Java Applet + OpenGL

Create a Java applet which has the following functionalities.

When the user right clicks, a pop-up menu will appear, with the following options:

- current mode:

 Draw

 Edit

- current color:

 Red

 Green

 Blue

- current operation:

 Translate

 Scale

 Rotate

 Fill

 Delete

The application can run in two modes, chosen from the “current mode” option:

 When the “Draw” mode is selected, the user can draw the object as it follows: by using

the left click, he will give consecutive points of the polygon, in different coordinates of

the window; when he right clicks, the polygon will be closed and drawn (not filled, just

the contour).

 When the “Edit” mode is selected, the user can select one of the previously drawn

polygons by left clicking on them. When an object is selected, some of its attributes

should change (highlighting it, changing its line type etc.). In addition, when an object is

selected, the user can perform some operations on it:

- Translate: move the object by using the mouse (dragging it)

- Rotate: rotating the polygon around its center

- Scale: scale the polygon (making it bigger/smaller)

- Fill: fill the object with the currently selected color

- Delete: erase the object from the canvas.

Important note! If two or more objects are intersecting, the operations (translate, fill, delete)

should be applied to the entire group of objects.

OpenGL -->

By using C++/Java and OpenGL (including glut / freeglut libraries), write a program with

the following functionalities:

When the user right clicks, a pop-up menu will appear, with the following options:

- draw an object

- current object

 Cube

 Sphere

 Cone

 Teapot

 Dodecahedron

- current color:

 Red

 Green

 Blue

- current animation:

 Translation

 Scaling

 Rotation

- quit (close the program)

When the user selects “draw an object”, the currently selected object will be drawn, using

the current color and animation.

The position of the objects can be chosen by you. When a new object is drawn, the

previous ones will not be removed (we will have all objects on the screen).

Implement also some keyboard functionalities (choose one):

- Change the objects from solid / wireframes when pressing specific keys

- Implement a camera to navigate in your scene using the keys

Beceriler: C Programlama, C++ Programlama, Java, Javascript, Yazılım Mimarisi

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İşveren Hakkında:
( 0 değerlendirme ) Romania

Proje NO: #15874144

Bu iş için 3 freelancer ortalamada €213 teklif veriyor


A proposal has not yet been provided

in %bids___i_period_sub_35% gün içinde150%project_currencyDetails_sign_sub_37% %project_currencyDetails_code_sub_38%
(51 Değerlendirme)

Hi. Have done such Project before and very familiar with OpenGL Always Keep Trust and high quality Review my work in my portfolio Thanks Relevant Skills and Experience C Programming, C++ Programming, Java, Javascript, Daha Fazla

in %bids___i_period_sub_35% gün içinde333%project_currencyDetails_sign_sub_37% %project_currencyDetails_code_sub_38%
(5 Değerlendirme)
in %bids___i_period_sub_35% gün içinde155%project_currencyDetails_sign_sub_37% %project_currencyDetails_code_sub_38%
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