefer keeping that separate on the website for now? Regardless, this is definitely something that I feel confident delivering on, given my past experience. I would love to discuss your project further! Looking forward hearing from you. kind regards, Corné
$900 USD in 7 days
3.6
3.6

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you are looking for a comprehensive system composed of a Minecraft plugin, backend, launcher, and website. The integration of Microsoft OAuth is a smart move to streamline user authentication. With experience in developing gaming solutions that enhance user engagement, I’ve helped businesses achieve high performance and seamless interactions. I can certainly deliver the results you want, and I invite you to ask for samples of my past projects. Based on what you mentioned, here is how we would approach the project: - Develop the Minecraft plugin on Paper for seamless user experience. - Build the backend using Node.js and PostgreSQL for robust data management. - Create the desktop launcher with Electron for a smooth interface. - Design a pixel-themed website that showcases profiles and leaderboards. Rest assured, I prioritize clear communication and will deliver a user-focused solution optimized for performance. Best Regards, Aashiq
$1,350 USD in 14 days
3.8
3.8

Hi-Abror Here From Uzbekistan. "MİCROSOFT GİRİŞLİ MINECRAFT RANK SİSTEMİ" - "You want secure Microsoft OAuth, Paper, PostgreSQL backend, launcher integration, and scalable ranked gameplay infrastructure." I can build the Paper plugin, FastAPI backend, PostgreSQL database, Microsoft OAuth authentication, leaderboard, rank calculations, and launcher integration with secure APIs. I will do it phase by phase, validating gameplay, authentication, database synchronization, RP calculations, and deployment before connecting subsequent components safely. Hangi fazdan başlamamı istersiniz: Paper plugin, backend, Microsoft OAuth veya tüm sistem için birlikte aşamalı geliştirme planı? Sizinle çalışmayı sabırsızlıkla bekliyorum.
$1,200 USD in 5 days
3.2
3.2

Yozgat, Turkey
Member since Aug 16, 2026
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