Developing games using Haaf's Game Engine (HGE) and C++. 2D games coded by a previous programmer and about half done, with basic game mechanics. There are some bugs to be resolved. (Previous coder is no longer available, so it may be easier to recode problematic areas.) The **first game** is like **Matching** (i.e. "Concentration"). Executable protos available.
**PREFER HGE for consistency**. _Last resort of other Engines_. Plz respond with HGE experience, and your experience coding marketable games.
Here are the qualifications of an ideal candidate:
The RMS game idea consists of games developed as Windows applications that include real-life images downloaded from a central server. Instead of being limited to the built-in pictures, these games have the ability to grab real, current pictures of significant people in the users’ community, from a central RMS server. These images are downloaded periodically by the game from the server, as specified by the user, and then incorporated into the game content. The central server periodically builds a new image database from selected web sites to provide the games with up-to-date content.
Experience developing computer games or other graphical applications on the Windows platform using Microsoft APIs (Win32, MFC, DirectX) and/or other mainstream graphics libraries. Playable examples of previous work must be available.
Experience developing Windows applications that involve internet connectivity, for example file sharing, web browsers, etc.
Good understanding of Unix web server administration, including installation, configuration, and maintenance of services like Apache, PHP, and MySQL. These may require troubleshooting as the server application is expanded upon.
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.
b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.
3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).
* * *This broadcast message was sent to all bidders on Tuesday Mar 7, 2006 3:05:56 PM:
Hello and thanks for the bids and questions. I am updating the bid request to address your questions and give far greater detail to reduce uncertainties. Should have that update posted no later than 8 Mar 05.
Win 98SE thru Win XP Pro