I am developing an action RPG maker designed to develop games using this style [url removed, login to view] of engine. Currently I have someone working with me but I do need one more to help me in the development of this project. I need someone who have excellent experience in C#, XNA and DirectX, who have more than five years experience in game development. Bidder with Knowledge of C++ is a plus.
1) I need someone to help me in bug fixing of the current project.
2) An object have an X, Y and height coordinate (Z), so when I plot an object the information about the object is plotted on that coordinate in the map, but after a certain height the object would be plotted on the next layer of the map. I need someone to be able to implement map layers where the layers are dynamic. Anyone who joins in this team will be working for long terms, I will be assigning new assignments for the new team member to complete until the project reached final stage. If you are looking for long term project, I am your man.
3) In the object editor a user get to pick number of frames for animation to be played, I need to implement smooth animation play with no flickers and have the user set the speed of the animation.
4) When an object editor is added to the list and plotted on the map, on the map the animation of the object will be played.
5) Finally, the new team member will go online so that we can discuss developing the engine for the editor so while we are working on the editor we will work on the engine at the same time.
P.S "For layer, I need to add a feature in the map editor where a person get to pick the current available layer to edit the objects and tiles on that layer, and when the person selects original layer the map editor reverts back to it's state. I am more than happy to answers question for further clarification."