C++ USB Audio/Video Capture, Upload to YouTube/GData API - repost

İptal Edildi İlan edilme: Feb 8, 2014 Teslim sırasında ödenir
İptal Edildi Teslim sırasında ödenir

We have a computer running in a mobile flight simulator attraction...

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It has a USB camera with audio (Genius F100 Widecam) connected (1920x1080).

The objective is to record each participants experience in HD video with audio using Windows Media Foundation.

Our sponsor requests that the video has a watermark.

I have stubbed out a Webcam class (under the Devices filter) which will get instantiated in Avionics.cpp. You should create a test fixture which instantiates it to test the integration.

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The constructor accepts a configuration object as a parameter (WebcamConfig) which optionally specifies video and audio sources. If not specified (GUID_NULL) it will enumerate the devices connected in the logging facility provided and use a default/first video and audio device respectively.

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Configuration class also specifies options related to the post-processing "watermark" step. Opacity is evaluated in conjunction with the source image's alpha component, as applicable.

If you think you can do the watermark through Windows Media Foundation on-the-fly please let me know, that would likely be more efficient and earn you a bonus!

Computer in question runs Windows 7

Language is Microsoft Visual C++ (v120 compiler tools, Microsoft Visual Studio 2013)

Logo example [url removed, login to view] (based on 1920x1080)

File format preferred for video/audio capture is MP4/AAC

C++ Programlama Mühendislik Yazılım Mimarisi Videografi Windows API

Proje NO: #5410714

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Uzak proje Aktif Feb 8, 2014
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