Three 3D models in Blender format for use in an isometric game built in Unity3D, based on the three characters in the image attached.
Their skins are to be rendered in a lined, comic-book style similar to Mike Mignola's artwork, a reference image attached.
The models will share the same bone rig and animations. Include hand bones for attachment to other equipment models.
Most of the detail should be on the skin, with the skin files to be also provided raw in .PSD or .AI format with the line-art on a separate layer. Design in mind that the models will be mainly viewed at a 256x256 px size.
Each model will have:
- Max 1000 polygons
- Max 20 bones, including hand bones for other model attachment
- Single mesh
- Single skin
Animations to include:
- Standing idle
- Look around confidently
- Look around nervously
- Look around terrified
- Walking (looping)
- Running (looping)
- Interact with environment prop (looping)
- Get hit by an attack (to be layered on top of other animations)
- Death
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Hi, im a expert game designer/programmer. I can make theses 3 models in les than a month with all his aninations.
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Hi, I'm a 3d Game Artist working for outsourced game art assets. Currently I'm working on a AAA title next gen racing game which going to be release on Xbox one. I have Industry experience of creating game assets.