Write a program that loads a character skeleton from a .skel file (described below) and
display it in 3D. All joints in the skeleton will be 3-DOF rotational that rotate in x first,
then y, then z. The program should perform the forward kinematics computations to
generate world space matrices for the joints. The program should be able to load any skel
file given to it. You can design your own skel file, and you may want to be able to
load/display different files while you are doing your demo.
Its Open GL project