HLSL code bit -- 2

I need a HLSL coder who can create a shader that will take a rough square (image going to directx) and make it rougher. I.e. randomly "dirty" it up so that it doesn't look too much like a square. Having some control over how dirty would be good.

Ideally, the square would not be square after the dirt "filter" has been applied.

Beceriler: .NET, ASP, MySQL, Yazılım Test Etme, SQL

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İşveren Hakkında:
( 3 değerlendirme ) Montreal, Canada

Proje NO: #6523758



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(3 Değerlendirme)