Facing issue with the games running from master server and users are on the client server. Client servers dont have hard disk, its network booted using ccboot. Single user is running perfectly fine. With multiple users, games starts to fridge at some point in time and then crash on client machine. All are connected using local LAN for now. Machines are running very old cpu and XP os. Developers with in-depth knowledge of gaming over network are most welcome. Compensation is no bar for right candidate.