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Ray Tracing Project (C++,OpenGL and CUDA programmer needed)

Hi Everyone!

I need a complete coding in both C++ and CUDA on the project of paper on Computer Graphics : Ray Tracing with titled "Instant Ray Tracing :Bounding Interval Hierarchy".

Since I am working on paper as my thesis project , so i request those people to bid who can complete only in 10-15 days.

I am attaching the paper to this post, since original file is larger than 2MB I made it compressed . I will mail the original document to one who made bid.


1)project must be completed in 15-20 days compulsory.

2)each step of the coding must explain clearing by commenting.

3)Coding work should be in both C++ and CUDA

4)Comparison must mention with previous methods with this project method

5)General report on the project should submit ,if coder make changes from original paper

Model loading and OpenGL rendering

•Preview and ray traced image

Primary ray tracing

•Ray creation, ray intersection


Lighting, including Shadow ray tracing

BIH acceleration structure(The paper that I attached)



Beceriler: .NET, 3D Rendering, C++ Programlama, CUDA, Objective C

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İşveren Hakkında:
( 0 değerlendirme ) Singapore, Singapore

Proje NO: #731024

Bu iş için 2 freelancer ortalamada $200 teklif veriyor


I write my thesis on a similar subject so i think i can accomplish what you want i this time.

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(0 Değerlendirme)

I have moved most of opencv to cuda and have experimented with povray on amd/ati chipsets so I think this should be a fairly straightforward job. Since I have parallelised a few things for opencv I'm sure I can correct Daha Fazla

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(0 Değerlendirme)