Modify the program to create a simple interpose behavior for a waiting player. If a waiting player detects one or more opponents within a certain radius it will interpose or seek to the midpoint between the ball and the opposing player. If there is more than one opponent within range, preference should be given to the player that is furthest upfield or closest to the goal. The rest of the instructions are included in the attachments as well as the project itself is in a zip file.
Must be able to run in Visual Studio '08 and done before Sept. 25.