The site is intended to be a playable application on android, iphone and PC.
All these figures and data are likely to be adjusted for proper balancing of the game
It"s insect game
The player controls an insect regiment that makes warfare against other insects from another territory.
The player can create a clan from level 10
The player can join a clan of the same territory from level 5
The administrator establishes a calendar of wars at the beginning of the season
Each insect has a number of activity points (5 points per day) that are used for missions. (Can not climb above 5).
The player can recruit new insects each week
Each insect at a level and earns experience points.
Each territory has a record that shows: Name of territory, location of the territory, list of clans representing the territory, list of insect groups, number of venom, reputation number, total number of insects. + logo uploaded by the site admin.
Each clan has a record that shows the name of the territory, the location of the territory, the list of insect groups, number of venom, reputation number, total number of insects. + logo uploaded by an admin from the clan.
Each group of insects has a record that indicates the name of the territory, the location of the territory, the clan it represents, the list of insects, the number of venom, the reputation number, the total number of insects. + logo uploaded by player
Each insect has a card that indicates its name, first name, nickname, age, level, band name, clan name, territory name, history of injuries, history of his imprisonment in humans, his venom, his reputation and his equipment (detailed)
The total points of experience of the player is equal to the totality of the experience points of his insects.
The total of the clan experience points depends on the total number of player experience points.
Each group of insects to a number of reputation points that integrates them into national and international rankings. Points of reputation is gained by carrying out wars or missions.
Each insect group has a number of points. Venom points are won by wars or missions or by buying material.
Each insect group has a number of finance points. (+1 finance point / total insect level of the group).
Each insect group has a number of activity points. (+2 / group insect)
To go to war, you need finance points. (transport modifier + number of group insects + km modifier). Some means of transport are reserved for international warfare. There is a% chance that moving to war does not occur, this risk increases depending on the level of each insect.
Each insect gains xp by performing missions or going to war. The more it gets from xp and the more it climbs into the levels. Some missions unblock with the required level.
The war takes place every Sunday night and its mission is gray and unitilisable during the week.
On the site you can see the countdown to the next war.
At each end of the war, one has the ratio that indicates for each camp, the points venom, points reputation, number of insects caught by the humans, the number of insects wounded, and the number of reputation gained.
During missions, there are areas that benefit or penalize insects participating in the mission. Some missions are only accessible if the required conditions are met. Each mission gives the insects a number of xp, a certain number of venom points or a certain number of points of war. In every mission there is a risk of being arrested by humans and injured.
After each war, the ranking is recalculated and updated nationally and internationally. There are several classifications: that of venom, that of reputation and that of the two together. The insects and their group are also classified according to: age, xp, number of missions carried out, number of injuries and number of times they have been caught.
the player can equip his bug group by buying him equipment against finance points.
There are certain conditions for certain equipment. By buying in the shop, you can gain venom, reputation and attack points. Some equipment is consumable and other nons.
Insects can make objects against activity points and finance points, and under certain conditions. In this case they can gain venom for war. Some items are consumable and others are not.
In war or on missions, insects may be caught by humans. In this case, a random result is drawn in a table in order to know the duration of the unavailability of the caught insect. One can reduce this duration by paying "human friend of insects" with points finance. It is also possible to reduce the duration the absence of an insect caught using tokens.
One earns a token per day if one connects to the application. One can also buy token with a blue card.
In war or on missions, insects may be injured. In this case, a random result is drawn in a table in order to know the duration of the unavailability of the injured insect. One can reduce this duration by paying "doctor bug" with points finance. The duration of the absence of an injured insect can also be reduced by using tokens.
On the site we can see the statistics of each thing. (insects, groups of insects, insect clan, objects, equipment, injured insects, number of missions, number of wars, etc.)
16 freelancer bu iş için ortalamada 212€ teklif veriyor
Dear client. How are you? I saw your post and hope to work with you. I have good experiences in android, iphone for 6+ years and mainly work with java in android studio, swift, objective-c in [url removed, login to view] have good ski Daha fazlası
Hi, its pretty simple for me but I have few questions to ask, knock me for further discussion, PLEASE DON'T AWARD PROJECT BEFORE DISCUSSION. Thank You!
Native Android | Java | Android Sdk | Ionic | PHP | [url removed, login to view] | Node.js | MongoDB | MySQL | iOS | Swift3 | XCode These are my major skills. After reading over your application, I’d like to know full detail of the pr Daha fazlası
I have briefly checked the description on android, and I can deliver as per the requirements however I need us to discuss for more clarity on the details, deadline and budget as well.