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Hi, I'm looking for assistance with reverse engineering Destiny 1 on PS3. The work will mainly involve using IDA, PowerPC analysis, runtime debugging, and memory inspection to identify and understand game systems and structures. Some areas that need research include: Player and sobject structures Weapon structures and pointer chains Bone/skeleton systems Name tags and entity information Package-related systems and functionality Object/component relationships Other undocumented game data There are some notes, dumps, offsets, and candidate functions available as starting points, but most of the heavy lifting still needs to be done. The goal is to trace code, analyze memory, identify structures, and determine how these systems actually work so they can be accessed reliably. It's also worth noting that the Xbox 360 Destiny 1 reverse engineering/modding community has already made significant progress in several areas. I can provide videos and examples showing some of the discoveries, functionality, and research that has already been achieved on Xbox 360 as a reference for what we're trying to understand and reproduce on PS3. Requirements (too my limited knowledge): Working CFW/HEN PS3 with Destiny 1 Must be able to load a PRX/SPRX into Destiny without issues IDA Pro 9.0+ Visual Studio PS3 SDK/compiler toolchain At least some C++ knowledge Some PowerPC/assembly knowledge Before starting, the console should already have a working CFW/HEN setup. For DEX users, the console should be properly configured for DEX and capable of loading and testing SPRXs. The goal is to get to the point where code can be compiled, loaded into Destiny, tested, and iterated on while analyzing the game in IDA and through runtime debugging. If you're available for this type of work, I can provide all current research, notes, dumps, offsets, candidate functions, and Xbox 360 reference material/videos.
Project ID: 40724088
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59 freelancers are bidding on average $483 USD for this job

Hi, I can help investigate Destiny 1’s PS3 runtime by tracing PowerPC code, analyzing memory behavior, and documenting reliable structures and pointer relationships. I can work through the supplied notes, dumps, offsets, candidate functions, and Xbox 360 references to compare implementations and validate findings on PS3. The workflow would be iterative: inspect relevant functions in IDA, identify object/component boundaries, test hypotheses through runtime debugging and memory inspection, then implement small C++/C Programming or C++ Programming research tools as needed. Java can also support auxiliary parsing or data-processing utilities where useful. I would prioritize player and sobject data, weapon chains, entity/name-tag information, skeleton systems, and package functionality, recording offsets, signatures, and validation steps so discoveries remain reproducible. I can also help establish a practical compile-load-test cycle for PRX/SPRX experimentation and PowerPC analysis, provided the PS3 development environment and authorized testing setup are available. Which PS3 firmware/SDK setup and initial subsystem would you like validated first: player objects, weapons, entities, or skeletons? I’m ready to begin by reviewing the existing research and selecting one narrow structure or subsystem for initial validation. Best regards
$750 USD in 10 days
7.8
7.8

Hi, I am a software and embedded systems engineer with over 16 years of experience in low-level C/C++, firmware, binary analysis, runtime debugging, memory inspection, and PowerPC assembly. I can help reverse engineer Destiny 1’s PS3 systems using your existing IDA databases, dumps, offsets, candidate functions, and Xbox 360 research as comparative references. I would begin by confirming the exact game build and establishing a repeatable compile/load/debug cycle, then trace one subsystem at a time—starting with high-value structures such as players, entities, weapons, and pointer chains. Findings will be validated at runtime rather than relying only on static offsets, with documented structures, function roles, and reproducible access methods provided as work progresses. Because the overall research scope is broad, my bid covers a focused initial milestone within 14 days; we can prioritize the most important systems before starting and extend the work afterward if needed. Which Destiny version/build and PS3 configuration are you using, and what deliverable would you like prioritized first? Please contact me to discuss details.
$750 USD in 14 days
7.6
7.6

Hello Sir, I have already worked on similar types of website and software development projects and I am confident that I can successfully handle your project. I am a full-time freelancer with **17+ years of experience** in web development, software development, automation, and API integrations. My expertise includes: * ASP.NET C# web and software development * Android app development * Python automation and web scraping (Amazon, Instagram, Facebook, Google Maps, LinkedIn, Telegram, and other custom scraping solutions) * JavaScript, jQuery, AJAX, Bootstrap, HTML5 * Microsoft SQL Server database development * Payment gateway integration * SMS, Email, Banking, Financial, and Insurance API integration * Custom automation bots and workflow automation software I focus on delivering **high-quality, scalable, and reliable solutions** with clean code and long-term support. Please contact me in private chat so we can discuss your requirements in detail. I can also show you a **demo of similar projects** I have completed. Looking forward to working with you. Thanks & Regards
$750 USD in 3 days
4.9
4.9

I can assist with the technical investigation of Destiny 1 on PS3, focusing on IDA-based PowerPC analysis, runtime debugging, memory inspection, and structure reconstruction. The work can be approached systematically: map candidate functions and pointer chains, validate findings against live memory, document player, weapon, entity, bone, package, and component structures, then build small C++/SPRX test tools to confirm behavior in-game. The existing dumps, offsets, notes, and Xbox 360 research should provide useful hypotheses, while PS3-specific layouts and code paths can be verified independently rather than assumed. I’m comfortable working through undocumented systems, tracing assembly into higher-level relationships, identifying reliable access patterns, and maintaining clear research notes so discoveries remain reproducible. I can also help establish an efficient iteration workflow between IDA, the PS3 SDK/compiler toolchain, loaded SPRX modules, and runtime testing.
$250 USD in 6 days
5.2
5.2

I am interested in working on your PS3 Destiny 1 Reverse Engineering Assistance project and can provide technical support for analyzing the game's executable, data structures, and runtime behavior in a legitimate research or compatibility context. I can work methodically with existing binaries, debugging information, logs, and research notes to help identify how different components interact within the PlayStation 3 environment. I can assist with static and dynamic analysis, PowerPC code analysis, function identification, memory and data-structure investigation, debugging, file-format research, and documenting discovered behavior. I can also help build analysis utilities or scripts for organizing findings, comparing binaries, and automating repetitive reverse-engineering tasks. The work can be structured around clearly defined research goals while maintaining reproducible documentation of methods and results. I am detail-oriented and focused on producing technically useful findings rather than undocumented trial and error. I will carefully review the available binaries, tools, existing research, and project objectives before beginning and can provide clear progress updates and documentation throughout the engagement. I am ready to review your current findings and requirements and contribute to the next stage of the PS3 reverse-engineering research.
$250 USD in 7 days
4.3
4.3

Hello, I can assist with the PS3 Destiny 1 reverse-engineering work using IDA Pro, PowerPC analysis, runtime debugging and memory inspection, with the focus on understanding undocumented structures and tracing how the game actually represents and connects its systems. I can work through the available notes, dumps, offsets and candidate functions, then validate findings against runtime behaviour rather than relying only on static analysis. Areas such as player/sobject structures, weapon pointers, bone and skeleton data, entity/name information, package systems and object/component relationships can be investigated systematically. I can also use the existing Xbox 360 research as a reference while accounting for PS3-specific differences in code, memory layout and implementation. I understand the importance of having a working CFW/HEN environment, SPRX/PRX loading, PS3 SDK tooling, Visual Studio and a practical compile-test-debug iteration cycle. Findings can be documented with offsets, structure layouts, pointer paths and supporting analysis so the research remains reproducible. Looking forward to work with you. Thanks
$300 USD in 5 days
4.3
4.3

Hi, I’m Bohdan, an AI & Full-Stack Developer with 6+ years of experience, and I can contribute focused PS3 PowerPC reverse-engineering support using IDA Pro, C++, runtime debugging, and memory inspection. You need a practical research workflow for tracing Destiny 1 code, validating pointers, and documenting player, weapon, entity, skeleton, package, and component structures on PS3. My background includes low-level analysis, secure systems, performance-focused debugging, and building reliable tooling around complex undocumented behavior. I can review supplied dumps, offsets, candidate functions, Xbox 360 references, and attached videos to align the PS3 investigation with known discoveries. I would establish a reproducible SPRX testing loop, inspect runtime memory, trace PowerPC call paths, verify structure layouts, and maintain clear findings with offsets, assumptions, and test results. The work will emphasize clean C++ experiments, defensive error handling, repeatable validation, concise documentation, and careful separation between confirmed facts and hypotheses. Within seven days, I can deliver the first working milestone covering environment validation, initial target tracing, and documented findings, with scope refined from results. Which subsystem should be prioritized first, and is your PS3 environment already validated for reliable SPRX loading and runtime debugging? Sincerely, Bohdan
$750 USD in 7 days
3.9
3.9

Hi there, Your project "PS3 Destiny 1 Reverse Engineering Assistance" instantly caught my attention — it's exactly the kind of work we love to take on. I love turning a solid brief like yours into a polished result you’ll be proud to put your name on. From your brief I can see this involves video — all areas we handle in-house. We specialise in C Programming, Java, Engineering, C++ Programming, which lines up directly with what you need. How we'd approach it: - Lock the concept, script and storyboard so we’re aligned before production starts - Produce the animation/edit with polished motion graphics and sound design - Two revision rounds to fine-tune pacing, on-screen text and branding - Deliver final renders in every format and aspect ratio you need I also noted you don’t need issues IDA Pro — that’s clear, and I’ll keep the work clean and strictly on-brief. Delivering at the scale of 360 destiny is no problem for us — we're set up for volume without dropping quality. You can count on tight communication, on-time delivery, and a result that’s effortless to sign off on. Send over any references you have and I’ll come back with a clear plan and milestones. Best regards, FreeLancers360 Let’s connect in chat and get started — message me anytime and I’ll reply right away!
$250 USD in 7 days
3.8
3.8

Hello, I have completed similar reverse engineering and game development projects involving C++, runtime debugging, memory analysis, and low level code. I have strong experience in web development, APIs, and scalable software solutions, along with the technical ability to quickly understand complex code and system structures. I can work through the available IDA notes, dumps, offsets, and runtime data to trace and document the required systems. Do you already have a working PS3 CFW or HEN setup with Destiny 1 and SPRX loading ready for testing? Happy to discuss the current research and approach in a quick meeting. I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
$500 USD in 7 days
3.8
3.8

Hello, I can assist you with reverse engineering and analyzing Destiny 1 on the PS3. My approach involves utilizing IDA Pro for PowerPC assembly analysis, examining memory structures for player data, weapon pointer chains, and entity information, and writing custom PRX/SPRX plugins to hook game functions. I will leverage the existing Xbox 360 reference materials and community findings to map out equivalent structures and code paths on the PS3, testing and iterating through runtime debugging on a configured CFW environment. 1) What specific firmware environment (such as Rebug DEX or HEN) is currently set up on your target test console? 2) Would you like to share the existing notes, dumps, and Xbox 360 reference videos to begin outlining the target pointer chains and player structures? Thanks, Bharat
$400 USD in 12 days
4.2
4.2

Dear Client, I’m an experienced full-stack developer with 10+ years of experience, with strong experience in C++, debugging, low-level programming, memory analysis, and software development. I understand you need PS3 Destiny 1 reverse-engineering research involving IDA, PowerPC analysis, runtime debugging, memory inspection, structure identification, pointer chains, and undocumented game systems. My C#, C++, Linux, debugging, database, and systems-development background gives me a solid foundation for structured binary and runtime analysis. I have a few questions: i. Which Destiny 1 build/version should be analyzed? ii. Are the existing dumps and IDA databases already organized? iii. Do you have a preferred initial target structure? I can work from your existing notes and Xbox 360 references, documenting findings, offsets, structures, and relationships clearly as the research progresses. Best regards, Md Ruhul Ajom
$250 USD in 4 days
4.9
4.9

Hey, Just finished a similar reverse‑engineering effort on a PS3 title, mapping complex PowerPC data structures and hooking custom PRX modules into a CFW environment. I’m the perfect fit for dissecting Destiny 1 – I’ll use IDA Pro 9.0+, runtime debugging, memory inspection, and a PS3 SDK toolchain to trace player, weapon, skeleton, and entity structures, and to align your existing dumps with new code. My workflow relies on clean C++/assembly analysis, structured table mapping, and automated scripting to surface hidden systems. Multiple 5‑star reviews on reverse engineering and game‑hacking projects attest to my expertise. Let’s jump on a quick call or I’ll drop you a free consultation with concrete ideas. Chris | Lead Developer | Novatech
$500 USD in 7 days
4.2
4.2

Hello, As an experienced software developer with a specific focus on Java, I may not have direct experience with the PS3 Destiny 1 reverse engineering you're seeking. However, my wide knowledge base and adaptability make me well-suited to take on complex tasks like this one. Given the project requirements you've listed, working with the PS3 SDK/compiler toolchain should be no problem as I have a penchant for mastering new tools and technologies. I am also well-versed in PowerPC/assembly knowledge which is a significant advantage for the task at hand. Furthermore, in reversing, it's not just about understanding code or analyzing memory but also about perseverance. My 16 years in web and software development speak volumes about my steadfastness in pursuing solutions to intricate problems. Though Xbox 360 Destiny 1 reverse engineering/modding community may be ahead, I believe there's value in comparing discoveries across platforms. I assure you that I will capitalize on any available Xbox 360 reference material/videos you might provide to fast track our success on the PS3 side. I look forward to applying my unique skill set to your project and contributing to your vision of understanding and reproducing Destiny on the PS3 platform. Thanks!
$555 USD in 3 days
2.5
2.5

Hello, I reviewed your PS3 Destiny 1 reverse engineering project. I will analyze the available dumps, offsets, candidate functions, and Xbox 360 references using IDA Pro and PowerPC analysis to trace relevant structures and pointer relationships. The work will focus on player and object structures, weapon data, entity information, skeleton systems, and runtime memory validation. I will document confirmed findings and provide reproducible C++ test code where appropriate. Which research area should be prioritized first, and do you already have a known working PRX/SPRX loading setup? Best Regards, Sara
$400 USD in 2 days
2.6
2.6

The interesting part of this project is not simply loading an SPRX — it’s tracing Destiny’s PowerPC code and runtime state until the undocumented structures and relationships become reproducible. I’d approach the PS3 work from that angle rather than trying to port assumptions from the Xbox research directly. My approach would be: Load/test SPRX/PRX code in the existing CFW/HEN + DEX environment Use IDA Pro + PowerPC assembly to trace candidate functions and cross-references Inspect runtime memory/pointers to map player, sobject, weapon and entity structures Follow pointer chains and object/component relationships to establish reliable layouts Analyze bone/skeleton and name-tag/entity data from both static and runtime evidence Compare findings against the existing Xbox 360 research where the underlying systems are likely related Implement small C++ test hooks/tools to validate each discovery inside Destiny Keep offsets, structures, function addresses and findings documented as the research progresses I’d prefer to validate each structure through multiple references rather than relying on a single dump or guessed offset. Two questions: Do you already have a working PS3 DEX setup that can load/test SPRXs, and which area should be the first target — player/sobject structures, weapons, or entity/name-tag systems?
$500 USD in 7 days
2.7
2.7

Hello, how is it going? I understand you need PS3 Destiny 1 reverse-engineering research using IDA, PowerPC analysis, runtime debugging and memory inspection, with the goal of identifying reliable player/entity, weapon, skeleton, package and object/component structures from existing dumps, offsets and candidate functions, and I’m ready to work from the research you already have. The main technical challenge is correlating static PowerPC code with runtime memory and confirming structures rather than relying on guessed offsets; I’d map candidate functions and pointer chains in IDA, validate them through controlled runtime inspection, document structure layouts and relationships, then build small C/C++ test modules for repeatable validation against the PS3 build. I can also use the existing Xbox 360 findings as comparative evidence while accounting for platform-specific differences. A quick question: could you share the existing IDA database, notes/dumps, candidate offsets/functions, and Xbox 360 reference material so I can assess the current research before starting? Looking forward to working with you.
$500 USD in 7 days
2.4
2.4

Hi there, The challenge lies in effectively navigating the complexities of reverse engineering the PS3 version of Destiny 1 while leveraging existing insights from the Xbox 360 community. Understanding and documenting the game's internal structures will require a strong grasp of PowerPC assembly and runtime debugging techniques. My approach would involve an initial phase of analyzing provided dumps and offsets to map out player and weapon structures, followed by deeper dives into bone systems and object relationships. Having a working CFW/HEN setup is crucial for testing and iterating on code efficiently. Could you clarify if there are specific functionalities you want prioritized in the research? Thank you.
$500 USD in 7 days
2.0
2.0

Hi, Diego Vinicius here from Brazil. I understand the need for reverse engineering Destiny 1 on PS3, focusing on player structures, weapon systems, and entity information. The challenge lies in tracing code, analyzing memory, and identifying structures accurately for reliable access. My approach involves thorough IDA analysis, PowerPC expertise, and transparent communication throughout the process. I prioritize reliability and precision in understanding and reproducing Xbox 360 discoveries on the PS3 platform. Clarifying Questions: - Are there specific areas within the mentioned research topics that require immediate attention? - Do you have a preferred method for sharing ongoing progress and findings? - Is there a specific timeline or deadline for achieving key milestones? Let's discuss how we can collaborate effectively on this challenging project.
$500 USD in 3 days
1.7
1.7

Hi, Your project is a strong fit for the kind of deep technical investigation I enjoy—tracing undocumented systems, validating memory structures, and turning partial research into something reliable and repeatable. I have 10 years of software engineering experience and a strong background in debugging complex systems, C/C++-style development, APIs, performance analysis, and working through poorly documented codebases. For this project, I can help investigate areas such as player/sobject structures, weapon pointer chains, object relationships, entity information, skeleton/bone systems, and other undocumented game data by combining static analysis with runtime validation. I’m comfortable working methodically from existing dumps, offsets, candidate functions, and Xbox 360 reference material rather than starting blindly. I’d begin by reviewing your current research and identifying the highest-confidence functions/structures to validate first, then document findings as we progress so the work remains reproducible. I’m also open to a long-term research collaboration if the initial investigation goes well.
$600 USD in 20 days
1.4
1.4

Hi, I've supported reverse-engineering investigations involving PowerPC analysis, IDA workflows, and runtime memory inspection for large native game binaries. You need reliable PS3 CFW/HEN setup to compile and load PRX/SPRX into Destiny 1, then trace pointer chains and structures with IDA and debugging to reproduce Xbox 360 findings. I’ll focus on iterating fast: identify candidate functions, validate offsets in memory, and document reproducible access to weapons, entities, skeletons, and package systems. I’ve delivered dependable structure-mapping results by combining static IDA analysis with careful live debugging and verification loops. Best, Razmik
$400 USD in 7 days
0.0
0.0

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