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I'm seeking an experienced game developer to create "Marching Muskets," a grand real-time strategy game for both PC and mobile platforms. The game concept mirrors "Conquers 3" on Roblox but incorporates Mini Empires' pathfinding without tiles. Key requirements include: - Development for both PC and mobile platforms - Gameplay mechanics similar to "Conquers 3" and "Mini Empires" - UI design resembling a piece of paper Ideal skills and experience: - Proficiency in game development for PC and mobile - Strong background in real-time strategy game mechanics - Experience with Roblox game development - UI/UX design skills for a unique, paper-like interface Additional Details: 1. Building Placement: Free placement with constraints (e.g., farms must be on yellow circles, one farm per player per spot). 2. Functional UI: Includes all necessary elements for smooth gameplay. 3. Unit Movement: Troops move freely but slow down when reloading; basic Roblox smoke effect when shooting. 4. Pathfinding: Smart pathfinding inspired by Mini Empires, avoiding obstacles like buildings. 5. Formations: Troop formations as seen in "The Conquerors 3" (Video Reference: [login to view URL]). 6. Basic Movement Mechanics: Similar to "The Conquerors 3" (Video Reference: [login to view URL]). 7. Lobby UI & Skins: Includes code system for skins, skin shop, and customization options (layout to be finalized collaboratively). 8. Unit Offense: Troops deal damage to enemies, not allies in team battles. 9. Map Randomness: Random map selection each round (e.g., Waterloo, Austerlitz). 10. Mobile Support: Full functionality on mobile devices. 11. Queue Count: Countdown timer for matchmaking queue (system already added). 12. Forts Garrison: Allows one troop inside forts to shoot out from within. 13. Daily Rewards: Incentivizes player retention with free coins (used for skins) and resources (used in rounds). 14. House & Unit Limits: Customizable limits for optimization and balance. 15. Units Damage Buildings: Troops can damage enemy buildings only. 16. Building Functionality: All buildings (e.g., farms, barracks) are fully operational. Video References: a) Formations Example - [login to view URL] b) Basic Movement Example - [login to view URL] c) Pathfinding Example - [login to view URL]
Project ID: 40549857
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66 freelancers are bidding on average €1,103 EUR for this job

As the creative force and technical prowess behind Falcon Interactive, our proven track record in developing 300+ games that span genres sets us apart. Utilizing cutting-edge technologies while adhering to the highest developmental standards, our experienced team of engineers will ensure each detail of "Marching Muskets" is meticulously crafted to align with your vision. Drawing upon our extensive expertise in PC and mobile game development, we'll create an immersive gameplay experience for both platforms. Our strong background in real-time strategy gaming will enable us to seamlessly incorporate gameplay mechanics from "Conquers 3" and "Mini Empires," including free building placement, smart pathfinding, troop formations, and more - enhancing your game's core experience. What sets us apart further lies within our commitment before, during, and post-launch of your product. Our dedication to offering 24/7 support and reliable maintenance guarantees a flawless gaming experience for your users. In addition, with our background in UI/UX design and graphic orientation, we'll create a unique interface paper-like as you desired that guarantees a phenomenal User Experience to engage your players even more.
€45,000 EUR in 120 days
9.2
9.2

Hello there , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in Lua, Game Development, Game Design, Graphic Design, UI / User Interface and Roblox. For more information about me, please refer to my portfolios. I am checking your attachment, I'll update you shortly... I’m ready to discuss your project and start immediately. "Mini Empires" Looking forward to hearing you back and discussing all details.. Always happy to hear from you
€300 EUR in 1 day
8.4
8.4

Hi, Marching Muskets needs the core RTS loop locked down first: placement rules, formation movement, obstacle-aware pathfinding, and clear ally/enemy damage rules. The main risk is combining free placement, smart troop routing, and mobile controls without a solid server-side structure, which can lead to desyncs and inconsistent unit behavior. I’d begin by building the playable foundation: map loading, selection and movement, building placement validation, basic combat, and the paper-style UI flow. Then I’d add fort garrison logic, skin codes/shop, daily rewards, random map rotation, and the round queue countdown so each system supports the match flow cleanly. Key skills/experience: - RTS unit selection and movement - Placement checks for farms/buildings - Formation and pathfinding around obstacles - Combat, ally damage rules, and building damage - Mobile-friendly UI and controls Timeline: I can start with the core systems first and expand into the progression/features once the foundation is stable. One quick question: do you want this built as a Roblox experience only, or should the RTS logic also be adapted separately for PC and mobile outside Roblox?
€307 EUR in 18 days
8.5
8.5

Hello! I am ready to help you with Grand RTS Game Development, Exactly as you want. I have lots of experience in Graphic Design, UI / User Interface. Must check our profile to check amazing ratings and reviews: https://www.freelancer.com/u/komalshaikh92 I am available to chat or a call to discuss the project right now. Thankyou, Komal. Digitaurus Technologies.
€300 EUR in 7 days
7.8
7.8

Hello, I have carefully reviewed your requirements and understand you need a cross-platform grand real-time strategy game featuring free-range troop pathfinding, configurable units and buildings, scalable gameplay systems, paper-style UI, and an architecture that supports future content expansion. With 9+ years of experience and 200+ games successfully developed, we will build a polished RTS experience for PC and mobile with optimized pathfinding, modular systems, clean UI, and a flexible framework for adding new units, maps, and gameplay features. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast turnaround 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) Project timeline 10–14 weeks for a polished playable build with core RTS mechanics and scalable architecture. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
€2,000 EUR in 25 days
6.7
6.7

Hi, I'd be interested in working on Marching Muskets. I have strong experience developing gameplay systems in Unity, with a particular focus on RTS mechanics, AI, and game architecture. I've previously worked on RTS-style systems including unit movement, formations, pathfinding, selection controls, and AI behaviors. I've implemented mechanics inspired by classic RTS games such as Age of Empires, including formation movement and coordinated unit behavior. I also have experience developing both PC and mobile games, so I'm familiar with designing gameplay and UI that work well across different platforms. Your project includes many of the systems I enjoy building: Free building placement with gameplay constraints. Intelligent pathfinding around dynamic obstacles. Unit formations and group movement. Combat systems, garrison mechanics, and building interactions. Lobby systems, progression, daily rewards, skins, and matchmaking features. Mobile-friendly controls and optimization. Although most of my commercial experience is in Unity rather than Roblox, the gameplay programming concepts transfer well, and I'm comfortable learning or working within new engines when needed. My focus is on writing clean, modular code that makes it easy to expand the game with additional content and mechanics.
€2,000 EUR in 30 days
6.6
6.6

Hi I’m excited about your "Marching Muskets" project. With extensive experience developing RTS games for PC and mobile, I understand the importance of seamless gameplay mechanics similar to "Conquers 3" and "Mini Empires." I have worked on projects involving pathfinding without tiles and UI design that mimics paper textures, ensuring a unique aesthetic. My approach would involve creating a flexible architecture allowing easy addition of units, buildings, and maps while maintaining smooth performance across platforms. I am also familiar with Roblox game development, which will help in translating your Roblox concepts into a fully functional standalone game. I would love to see the Roblox studio setup to better understand the gameplay flow and specific mechanics you envision. My goal is to deliver a polished RTS experience that balances strategic depth with user-friendly UI/UX, all within your budget. Best, Justin
€350 EUR in 5 days
5.9
5.9

Greetings! I will develop Marching Muskets, a grand real time strategy game for PC and mobile with free ranged troop management, configurable buildings and units, and pathfinding without tiles. I have RTS and Roblox development experience. I will send past work. Send your Roblox Studio access. Thanks, Revival
€300 EUR in 10 days
5.9
5.9

I specialize in game development and can help bring your vision of a grand real-time strategy game like "Marching Muskets" to life. With expertise in both PC and mobile platforms, I am well-equipped to create an engaging gaming experience that mirrors the mechanics of "Conquers 3" and "Mini Empires." I understand the importance of UI design in immersing players, and I am excited about the challenge of creating a paper-like interface that enhances gameplay. My background in game development, particularly with real-time strategy games and experience in Roblox game development, makes me a suitable candidate for this project. You can rely on my skills in UI/UX design, game mechanics, and my commitment to delivering high-quality work. I look forward to the opportunity to collaborate on this project and create a game that not only meets your expectations but exceeds them. Regards, InterconnectBPO
€300 EUR in 7 days
4.7
4.7

Hello, I am excited to see your project for a grand RTS game like 'Conquers 3' and 'Mini Empires'. With a strong background in UI/UX design and graphic design, I specialize in creating visual interfaces that are both engaging and functional, ensuring that the paper-like UI concept is effectively brought to life. My experience with Roblox game development and my eye for sleek, user-friendly graphic visuals will help craft an intuitive and immersive UI that aligns perfectly with your vision. I can adapt my style to match your game’s aesthetic and create assets that facilitate smooth gameplay for both PC and mobile platforms. I am eager to collaborate to develop a UI that enhances your game's strategic depth and visual appeal. Could we discuss your preferred style and key interface elements in more detail? I am ready to start immediately and deliver within a timeline that suits your project goals. Thanks, Gourav
€300 EUR in 1 day
4.8
4.8

★ Hi Respect Client ★ What is your timeline and must-have features for Marching Muskets? PC/mobile RTS like Conquers 3 & Mini Empires, free pathfinding (no tiles), farms/barracks/factory/graveyard systems, scalable units/maps, paper-style UI, Roblox Lua dev, lobby + core destroyed respawn flow. I have strong experience in Roblox Lua, RTS mechanics, pathfinding systems, UI/UX, and multiplayer game logic. I will design a modular RTS architecture with free movement pathfinding, configurable building/unit system, paper themed UI, and scalable backend for future expansion. I can start immediately after plan is finalized and would like to discuss details with you in chat. Regards
€800 EUR in 25 days
4.4
4.4

Your mention of "Conquerors 3" and "Mini Empires" pathfinding immediately signals alignment. I've successfully implemented similar large-scale unit simulation and non-tile-based pathfinding in projects, ensuring smooth AI movement and strategic depth even with hundreds of units on screen, a core challenge in grand RTS titles. My technical approach will leverage Unity's robust engine, specifically focusing on DOTS for efficient entity management and highly performant pathfinding solutions that bypass tile grids. We'll utilize A* or similar algorithms adapted for dynamic environments, combined with custom C# scripting for RTS mechanics, unit AI, and resource management. UI will be built with UGUI, styled to precisely match the described paper aesthetic. To ensure perfect alignment, could you clarify the primary target mobile platform (iOS, Android, or both) and the desired complexity level for unit formations and tactical maneuvers? I’m eager to discuss how we can bring "Marching Muskets" to life.
€390 EUR in 21 days
4.3
4.3

As a seasoned Full Stack Developer with over 6 years in the field, I believe I possess the ideal skills and expertise needed for your "Marching Muskets" project. Proficient in both game development for PC and mobile platforms, I have a strong background in real-time strategy game mechanics that aligns perfectly with your project's vision. Moreover, my experience with Roblox game development can leverage unique elements from "Conquers 3" while implementing Mini Empires' pathfinding system without tiles. In addition to my game development skills, I also bring UI/UX design capabilities to the table. Your detail of a paper-like interface resonates with my vision of crafting clean, user-centric experiences. Having worked extensively with React JS and Laravel, I have mastered creating robust backends along with engaging frontends that not only function seamlessly but also look aesthetically appealing. Clients appreciate me for delivering clean, well-documented code that's backed by prompt response time and regular progress updates. With me on board, you can expect more than just development: a comprehensive end-to-end service from idea to execution. Let's breathe life into "Marching Muskets” together! My focus will be on creating a unique gaming experience on both PC and mobile platforms while implementing every detail you've laid out diligently. Partner with me and let's create something impactful and fun that players would adore!
€300 EUR in 1 day
4.3
4.3

I understand that "Marching Muskets" requires a game developer, and while my profile might not scream game development at first glance, I assure you that my skills run deep. My proficiency in graphic design is especially well-aligned with your requirement for a unique, paper-like UI design - one that I can guarantee will be aesthetically pleasing and, more importantly, highly functional for this strategy game. In terms of the actual game development tasks, I am no stranger to handling complex projects. I have solid experience with both PC and mobile platforms, much like the intended scope of "Marching Muskets." Additionally, my background in real-time strategy games and my familiarity with Roblox game development will bring an added layer of innovation and effective problem-solving to your project. Lastly, and perhaps most importantly, I value strong communication throughout any project just as you do. If selected for this creative journey, I promise to remain regularly connected to ensure that your game not only meets but exceeds your expectations. Let's breathe life into "Marching Muskets" together!
€350 EUR in 4 days
4.0
4.0

Hi, This is a large project, but the requirements are very clear. The biggest challenge isn’t the UI or buildings—it’s getting the formations, pathfinding, and large-scale troop battles feeling as smooth as Conquerors 3 while remaining mobile-friendly. I can help build the complete gameplay loop including free building placement, formations, smart pathfinding, forts, economy systems, daily rewards, skins, matchmaking integration, and cross-platform support for PC and mobile. The focus would be creating a scalable RTS foundation first, then layering progression, cosmetics, and additional content on top. Before providing a final quote, I’d like to review the current state of the project (if any) and discuss expected player counts per match, map sizes, and whether this is being developed in Roblox or as a standalone game inspired by Roblox titles. Looking forward to discussing the details.
€400 EUR in 2 days
4.1
4.1

Hello, I see you are developing a grand real-time strategy game with a unique paper-like UI, and I am confident I can contribute significantly. With extensive experience in graphic design, I can craft detailed UI/UX elements that resemble paper, aligning with your vision. Moreover, my background in game design ensures seamless integration of visual elements into engaging gameplay mechanics. I understand the importance of clarity and customizability in your project, and I can help develop visuals that enhance user interaction without overwhelming the player. I would love to discuss your project's details further and see how I can bring your ideas to life. Please let me know a suitable time for a chat. How do you envision the interaction between the UI and gameplay mechanics in your game? Thanks, Rahul
€300 EUR in 1 day
3.5
3.5

✅It sounds like you've put a lot of thought into this project ✅and want to get it done right. I've successfully developed complex real-time strategy games for both PC and mobile platforms. Understanding your goal for "Marching Muskets," I aim to deliver immersive gameplay mechanics inspired by "Conquers 3" and "Mini Empires." The specific job detail of troop formations akin to "The Conquerors 3" is a challenge I'm excited to tackle. My expertise lies in creating games that excel in performance, security, and user experience. Would it be a ridiculous idea for you to send me a message and see whether we're the right fit for this project? Kind regards, Curtley
€300 EUR in 7 days
3.5
3.5

Hi, "Mini Empires' pathfinding without tiles" alongside free-placement building constraints is the part of this brief that actually separates a working RTS from a tech demo, since tile-free pathfinding around dynamic obstacles needs a navmesh-based solution rather than the grid pathfinding most Roblox strategy games default to. I build Roblox games in Lua with custom pathfinding, formation systems, and UI design, and have experience replicating mechanics from reference gameplay rather than building from vague specs. Given the scope here, full PC and mobile RTS with smart pathfinding, formations, building constraints, matchmaking, a skin economy, daily rewards, and a custom paper-style UI, I want to be upfront that this is a substantial build. The listed budget covers a meaningful first slice of this, not the entire feature list in one pass. I'd suggest starting with core mechanics first: building placement with constraints, tile-free pathfinding, basic unit movement and formations, and the functional gameplay UI. Once that foundation is solid we can scope the lobby, skins, matchmaking, and daily rewards as a follow-on phase. I've reviewed all three reference videos and the formations and movement style are achievable in Roblox with a custom movement controller rather than default pathfinding services. Best regards,
€350 EUR in 7 days
3.0
3.0

Hello, You need a paper‑like interface that feels like a sheet of parchment while handling complex RTS controls. The challenge is keeping that UI responsive on both PC and mobile devices. I’ll implement the core mechanics in Lua for Roblox and add a custom A* pathfinding layer written in Node.js, using a dynamic obstacle map so units navigate around buildings without tiles while staying under 30 fps on mobile. JavaScript and Docker will let us iterate quickly and deploy a stable build across platforms. To avoid duplicate unit IDs when maps are generated randomly, I’ll enforce a UUID scheme at spawn time, ensuring each troop is uniquely tracked. Do you already have a Roblox place ID ready for integration, or should I create a new project from scratch? Looking forward to working with you. Artur Giżycki
€350 EUR in 10 days
2.3
2.3

I will leverage robust game design principles and Lua scripting expertise to develop 'Marching Muskets', ensuring gameplay mechanics mirror 'Conquers 3' with enhanced pathfinding and UI design. My experience with Roblox game development, especially in real-time strategy mechanics and UI/UX customization, aligns perfectly with your project needs. I will create engaging, configurable features for troop management, base building, and dynamic visuals, assuring an immersive experience on PC and mobile platforms. The project scope's complexity and your desire for a paper-like UI will be addressed with precision and creative design, adding scalable features for future updates. I am committed to delivering high-quality work on time, with strategic use of game development tools and Lua scripting to achieve your vision efficiently. Let's move your Grand RTS game from concept to reality.
€350 EUR in 14 days
1.9
1.9

Kampen, Netherlands
Member since Jun 30, 2026
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