We have created a 3D visualization solution on Unity 18.3. Here we want to import and post-process scene in OBJ data format at runtime. Currently, we import scenes in DAE format and in 3DS 3D objects that can be subsequently implemented in the scenes at runtime.
Our program includes a GI light calculation and a material editor to post-process surfaces at runtime.
This is only a single task. More tasks are available if you are satisfied.
If you speak German, this is very advantageous. But English is also ok.
Bu iş için 21 freelancer ortalamada €26/saat teklif veriyor
Hello, Hope you are well, I have interest in your work and want to serve you a brilliant work, according to your requirements. You will get quality work within time with your satisfaction. Thank you
Hello. I read your description carefully and I am very interested in your project. I have rich experience with Online Game Development using Unity 3D Engine over 5 years. If you will provide the design, then no problem Daha Fazla
Hi! I can create scripts for importing 3d objects from files (or other data) in OBJ format. I did this in my project about 4-5 years ago.
So object have to be baked at runtime too in addition to being imported at runtime. Also we have to work on material editor or is that already implemented?
Hi, there Thank you for your kind job posting. I have solid experience with Unity 3D and fluent in English. I can help you with importing OBJ files. Please feel free to contact me. It would be my pleasure if you kindly Daha Fazla
Hello, I have read your job description carefully and it sounds very interesting to me. With 20+ Unity and WebGL projects in my career, I am well versed in importing obj/fbx files and controlling 3d models. Excellent a Daha Fazla