I have a complex shot that I need to have tracked and solved in 3D space.
The shot is approximately 170 frames @ 30 fps (~5.67 seconds). It is a free camera (not much parallax) with a zoom in the shot. I have not had much success with automatic settings in PFTrack, Boujou or Moca Pro and I currently don't have time to hand-correct and dial it in. The shot is of a pier over the water and the pier (and it's floor) must be tracked in for additional assets. The water makes it quite difficult.
Delivery should be in a file to be opened in Cinema 4D, which includes a 3D Camera, ground plane and test cube, all perfectly tracked into the shot. The file can be a .c4d, .fbx, or equivalent. Pre-delivery should be a video render of the track with the ground plane and test cube.
Thank you for your time. I look forward to hearing from you all.
Hello interesting project. you can see how I work by my reviews here is our showreel : [login to view URL] to tall you exact budget and deadline I need to see the footage Hope that Daha Fazla
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Sir, I am interested for your job. [login to view URL] Skills: Cinema4d, 3dstudiomax, Adobe After Effects, Adobe Photoshop, Adobe Illustrator, Adobe Edge, Adobe Flash. Thanks Hash Daha Fazla
Hello, Hope you are glowing!!! We have just reviewed your job posting in detail and offer our services for your project. We believe that working with you can result into an outstanding experience of Customer Service a Daha Fazla
Hello, i think i'm the only one, who can do this task here, because of low popularity of matchmoving (or motion tracking, camera tracking if you like). I'm using pftrack, it will be good to take a look at your shot. T Daha Fazla
Hi! I've signed the NDA, so if you can send me the file I can work on it for a few hours, send you a demo (can be the .c4d file or a video) and then you'll decide if that's what you need. If you like it you can hire me Daha Fazla
Hi) we are StaroVer studio - a young team of creative specialists from different directions, joined with the intent to create and improve themselves and their skills. We have made a lot of Game Dev, visualisation and a Daha Fazla