I need a 3d editor, very simple, that takes objects and rotates/scales them so they are facing a certain direction, and then takes the data and saves the 3d object AS IT IS, so that when I go to load it later, it loads facing the same way in my game engine as it faced in the editor.
Basically, I need something that takes a single object, perhaps has something to relate to (so I know where the x and y axes are) and points it, then saves it.
I have darkbasic pro and unfortunately the lock vertexdata to limb command doesn't work for what I'm doing. Currently I can make an object and scale it, save it, then when I load it later, it's as if I never rotated the object or even sized it differently.
Unfortunately my 3d skills only go as far as DBPro's commands, though I can use DLL's to enhance it a bit.
I'm going to let you guys decide how much you want to do this for. It's for a game engine where lots of things are going to interact together (which I'll code myself), so I'd like the ability to load other objects as references too, and perhaps a box (that I can size, though not save with the object I'm editing) so I can see where x 50, y 0, z 0 is.
My goal is to be able to type "Point object to x, y, z" and have the object look like it's pointing that direction, within darkbasic, so I don't have to translate the rotation while the game is going.
Thank you for your time. I recommend downloading a demo of darkbasic pro if you win so you know what I'm getting at.
Just some code would be helpful, however, don't expect more than 4 dollars without a good editor made. Thank you.
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