Creating a web game using Blender art assets. The art assets need to be rendered with a consistent camera perspective and lighting. Walls should "appear" straight when rendered. The ratio for x:y and y:x on a straight line should be 4:1. That means for every 400 pixels in X axis, the Y axis should move 100 pixels (cartesian coordinates +100px, computer graphics where top left is 0,0 would be -100px).
Graphic renders will have a 6 sections. The left side will be blank unless an object (like a wall) is continuing. The middle 4 sections will be the front face of the object. The right side will be the z dimension, showing the depth of object. In ascii art
for a single cube (ratio is not good, the bottom line needs to tilt down and to the right, but should demonstrate general zone shapes of image)
I will probably only hire someone who can tell me where the bottom left corner and bottom right corner of the cube is going to be if the image is 600px by 600px and the bottom right corner is touching the bottom of the image.
Ongoing work is possible to create the game assets from community blender art. A kickstarter may be created to created to fund open game art creation, giving open art back for open art rendered.
Should say, "preference to bidder who describes x,y location of bottom left corner and bottom right corner."
Ascii art web fail. Use of period should help position but should be ignored.
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