Hello- Firstly, I understand that you probably haven't created a synthetic dataset in Unity before, so I know there will probably be a learning curve at the beginning of the project while you go through the Unity Tutorial below.
I'm looking for an individual or a team to create a synthetic dataset of hockey player poses from actual game footage. I'd like the poses created to be the exact same poses that the hockey players are in within the game. From the poses, I'd like to attain keypoints along with Unity Rotation info. For info on creating keypoints, please see this for a Unity Tutorial on Human Pose Labeling:
[login to view URL]~/HPTutorial/TUTORIAL.md.
For a very poor example of what I'm trying to accomplish, please see the attached images. One is an image of a hockey player from an actual game ("Real Game Image" - the source), another is an attempt to rotate the model so the model's pose is the same as the real game image (Model Image). The last is the real game image and the model image overlaid. Again, this is a poor attempt, and only a means to try and get across what I'm hoping to accomplish.
The most important aspect to this project is the preciseness and similarity to the real game of the hockey poses (that is, getting the model's poses to look and feel like the actual game when they're animated - the skaters moving, shooting, skating, etc in the exact same way as the actual game).
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Hello. I am senior full stack developer over 7 years of experience. I am very interested in your project and eager to support with my best skill sets. Whatever you want, it will come true a reality, only limit is your Daha Fazla