I need music and sound effects, for my upcoming casual game based around Easter island, the game is a match 3, ball game not like Luxor but Luxor has great music and sound effects to give you an idea of quality i am looking for, in the game the weapons/power-ups are all named after natural objects, Earth, Wind, Fire and Water, Shooting Star, Heat wave etc, and the ranks are in stone masonry from labourer to Stone Mason and eventually Moai Mason. So it retains the concept of early people and their surroundings
Easter Island is the world's most isolated inhabited island. It is one of the Earth's most mysterious places, discovered by the Polynesians in about 400 AD, who called it Rapa Nui.
In one part of the game you earn Mana (New Zealand a life force associated with ritual power and high social status, especially in Polynesia and Melanesia) to Offer Make-make the Creator of Humanity, in exchange for Power-up Upgrades. So with it being a clash of two cults it’s got a ancient peoples religious theme.
A lot of casual games have quite a long loop that plays in the background long enough so it doesn’t sound like its repeating, Luxor uses music to build pace and panic into the player, but with Tonga there is no panic until you start running out of balls but we can play a panic piece at that point.
Front end options screens
Map (could be the same as the front end music)
You Died (tune or sample)
Panic (Could be a sample over the music)
Match 2 Memory Game (relaxed)
Shop (MakeMake the god)
Unused Gem/coin Vanish
Collect Extra Life (flys to Moai)
Collect Earth Coin (fly to score bar)
Collect Wind Coin (fly to score bar)
Collect Fire Coin (fly to score bar)
Collect Water Coin (fly to score bar)
Produce new ball
Fire a ball
Two Balls collide
Ball Hits edge?
Ball Hits Stone Ball
Ball from stone back to a ball
Ball from hot ball back to a ball
I can repeat the moving sounds so it overlays the previous one to create a continuous sound, the moves could be something like a firework fizzle
Shooting Star move
Earth Move (like a creature)
Wind Move (Whirl wind)
Water Colour move and do its thing
Fire (Burning) + move
Heat wave move (sun) and explode
Supernova (tick tick tick..... boom so just a nice tick/dong/sound to be repeated every tick then a nice explode)
Hot Ball (simulated burning)?
These effects, like if it’s the same colour then it happen to one ball at a time until all the balls of that colour are done, so maybe they could rise in pitch
Ball change to stone
Ball become Hot ball
Extra Balls this is a moving object that drops new balls, maybe a moving sound and a dropping/create sound
If your making these words i will need 4,5,6,7,8 too but sounds would be cool instead of speech
Tonga (for when you get more than 5 in a group)
Front End Effect
Heavy stone door slide in ending in doors collide (i will need to trim this to fit the doors time)
Heavy stone door slide out (i will need to trim this to fit the doors time)
Panel Slide up ( i may need to trim this to fit the slide time)
Panel Slide down ( i may need to trim this to fit the slide time)
Any spare effects you have lying about so i can add more if i have them.
For this project I must hear examples of your work. There may be other adjustments that come up, but the project must be finished in 1 month.
I can provide this service for your game and I can provide samples of my work please view the PM. Regards, Terence.
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You're welcome to have a look at my work in gaming and media :)
I can do all of this. I'm an independent game developer, most recently did sound / music for 100 Rogues which you can read about here: [login to view URL] -Keith
Hello! I'm a music composer, never done anything on videogames, but I have some experience in producing different kinds of music. I'm looking forward to work on this project. Check out PM for more info and sample. Than Daha Fazla