OsgEarth development engineer
1. Proficient in the C/C + + language; Familiar with UI development framework;
2. Proficient in OSG development and understanding of OSG's kernel and basic implementation principles; Familiar with OSGearth system and development tools, based on OpenScreGraph, OSGearth development experience;
3. Familiar with 3D graphics principles and 3D geometry, has a good algorithm basis;
4. Develop a three-dimensional simulation system based on project/product requirements using OpenScreGraph, OSG, and OSGearth. It can produce and process terrain, ocean currents, atmospheric data simulation, and three-dimensional related product maintenance and upgrade work;
5. Write and maintain design documents to maintain product technical documentation integrity. Continuity and traceability;
6. Processing. Guidance. Coordinate and solve the technical problems in the development process to ensure the smooth development work;
Hi!
I'm interesting your project very well.
I am a full time devloper.
I am mastering c++ and I'm a good Mathematician.
And also I have many experience and good skill about algorithm development.
Let's go ahead with me
I am working with OpenSceneGraph and osgEarth for many years. I have proven track of completed projects (simulation/game/Linux/Windows/Android). I am interested in details of your project.