Hi. I am building a vr meditation game and stuck. Need help with gravity issues, animation of assets, and adding sound.
Oculus Quest meditative game experience with a small planet in space where player (sim hands implemented) can explore the planet surface and maintain the ecosystem. Tasks: 1) Troubleshoot and fix issue with player locomotion and physics in that camera rig needs to be readjusted and controller powered locomotion needs to keep player on planet surface which is a sphere and allow for the ability to look all round and walk forward or backward or left and right. 2) code small interaction with an existing music box asset so that when key is wound by player, music box plays a song provided 3) animation of an existing rose asset so that it sways and gently moves to music. 4) interaction with existing watercan asset so that it can be picked up to water rose. (Water spray particle already implemented)
Hello, I have worked in unity for about a year now and I have worked in the SteamVR library since I began, I know how physics engines work due to years of experience working with physics. If you wish to see my previous Daha Fazla