I would like to have my rigged model to have a more 'realistic viewport' look. It is a ballet dancer and i would like his face and hands to look more natural and with his natural expression.
2 important things:
- This model will be exported in .gtlf format, so whatever changes you make, it will have to be able to be shown like that. So it shall look good in the viewport without lighting and rendering.
- The charachter is rigged and skinned, so whatever changes you make, should be replacable in an already rigged and paint weighted charachter.
Attached you will screenshots from the viewport + images of the real person. Whether you choose to do it with zbrush, pure texture, sculpting or whatever you choose — that is entirely up to you. As long as i can use it in Maya on my rigged and skinned charachter. In the .zip file, you will also find the .mb model, so you can see what we have to work with.
Looking forward to see your proposal.
Hello, I have checked the files and saw the images. I will do the texturing with clean UV mapping. Best, Razieh
Bu iş için 17 freelancer ortalamada $240 teklif veriyor
we are professional studio team we work on many 3d and 2d softwares with years of expereince and deliver high quality files we can deliver your model we use zbrush and export to maya