In Unity3d, use the device's gyroscope to implement a camera perspective feature.
the camera will be a child object with displacement (z=-10) of a parent object. this is so the camera will be facing the parent object
when the device rotates (say, about the x axis such that the device is leaning forward), the camera will then rotate about its parent object some degree.
the gyroscope would have to be calibrated such that any rotation is relative to the starting position of the device.
Over the last 10 years I've worked on a variety of projects raging from graphic design, modelling and photo-realistic rendering to real-time graphics, programming and video editing. I'm always looking for new challenge Daha Fazla
Bu iş için 8 freelancer ortalamada $323 teklif veriyor
HI, Just a day do finish your task, so please do let me know if you are interested. thanks patric008
Hello, I've been working with Unity for more than a year now. Some of the stuff I made is in my profiles portfolio. If you got any questions send me a message. Thanks for your time, Marvin
Hi, sir. I'm interested in your job. I'm new on freelancer, but I've rich experiences, I can do this perfectly. If you give me the chance to do this, I'll do my best and you will be satisfy. I hope to discuss more Daha Fazla
Hey, I just finished the parallax camera script hoping I would get this offer. I can send you a demo video if you want. Details of the script :- - well documented and commented - you can adjust the RANGE of moveme Daha Fazla