
Unity VR build issue
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Hey, I'm currently streaming a Unity PC VR game on the Oculus Quest 2 using a Link cable. I've incorporated an interior space model into the game, but I'm encountering an issue. When I set the render scale to 2 and enable 2x antialiasing in single pass mode, I experience significant lag. However, when I reduce the render scale to 1.8 and keep the antialiasing at 2x, I begin to notice distortion/melting effect—this wavy effect when I move within the space, which is a bit annoying.
I could really use some assistance with this issue, especially considering that I'm using the single-pass rendering mode. Any advice or suggestions would be greatly appreciated!
Proje NO: #37224622
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Hello! I'm Malek, an electrical engineer with over 8 years of experience in game development and game level design. I have worked on many different types of projects, including Unity 3D projects, Unreal projects, and G Daha Fazla
You’re looking for app devs! for Create a Unity VR build issue. this is exactly what I specialize in. Talk about a perfect match! I’ll keep this short and we can go into more details when we chat. Before anything el Daha Fazla
Hi, I am Idris. You have a peculiar problem. I'd like to look into into it. I think the problem is from your rendering settings or your model itself. it may not be optimized enough could also be the texture. I am a 3d Daha Fazla
Hey, I'm currently streaming a Unity PC VR game on the Oculus Quest 2 using a Link cable. I've incorporated an interior space model into the game, but I'm encountering an issue. When I set the render scale to 2 and ena Daha Fazla
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