
Closed
Posted
Paid on delivery
Project Title Develop a Mobile Battle Royale Game — LAST KING Project Description I am looking for an experienced Unity game developer or professional game development team to build a mobile battle royale game called LAST KING for Android and iOS. The game should start with a playable prototype and then be developed into a complete online multiplayer game. Core Gameplay * Battle Royale mode * Solo, Duo and Squad modes * Online multiplayer * Bots for matches when there are not enough real players * Safe Zone that becomes smaller during the match * Weapons and equipment * Gloo Wall defensive system * Loot and Battle Tokens * Buy boxes during matches * Victory and MVP systems Weapons Initial weapons include: * AK47 * MP40 * Bizon * Mini Uzi * Additional assault rifles, SMGs, shotguns and sniper rifles later Weapons should have: * Damage * Fire rate * Recoil * Magazine size * Reload time * Weapon skins * Evo Weapon system Maps The first map will be called KINGDOM. Important locations include: * Royal Castle * Royal Armory * Kingdom City * Kingdom Village * Royal Forest * King’s Mountain * Iron Factory * Kingdom Station * Crown Bridge * King Arena * Golden Fields * Forgotten Ruins Two additional maps will be developed later: * Crown Desert * Frozen Throne Characters The game will eventually include approximately 50 playable characters. Characters should have: * Unique appearance * Hairstyles * Clothing * Accessories * Active abilities * Passive abilities Only one Active Ability can be equipped at a time. Rank System The game will have ranks such as: * Bronze I–IV * Silver I–IV * Gold I–IV * Platinum * Diamond * Master * King A new season will end every month. Master and King players will receive special permanent emblems. Social Features The game should eventually include: * Friends list * Player invitations * Solo/Duo/Squad * Guild creation * Guild system * Player profiles * Matchmaking Cosmetics The game will include: * Emotes * Character outfits * Basketball jerseys * Football jerseys * Jewelry * Beards * Glasses * Accessories * Vehicle skins * Parachutes * Weapon skins * Evo Weapons * Transformations Cosmetic items should not create an unfair competitive advantage. Economy The game will have: * Coins * Battle Tokens * Diamonds * Top-up system * Shop * Event rewards * Seasonal rewards New events should be introduced regularly. Seasonal Rewards Each season should include: * New content * New event * 3 special Evo Weapons * 8 free emotes * Additional cosmetic rewards Technical Requirements The developer/team should have strong experience with: * Unity * Mobile optimization * Multiplayer networking * Backend/server development * Matchmaking * Android * iOS * Anti-cheat systems * Database/player accounts * In-game purchases Deliverables I require: * Complete playable game * Full source code * Unity project files * Backend/server source code * Game assets created for the project * Android build * iOS build * Documentation * Ability to continue developing the project after delivery * Commercial rights to the project and commissioned assets Important Please do not propose a simple template reskin. I am looking for a developer/team capable of building a real, expandable online game. Please include in your proposal: 1. Examples of multiplayer games you have developed. 2. Your experience with Unity. 3. Your experience with Android and iOS. 4. Your experience with multiplayer/backend systems. 5. Estimated development time. 6. Estimated total budget. 7. What will be included in the final delivery. 8. Whether you will provide the complete source code. 9. Whether you can work on future updates and new seasons. I prefer to develop the game in stages, beginning with a playable prototype before moving to the complete online version.
Project ID: 40655711
72 proposals
Remote project
Active 3 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
72 freelancers are bidding on average $949 USD for this job

Hi, For a mobile battle royale like LAST KING, I’d focus first on the core loop: drop, loot, fight, shrinking zone, bot support for empty matches, and a stable multiplayer flow. The main risk is building too much content before combat, matchmaking, and server logic are solid, especially with solo/duo/squad modes, buy boxes, gloo walls, and ranked seasons relying on clean game-state handling. I can deliver a playable Unity prototype with one map, a small weapon set, loot, zone logic, bots, and MVP/victory flow, then expand into matchmaking, accounts, rank seasons, economy, cosmetics, and purchases. I build mobile games in Unity and can structure the project for long-term scalability with source files, backend logic, and Android/iOS-ready builds. Initial focus: Core battle royale loop Multiplayer room flow Bot match fill logic Weapon and loot system Rank, rewards, and shop foundation One quick question: should the first prototype use a dedicated server flow from day one, or start with a smaller multiplayer setup and upgrade later?
$287 USD in 12 days
9.3
9.3

HELLO, I HAVE CAREFULLY REVIEWED THE COMPLETE REQUIREMENTS FOR LAST KING AND UNDERSTAND THAT THIS IS A FULL ONLINE MULTIPLAYER BATTLE ROYALE, NOT A SIMPLE TEMPLATE RESKIN. I HAVE 10+ YEARS OF EXPERIENCE IN SOFTWARE DEVELOPMENT WITH STRONG EXPERIENCE IN UNITY, MOBILE DEVELOPMENT, MULTIPLAYER SYSTEMS, BACKEND/API INTEGRATION, DATABASES, AND ANDROID/iOS DEVELOPMENT. I CAN WORK WITH YOU IN STAGES, STARTING WITH A PLAYABLE PROTOTYPE AND THEN EXPANDING IT INTO THE COMPLETE GAME. WORKING FLOW → Prototype → Core Battle Royale → Multiplayer/Matchmaking → Weapons & Safe Zone → KINGDOM Map → Characters & Abilities → Inventory/Economy → Ranks & Seasons → Social/Guild Features → IAP → Optimization → Anti-Cheat → Android/iOS Release. FINAL DELIVERY WILL INCLUDE THE UNITY PROJECT, COMPLETE SOURCE CODE, BACKEND/SERVER CODE, PROJECT ASSETS, AND ANDROID/iOS BUILDS WITH DOCUMENTATION. I CAN ALSO CONTINUE DEVELOPMENT FOR FUTURE UPDATES, EVENTS, NEW MAPS, CHARACTERS, WEAPONS, AND SEASONS. FOR ACCURATE TIME AND BUDGET, I WOULD FIRST FINALIZE THE PROTOTYPE SCOPE AND TECHNICAL ARCHITECTURE WITH YOU. I WILL FOLLOW AGILE METHODOLOGY, PROVIDE 2 YEARS OF FREE ONGOING SUPPORT, AND ASSIST FROM DEVELOPMENT TO STORE PUBLISHING. I EAGERLY AWAIT YOUR POSITIVE RESPONSE. THANKS
$450 USD in 7 days
8.2
8.2

As a seasoned Full-Stack developer, I am confident in my ability to deliver your vision for LAST KING to life. With over a decade of experience in game development and proficient skills with Unity, Android, and iOS frameworks, I have been involved in successful multiplayer projects. Additionally, my mastery of backend and server development guarantees effective implementation of critical features like matchmaking. In the dynamic gaming market, constant updates and the introduction of fresh elements are paramount. My competence in mobile optimization and anti-cheat systems ensures players will enjoy a smooth experience across platforms while battling to be the 'Last King'. Furthermore, one of my core strengths is my adaptability and longevity with projects; I will not only provide you with a full source code but also continue collaborating with you on potential updates or new seasons ensuring consistency and growth. Regarding the estimated budget and development time, let's discuss your specific needs in detail so we can come up with a cost-effective plan without compromising quality or timeliness. As an added assurance, I am more than willing to provide commercial rights to the project and all commissioned assets upon completion. The success of LAST KING matters as much to me as it does to you; let's work together to make this project remarkable.
$500 USD in 7 days
7.6
7.6

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$750 USD in 7 days
7.2
7.2

Hello, I have carefully reviewed your project requirements and understand your vision for building LAST KING, a serious and expandable mobile battle royale with Solo, Duo and Squad modes, bots, matchmaking, safe zones, weapons, Gloo Wall, characters, ranks, guilds, cosmetics, seasons, and a persistent economy. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience with Unity, C#, Photon Fusion, PlayFab, Firebase, multiplayer architecture, matchmaking, backend persistence, mobile optimization, anti-cheat systems, IAP, Android, and iOS deployment. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast milestone-wise delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) I can structure development in stages, starting with a playable prototype and progressing toward the complete online battle royale, with scalable architecture for future maps, characters, seasons, events, and content updates. Available to start immediately and committed to delivering regular progress updates throughout the project. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$3,000 USD in 60 days
6.8
6.8

Hi, LAST KING is feasible, but I would approach it exactly as you suggested: build and validate the battle-royale core first, then expand it into the complete live multiplayer game in controlled stages. For Phase 1, I recommend Unity/C# with an authoritative multiplayer architecture designed from the beginning for mobile. I would build a reduced KINGDOM prototype covering matchmaking/session flow, player movement, combat, several configurable weapons, loot, shrinking safe zone, bots, elimination and victory conditions. Weapons, characters, abilities, loot and future map content would be data-driven so adding the planned 50 characters, additional weapons, Evo systems and seasonal content later does not require rewriting the gameplay core. I would also keep client gameplay, networking and backend responsibilities separated from the start. That becomes important later for accounts, rankings, inventory, purchases and anti-cheat. Phase 1 fixed price: $750 Delivery: 4 weeks This includes the playable prototype, Unity project and complete source code. After validating gameplay/networking, I can provide a detailed Phase 2 production specification and continue through Android/iOS, backend, progression, social systems and future seasons.
$750 USD in 28 days
6.0
6.0

Hi there, I can start developing the mobile battle royale game LAST KING by focusing on creating an engaging playable prototype for Android and iOS, incorporating multiplayer features and core gameplay mechanics as described. Given your requirements, I have robust experience with Unity, mobile optimization, and backend development for multiplayer systems. My approach will ensure the development of both the game and its backend is seamless, with full source code and documentation delivered at completion. Your satisfaction is my priority, and I guarantee that I will deliver you a high-quality result. Regards, Ali
$250 USD in 10 days
4.6
4.6

Understanding the goal of developing LAST KING, our team is well-equipped to create a dynamic mobile battle royale game that captivates players. We focus on delivering an engaging prototype first, then expanding it into a complete multiplayer experience. We specialize in Unity and have extensive experience with mobile optimization, ensuring smooth gameplay across both Android and iOS. Implementing features like the safe zone mechanic and diverse weapon systems will be prioritized from the start. Our team excels in backend development and matchmaking, addressing your requirements for a robust multiplayer framework. Also, communication, quality, and on-time delivery are priorities. If you'd like, I can also share similar work we've completed and discuss the best approach for your project. Regards, JP
$400 USD in 7 days
4.7
4.7

Hi! I specialize in Unity multiplayer development, with solid experience building online battle royale and shooter systems, including matchmaking, networked combat, and backend/server architecture for Android and iOS. I understand what LAST KING needs at its core — a solid networked foundation (safe zone shrinking, loot, weapon systems with recoil/reload, bots filling matches) built right the first time, since everything else — maps, characters, ranks, guilds — layers on top of that backbone over multiple seasons. Here's how I can help: * Build a playable prototype first: core battle royale loop, KINGDOM map, starter weapons, Solo/Duo/Squad on one server architecture. * Implement multiplayer networking, matchmaking, and bot-fill logic optimized for mobile performance on both platforms. * Set up the backend — player accounts, database, economy (Coins/Tokens/Diamonds), and anti-cheat foundations — ready to scale toward guilds and ranked seasons. * Deliver full source code, Unity project files, and documentation so you own everything and can keep developing after handoff. Would you like me to scope the prototype phase separately first, so we agree on budget and timeline before committing to the full online build? Best regards khalid
$500 USD in 7 days
4.8
4.8

My dear prospective project holder! Building a real, expandable online game is precisely the kind of challenge that excites me. With my 20 years of professional experience, including being a lecturer in Computer Science and tenure as Chief Technology Officer, I believe I possess the skills and know-how needed for your Last King mobile battle royale game. With your checklist in mind, let me break down how I can answer each question: 1. Examples of multiplayer games you have developed: I have contributed to several large-scale software and AI-driven projects and led teams in building multiple advanced digital products similar to what you're envisioning with Last King. 2. My experience with Unity: While it may not be explicitly multi-player, my rich lingual knowledge across various software tools means that iterative use of Unity would be no uphill task for me. 3. My experience with Android and iOS: I have spent significant portions of my career honing my programming skills for these platforms, giving me confidence in my ability to deliver high-quality products on both.
$250 USD in 7 days
4.6
4.6

Hello, After reviewing your project requirements, I understand that you are looking to build a real mobile battle royale experience with Unity, online multiplayer, backend systems, and a scalable structure for future seasons and content updates. For a project like LAST KING, I would recommend a staged approach: first create a playable prototype with the core battle royale loop, networking, matchmaking, weapons, safe zone, loot system, and basic characters. Then expand into advanced features such as ranks, guilds, cosmetics, events, and economy systems. My approach includes: • Unity-based mobile development with performance optimization • Multiplayer networking and server-side architecture • Player accounts, databases, matchmaking, and scalable backend • Complete Unity source code and project handover A couple of quick questions: • Do you already have a preferred multiplayer backend solution (Photon, PlayFab, custom server, etc.)? • Do you have existing game assets, or should all characters, maps, and cosmetics be created from scratch? For the first playable prototype, I would estimate around 8–12 weeks depending on scope. The complete online version would require multiple development phases. I would be glad to discuss the roadmap and help build LAST KING into a long-term expandable mobile game. Best regards, Carlos.
$250 USD in 7 days
4.4
4.4

Hi, This LAST KING battle royale game should be built as a high-performance, server-authoritative multiplayer engine first, with the mobile Unity client, matchmaking, bots, and seasonal economy operating on top of a dedicated microservices foundation. I would structure the architecture around Unity with C# for Android/iOS, paired with a headless authoritative server backend (using Mirror/Netcode and Go/C# microservices) backed by PostgreSQL and Redis. Preventing match state desync, cheat exploits, and high mobile latency during multi-tier weapon combat and Gloo Wall deployment requires running all hit-registration, safe-zone shrink ticks, and loot spawning strictly on the server with client-side prediction and lag compensation. The prototype milestone will deliver core combat mechanics (AK47, MP40, Bizon, Uzi), the Kingdom map layout, basic bot logic, and full source code handover. My relevant work includes developing mobile multiplayer action games in Unity, server-authoritative networking, anti-cheat frameworks, and scalable game economies. I recommend starting with a playable prototype milestone to validate the Kingdom grey-box map, 4 base weapons, and core battle royale loop before scaling into the 50 characters, ranked tiers, and seasonal Evo Weapon pipelines. Get the server-authoritative networking and real-time combat synchronization right and the LAST KING mobile launch lands clean. Let's make the project a success together.
$500 USD in 6 days
3.5
3.5

This project should be approached as a staged multiplayer product, not as a single fixed-price build. The first milestone should prove the core combat loop, networking, mobile performance, and backend foundations before expanding into characters, seasons, cosmetics, guilds, and monetization. For the prototype, I would focus on one KINGDOM map section, 10–20 player matches with bots filling empty slots, shrinking safe zone, basic loot, 4–5 weapons, health/damage, inventory, elimination, spectating, and a complete lobby-to-victory match flow. Unity is the right choice here because it supports rapid mobile iteration and cross-platform Android/iOS delivery. The architecture should keep gameplay, networking, player accounts, matchmaking, inventory/economy, and seasonal content separated so future features can be added without rebuilding the foundation. I would also profile performance from the beginning for lower-end Android devices rather than optimizing only at the end. Full source code, Unity project files, backend code, build documentation, and deployment notes can be included. For the prototype stage, which target do you want first: a smaller 10–20 player vertical slice to validate gameplay, or a full 50-player networking prototype from the beginning?
$250 USD in 3 days
3.7
3.7

With my 5+ years of experience in game development, specifically using Unity, I am confident in delivering a top-notch and fully functional game that would meet all your specifications perfectly. In fact, one of my key strengths is being able to interpret client requirements accurately and effectively put them into execution. My expertise extends to multi-player gaming networks, back-end management systems; which are just what you need for a seamless and immersive game like LAST KING Mobile Battle Royale. Additionally, my familiarity with iOS and Android app development along with having excelled in previous ventures involving database and anti-cheat system, puts me in the best possible position to make sure your gaming ideas turn to reality at the highest possible standards. I should also mention my knack for mobile optimization which ensures that the users' experience remains great irrespective of variations in platforms. Lastly, creativity through noteworthy coding is another trait of mine which has been well received by clients in the past. I plan to include designs that are practical yet eye-catching so they remain memorable. My consistent support which guarantees post-delivery updates as well as future seasons ensures long-term relationship building which I consider paramount. Choosing me for your project is choosing a capable partner who takes responsibility for quality work at every stage. Looking forward to going ahead with LAST KING!
$400 USD in 7 days
3.8
3.8

Hi there, I already have hands-on experience with Unity, C#, multiplayer gameplay, mobile optimization, backend systems, matchmaking, player accounts, and scalable game architecture. I understand you are not looking for a simple template reskin—you want LAST KING built as an expandable online game, starting with a solid playable prototype. For the first stage, I can build the KINGDOM map prototype with online Solo/Duo/Squad gameplay, bots, shrinking safe zone, loot, weapons, equipment, Gloo Wall mechanics, basic characters, victory/MVP flow, and account/backend integration. I’ll structure weapons, characters, abilities, ranks, economy, cosmetics, and seasons as modular systems so future content can be added without rebuilding the core. I’ll provide the Unity project, source code, backend structure, Android prototype build, documentation, and a clean foundation for the later iOS and full production stages. I’m also available for ongoing updates and seasonal development.
$500 USD in 7 days
3.4
3.4

Hi, LAST KING is a substantial multiplayer project, so I recommend building it in clearly defined phases rather than trying to implement the entire production game in the initial budget. For Phase 1, I can build a playable Unity prototype demonstrating the core battle-royale loop: player movement, shooting, weapons, loot, basic inventory, bots, multiplayer foundation, shrinking safe zone, player elimination and victory/MVP flow. I would structure the project so the networking, player data and gameplay systems can later be expanded into matchmaking, squads, ranks, cosmetics, economy, seasons and additional maps. Phase 1 would include the Unity source project, Android test build, documented setup and the prototype gameplay systems. Estimated Phase 1 timeline: 15-20 working days. I would suggest starting with a funded prototype milestone of $750, then estimating the full production roadmap after the prototype has been tested. Before starting, I would like to confirm the preferred networking solution, target player count per match, whether you already have licensed assets, and whether the first prototype should target Android only or both Android and iOS.
$500 USD in 3 days
3.0
3.0

Hi, LAST KING is a large live-service multiplayer game, so I recommend developing it in stages rather than quoting it as one small project. I can begin with a Unity prototype: a small section of KINGDOM, one battle-royale mode, core movement/shooting, a safe zone, loot, basic weapons, bots, simple matchmaking, and Android testing. After this is stable, we can expand into squads, ranks, cosmetics, economy, backend features, and additional maps. A realistic prototype estimate is **3–4 months A complete cross-platform live-service battle royale with backend, anti-cheat, accounts, seasons, social systems, and extensive content needs a dedicated team and typically **18–30+ months. I can provide complete source code, Unity project files, builds, documentation, and continue with future seasons and updates. Please share your target player count per match, visual style, and budget for the first prototype.
$500 USD in 7 days
3.0
3.0

Thank you for the detailed brief for LAST KING. I can support a staged development approach, beginning with a playable prototype and then expanding into a full online battle royale experience. The project scope is substantial and includes core multiplayer gameplay, matchmaking, backend services, progression systems, cosmetics, seasonal content, and long-term live operations. My approach would be to deliver this in phases: 1. Prototype: core movement, combat, safe zone, bots, and a first playable loop. 2. Online multiplayer: matchmaking, lobbies, squad modes, backend accounts, inventory, and persistence. 3. Live game systems: ranks, seasons, rewards, economy, shop, events, and anti-cheat foundations. 4. Expansion: additional maps, characters, weapons, cosmetics, and future seasonal updates. Final delivery can include the Unity project files, full source code, backend/server source code, Android and iOS builds, documentation, and commissioned assets, with commercial usage rights for the agreed work. I can also continue with future updates, balancing, and new seasons after launch. This is a complex production requiring clear milestones, technical planning, and regular review to keep the game scalable and stable. A detailed discovery phase would be the best first step to define architecture, production schedule, and asset scope before development begins.
$650 USD in 8 days
2.4
2.4

Hi, Have a pleasant day! I carefully reviewed your project posting on Freelancer.com and believe I have the skills and experience needed to complete it successfully. I have worked on similar projects in the past and would be happy to share relevant examples during our discussion. Please share your detailed project requirements so I can understand your expectations and recommend the best approach for your project. My goal is to deliver high-quality work that meets your requirements. The final cost and delivery timeline will depend on the project's scope and complexity. My pricing is flexible, and I am happy to work within your budget. I do not require any upfront payment. I prefer milestone-based payments to ensure transparency and satisfaction throughout the project. I look forward to hearing from you and hope to have the opportunity to work together. Kind regards, Sneha Kanwar
$500 USD in 7 days
2.5
2.5

Hello Dear! Good Day! Hope you are doing fine. This is Ruhul Ajom Sagor. I am an expert "Web Developer" with 10+ years of working experience in PHP, HTML5, CSS3, JavaScript, jQuery, Bootstrap, MySql and different Frameworks. I have completed my B.S.C Engineering in Computer Science and Engineering (CSE) from BUET. Hire me and you don't have to worry about your website problems again! I'll add value to your projects by creating astonishing designs and code with high impact and optimized user interaction that leads to bigger conversions. WHAT PROBLEMS CAN I HELP YOU SOLVE? • Custom Websites Using PHP and Frameworks • e-Commerce Websites (Woo-Commerce and Shopify) • Custom WordPress themes • On-Page and Off-Page SEO • WordPress themes Customization • Database Modeling/Development • WordPress migrations and upgrades • Responsive Coding (Make your website compatible with: smartphones, tablets, desktops) • Websites speed and loading time improvements • Cross-browser compatibility • PSD to HTML to WordPress conversion • HTML5/CSS3/jQuery websites based on Bootstrap I love challenges, talking to my clients, and meeting others’ standards as well as expectations. I will be discussing everything in detail, giving my full advice and delivering through best of my skills. You are cordially welcome to discuss your project. Thank You! Best Regards, Ruhul Ajom
$500 USD in 7 days
4.0
4.0

Carrefour, Haiti
Member since Aug 18, 2026
$250-750 USD
₹100-1000 INR / hour
₹12500-37500 INR
₹4000-4001 INR
₹12500-37500 INR
$250-750 USD
$10-30 USD
$250-750 USD
$30-250 USD
$250-750 USD
$2-8 USD / hour
$30-250 USD
₹100-400 INR / hour
₹1500-12500 INR
₹12500-37500 INR
$250-750 USD
$8-15 USD / hour
$750-1500 USD
$250-750 USD
$25-50 USD / hour