This project requires an iPhone port (Cocoa Touch/obj-C) of the Flash game: Filler ([url removed, login to view]) - for the iPhone. Please familiarize yourself with the functionality of the game before posting a bid.
This is a simple 2D game with simple logic and animation. There is minimal to no graphic design work necessary as can be seen from the original game. There is no need for any sound (no sound effects or background music), also there will not be an option to pause a game currently in action.
What is necessary is the main functionality of the original game such as the balls creation and growth on touches, the addition of small balls on level increases, collision detection, the last 5 high scores stored (iPhone SQLite), and that the gravity is consistent with the orientation of the iPhone device (accelerometer).
There should be a small scoreboard displayed at the horizontal top of the screen, please note a similar scoreboard to which I am referring on iCave ([url removed, login to view]). I require a score-bar just as small (maybe a little larger in height due to the information it must display) that will not rotate as the device's orientation changes and will act as the boundary (balls cannot go "through" this bar). The scorebar must display: Time left, level, score, % cleared, balls, and lives.
Upon initiation the game menu will offer three choices, view instructions, view high scores, and start new game. Therefore the high-score section and instructions sections must be created as well (probably simple nib/xib's).
I have provided specific requirements so that there is no confusion as to the deliverable required upon completion.
I hope to develop a relationship with the developer/firm for continued updates on this game, as I have plans for future enhancements and new features, and for new projects as my budget increases.
Due to the simplicity of this game, budget, and time constraints, the maximum bid for this project is set to $300 and I require a guaranteed delivery of the completed final product within 30 days.
I prefer a developer or firm that has experience with the App Store and Apple's policies and best practices, however I will review each bid carefully.
If you have any questions/concerns or want to begin immediately, please post a bid or contact me through RAC.