Consider the 3D space coordinate system with origin O:(0,0,0)
and the three coordinate axes, namely, the x-, y- and z-axes.
Each axis has a positive part and a negative part, and all
intersect at the origin.
Consider the point P:(1,1,2) and the ray OP from the origin
(0,0,0) to (1,1,2).
Write a Perl program that transforms the coordinates so that
ray OP is the new positive z-axis. Note that this problem
involves a rotation of the positive z-axis by an angle θ.
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Dear sir, I am proficient in Perl programming, geometry and 3D programming. I can do it. Could you provide with more details. Wait for your response:) Thank you
I'm a grad student in Computer Science, have strong 3D math skills (2003 Math GRE 790/800), and lacked only one course for a Mathematics undergraduate major. This is a solved problem using a transformation/rotation mat Daha Fazla