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We are in search for a GLSL programmer that is able to create PBR shaders. These shaders are the following: Glass, general PBR light, general PBR object shader with diffuse, normal (or bump), color changing option, metallic and roughness (with the ability to receive lights and the ability to add even more detail by another texture besides diffuse, normal, roughness. Shadow receiving and ambient occlusion, ability to have light bounces, global illumination), emissive.
The shaders will be tested out in AGK (AppGameKit), PM us for testing.
The quality should look like in the attached screenshot.
Hello there. I am RomanRut. I've mastered Artificial Intelligence, C++ technique. I have checked your project description carefully and I think that I can help you to complete this project 100% perfectly sure to satisfy your requirement. I'd like to have a brief chat, call to discuss more details about your project soon.
Looking forward to working with you together on this project.
Thanks and Regards
Hello I understood your requirement but I have few doubts, text me so I can clear all my doubts right away,
I can help you and i am ready for work. Thank you.