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Immersive 3D / WebXR Developer — Photoreal Digital Twin (Web + VR) Alternates: - Gaussian Splatting / WebXR Developer — Navigable Digital Twin of a Luxury Estate - Senior [login to view URL] + WebXR Engineer — Photoreal Property in Browser & VR --- ## MASTER post — paste-ready (works on all 3 platforms) A luxury real-estate investment platform. We're building an immersive, photoreal DIGITAL TWIN of a flagship luxury property in the Greater Yellowstone region — a navigable 3D world investors can explore in any web browser AND step into with a VR headset. This is the first of an ongoing relationship; we want a specialist we can keep building with. THE WORK Reconstruct the real property as a photoreal, explorable 3D experience from media we provide (edited video, high-res stills, drone orbits) — with the option to DIRECT a new on-site capture shoot if you tell us exactly what to shoot. It must run on the web (it embeds in our React / [login to view URL] / React Three Fiber investor portal) and be WebXR-enabled so the same build also works in VR goggles (Meta Quest, etc.). WHAT YOU'LL BUILD - A photoreal, navigable digital twin of the property (key interiors + grounds) - Web-first (browser, embeds in our portal) AND VR via WebXR — one codebase, both - Reconstruction via Gaussian splatting and/or photogrammetry (your call — justify it) - Smooth navigation (orbit / walk / teleport), a guided-tour path, hotspots / info points - Comfortable VR (72–90fps), performance-budgeted, progressive loading, mobile-graceful HOW WE'LL WORK (phased) - Step 1 — a small PAID proof-of-concept: one hero space (a key interior or vista) as a navigable scene in-browser, with a working "Enter VR" mode (~$500–$1,500). - Step 2 — if it lands (and we expect it to), we scope the full twin in milestones. - Step 3 — polish, optimization, documentation + asset handoff. Then ongoing work. MUST-HAVE - Shipped photoreal 3D scenes that run in a browser ([login to view URL] / React Three Fiber) - Real Gaussian splatting and/or photogrammetry experience (RealityCapture, Metashape, Polycam, splat pipelines) — show live results - A WebXR experience that runs in a VR headset AND a browser from one codebase - Performance discipline for photoreal scenes at VR framerates - Clear communicator, reliable, and able to advise us on capture NICE-TO-HAVE - Blender / mesh cleanup + optimization; WebGPU - Unreal or Unity + pixel-streaming (if you'd argue an engine route for parts of it) - Real-estate / architectural visualization background WHAT WE PROVIDE - Edited videos + high-res stills, plus drone orbit footage / overlapping photo sets - Willingness to arrange a directed on-site capture shoot to your spec - Brand guidelines and the React portal to embed into BUDGET & ENGAGEMENT - Phased and milestone-based. We start with the small paid POC above, then scope the full build together. Send your reconstruction approach + a POC quote. - This is the first of an ongoing relationship for the right specialist. The specific property is confidential and shared under NDA after shortlisting. --- 1. Share **LIVE links** to photoreal 3D/immersive scenes you built that run in a browser (Gaussian splatting or photogrammetry meshes via [login to view URL] / R3F). State exactly what you did. 2. Have you shipped a **WebXR** experience that runs in a VR headset (Quest, etc.) **and** in a desktop/mobile browser from one codebase? Link it. 3. Given edited video + stills + drone orbit photos of a property (and the option to direct a new capture shoot), what's your reconstruction approach — splatting, photogrammetry, or hybrid — and what capture would you request to hit photoreal quality? 4. How do you hold comfortable VR framerates (72–90fps) with photoreal scenes? Walk us through your performance/streaming strategy (splat decimation, LOD, progressive load). 5. We start with a small paid proof-of-concept (one hero space), then scale to the full twin and ongoing work. Are you open to that? (timezone, typical response time, and why work on this project.)
Project ID: 40481844
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Las Vegas, United States
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