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Making a C++ xCode project run in C++ Qt. (You dont need to move to the Qt Class, read for detail)

I have a small OpenGL xCode project.

It consists of ~ 7 classes and provides ~5 functions.

I want to port this project from xCode to Qt.

The good news is that you don't need to change the openGL code to the QOpenGL classes, for example.

I.e. you can use the code as it.

The main task will be, I guess, on the main window.

Qt provides QOpenGLWidget that can be used as a canvas so you will need to change the xCode main window to the Qt mainwindow.

Hope you find that interesting!

Beceriler: Adobe Air, Kinect, OpenGL, Unity 3D

Daha fazlasını görün: opengl ios shader, opengl mfc shader, opengl iphone displacement shader, opengl skeletal animation shader, shader displacement opengl, opengl shader project, write vertex shader opengl, shader opengl, opengl shader code, opengl cgfx shader, opengl shader freelancer, opengl shader, games dont need flash, aim dont need java, dont need layouts, opengl mouse drag object, opengl mouse click drag, opengl vertex array

İşveren Hakkında:
( 0 değerlendirme ) Abertway, Saudi Arabia

Proje NO: #14758112

Seçilen:

gaoming627

Hello, it is interested in your project. I can port well using qt. I have enough expierences in qt and qopenglwidget. I would like to see your xcode. Thank you. Relevant Skills and Experience qt Proposed Milestones £ Daha fazlası

1 gün içinde 12£ GBP
(1 Değerlendirme)
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