Basis of our model is a Wizard Concept. It will be used for importing into UDK for a game(.FBX). Ideal poly count is between 10k and 20k. We do have a basic concept for the wizard(MainWizardConcept), with some minor tweaks needed (no ring, no belt, no particles from hand, a colored lining of the main robe to differentiate which team you are on.) Some degree of artistic freedom is always appreciated!
Fully Rigged(with finger bones)
Base layer of clothing
Main Robe(Exterior robe)
Attached Wizard Hat
Basic Wooden Staff in right hand (See StaffConceptOne)
We do not currently need animations for our model.
22 freelancer bu iş için ortalamada 478$ teklif veriyor
Greetings. We have Modeled,Textured, rigged, animated over 1000's of character, and we really mean it. Please check PMB for portfolio and details.Thanks.
Hi. I am super liking that wizard pic thanks forsharing. Not interested though in spending 4 days rigging and animating. COol artwork, what game is it going into?
We are an expert company in dealing with all kinds of 2D-3D animation and design products.We have designed and developed several projects similar to your requirements....please check your PM.....Thanks.
Hello, I worked as an art director, character/creature designer, animator and 3d artist for last 5 years. I send You a PM with more details and links to my showreels and gallery. All the best, Djordje