This is a small task, however, it could lead to future larger tasks and projects.
Currently, my team needs help with interfacing with an iOS cocoapod via Unity 3D. We have already created a native iOS framework, and created a cocoapod from that framework. Now we want to add the cocoapod through Unity 3D, and interface with the iOS native framework.
You cannot access Swift code directly through Unity 3D, so you have to create a C++ bridge. We understand this concept from various tutorials we found online,
[login to view URL]@kevinhuyskens/implementing-swift-in-unity-53e0b668f895
However, we are receiving errors and still cannot call any native iOS interfaces from Unity.
If you have experience working with iOS + Unity 3D and have created bridges before, we would like to work with you. It is a small task, but let's build up a relationship so that we can do future works together. We do a lot of Unity 3D work, from plugins to games.