Unity3D TNET proof of concept

Task is to make a mini-MMO prototype server using TNet, Unity3d and MySQL.

- use Tasharen-Networking-Framework to create headless Unity Server

- connect to MySQL to store data.

- use a flat plain terrain and 3rd party char controller to control the player.

- server should record all the data and world should be persistent.

- When server closes, it should save all the player positions and data to MySQL.

- make sure, many networked users can be seen in 1 terrain.

- attack causes Hit points on the other player.

- basic inventory on the player to store items.

- in-game world persistence.

- database load and stream data to client, in an efficient manner.

- basic AI is working via network.

You must have your own UnityPro+team license and your own Tasharen-Networking-Framework license.

Beceriler: C# Programlama, MMORPG, MySQL, Unity 3D

Daha fazlasını gör: unity3d tnet, tnet, tnet unity, tnet unity3d, tasharen networking, unity mysql mmo, tnet tasharen networking, tnet tasharen networking unity3d, tasharen networking mmo, unity store, unity3d c sharp, prototype items, programming ai, make your own prototype, game network programming, game ai programming, c programming char, concept of programming, char in c programming, char c programming, ai programming, unity networking, programming in unity, Unity3D, unity team

İşveren Hakkında:
( 49 değerlendirme ) Singapore, Singapore

Proje NO: #4426735

Bu iş için 1 freelancer ortalamada $401 teklif veriyor


I am ready to do it

in %bids___i_period_sub_35% gün içinde401%project_currencyDetails_sign_sub_37% %project_currencyDetails_code_sub_38%
(100 Değerlendirme)