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I’m looking for a developer who can embed a robust save system into my existing single-player project. The system must support both manual triggers (e.g., user-pressed “Save” button or menu action) and seamless auto-save checkpoints without interrupting gameplay. Key expectations: • Persist data locally on the user’s machine; no cloud layer is required. • Capture two data sets: – User progress (checkpoints, how's the world at the Save moment). – Game settings (graphics, audio, control preferences). • Structure the solution so future content or settings can be added with minimal rework. • I already have the Easy Save System bought in the Unity Asset Store The project is almost finished. It currently consists of a single scene, but it can take more than an hour to complete, so I need to implement a save system. Keep in mind that I have a lot of PlayMaker FSM objects, so I need to save and restore the current state of all of them.
Project ID: 40552989
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41 freelancers are bidding on average €28 EUR for this job

Hello Sir/Mam After checking the details of your project , I have seen that are looking for a Game Developer , As a seasoned Game developer I have a great Grip on Game development , like Unity Game, Unreal Engine . I have done some of extensive project related this filed , you can visit my profile reviews and portfolio. I'm confident I can bring your virtual reality project to life. My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thank you !
€19 EUR in 7 days
6.3
6.3

Hi! I'm a game developer. I work with Unity and C#. I have plenty of experience with Unity, you are invited to check my profile, all my reviews are from Unity jobs, you will see that i got 100% of job completions and a very high rate of rehire I already built robust save systems for games, I can help you with this task with a custom robust system so can fit in your project structure. Please send me a message to talk about the details of your project God bless you. Have a nice day!
€300 EUR in 7 days
5.6
5.6

As a seasoned Unity Game and Mobile Application Developer, I bring nine years of expertise in crafting high-performance games and applications across multiple platforms. Your requirement for an all-encompassing save system aligns perfectly with my key proficiencies. I'm no stranger to the challenges you face - saving and restoring the state of PlayMaker FSM objects is familiar territory for me too. Moreover, my experience in designing structures that allow for easy scaling without significant redevelopment will be advantageous for your existing project. I ensure minimal rework while accommodating any future content additions or settings needed. This skill has proven vital in previous projects, saving valuable time and resources. Choosing me as your freelancer guarantees a swift and efficient integration of Easy Save System, reflecting a remarkable understanding of your game’s needs. Beyond that, I embody passion, professionalism, and a track record of delivering robust yet elegant solutions. Let’s work together on this project to embed a save system that adds value through auto-saving checkpoints and manual triggers, making your game more engaging while safeguarding player progress and settings.
€70 EUR in 7 days
5.2
5.2

As a seasoned software development studio with extensive expertise in a multitude of programming languages, including your required C++, we believe Solves Inn is the perfect match for your project. Over the years, we have developed numerous robust save systems and integrations for different platforms – ensuring data persistence, user progress, and game settings are all adequately captured. To implement a seamless auto-save system in your Unity project, we will maximize Easy Save System you've purchased from the Unity Asset Store while integrating our deep knowledge of PlayMaker FSM objects. This way, we can save and restore the current state of all objects in your game effectively. Our solutions are not only efficient but also future-proof and scalable, ensuring any addition of content or settings can be effortlessly accommodated with minimal rework. In conclusion, in choosing Solves Inn, you'll be selecting more than just a freelancer - you'll be bringing on board a long-term technology partner who values clarity, strategy, execution and prioritizes your success. I look forward to leveraging our diverse skill set into comprehensive solutions to meet and exceed your unique project demands.
€20 EUR in 1 day
4.7
4.7

Hello, Implementing a robust local save system requires reliable PlayMaker FSM serialization and stable object identifiers to prevent corrupted or mismatched checkpoints. I'll integrate Easy Save to serialize two modular data sets: a versioned world-checkpoint snapshot (including PlayMaker FSM variables and object GUIDs) and a separate settings file, and implement background, non-blocking auto-save checkpoints with atomic writes to avoid gameplay hitches. I'll add a schema/registry for easy future fields and migration. I integrated Easy Save into a Unity-2021 single-scene title with ~200 PlayMaker FSMs, achieving sub-200ms save/load and reliable restores across updates. Suggestion: add lightweight checksums and a rollback slot system for safe testing and player control. Would you prefer a visible save slot UI or automatic-managed checkpoints only? Thank you, - Bohdan
€50 EUR in 2 days
3.1
3.1

With my depth of experience in C# programming and Game Development, I am confident I can integrate the robust save system you need for your Unity project. The fact that you have already purchased the Easy Save System from the Unity Asset Store is super advantageous as I am quite familiar with it. This will ensure a smooth and efficient development process while enabling me to focus on capturing your data sets most effectively. In regards to saving your PlayMaker FSM objects, I understand how vital it is to preserve their state which may significantly impact gameplay. Drawing from my strong background in debugging and my persistent approach to problem-solving, I can assure you that nothing will be missed. Your game's current state will be restored faithfully along with all relevant user preferences. Lastly, my track record in delivering high-quality code that aligns with demanding project requirements, coupled with my appreciation for efficient future-proof solutions, makes me an ideal choice for you. Remember, the success of any single-player game hinges on its save system. Let's work together and ensure your players' experiences are never disrupted while they enjoy your masterpiece!
€30 EUR in 1 day
3.3
3.3

Hi, I can integrate a reliable save/load system into your Unity project using Easy Save, supporting both manual saves and seamless auto-save checkpoints. I have experience with Unity, C#, and PlayMaker-based projects, including saving complex game states, player progress, settings, and restoring FSM states correctly. I'll build the system to be modular and easy to extend as your project grows, ensuring future content can be added without major changes. The final solution will provide stable local persistence, smooth restoration of gameplay, and well-structured code that fits naturally into your existing project. Let's get your save system implemented properly before release.
€15 EUR in 1 day
1.6
1.6

Hi! I can integrate a reliable save system into your existing Unity project using Easy Save. I have experience with Unity architecture and can implement both manual saves and seamless auto-save checkpoints while keeping gameplay uninterrupted. I'll structure the system to save player progress, world state, graphics/audio/control settings, and ensure it's easy to extend as your project grows. I can also handle restoring the state of your PlayMaker FSMs, which is crucial for a long single-scene game. My focus is clean, maintainable code and a smooth integration without disrupting your existing systems.
€29 EUR in 3 days
1.7
1.7

hi! there. game save systems are important because they directly affect player trust and frustration level during gameplay. im very interested in integrating a solid manual and auto save system into your unity project using easy save. one challenge is correctly capturing playmaker fsm states without missing edge cases, another is ensuring autosave doesnt interrupt gameplay flow or cause data corruption, i can solve both with structured serialization and careful unity event handling. thanks!!
€40 EUR in 1 day
1.0
1.0

Hello, I hope you're having a great day. I've delivered several Unity projects that added local save systems and PlayMaker state persistence to near-complete scenes. On a recent title I used Easy Save to serialize PlayMaker FSM variables and scene snapshot data, resolving a race where checkpoint saves hit mid-animation by deferring actor states until stable. I'd start by mapping save schema (progress vs settings), add Easy Save hooks, and write restore routines for PlayMaker FSMs and UI. I'll keep the schema versioned so new content or settings slot in cleanly. If you have ten minutes, I'd like to confirm how your PlayMaker FSMs expose variables and whether auto-save checkpoints should be time- or event-driven. Thank you, Alpeshbhai M.
€19 EUR in 11 days
0.5
0.5

I’m a Unity Game Developer with 2+ years of experience shipping single-player games. I can embed a robust save system into your project using the Easy Save 3 asset you already own, and handle full PlayMaker FSM state save/load. How I’ll approach your project: 1. Manual + Auto Save: Manual save via “Save” button/menu. Seamless auto-save at checkpoints. I’ll trigger it during animations/fade so gameplay isn’t interrupted 2. Local Data Structure: User Progress: Player position, health, inventory, world state, active quests, current checkpoint. I’ll serialize scene objects + dynamic data to JSON using Easy Save Game Settings: Graphics, audio, controls. Saved separately so updates don’t overwrite progress - All data store locally,No cloud needed 3. PlayMaker FSM Support: I’ve worked a lot with PlayMaker. I’ll use Easy Save’s PlayMaker actions + custom serialization to save FSM variables, current states, active transitions, and timers - On load, all FSMs restore to exact state so player doesn’t notice 4. Future-Proof Architecture: ScriptableObject + modular SaveData classes. Adding new content/settings = just add 1 new field to the data class. No rework needed Versioning included so old saves don’t break after updates Since your project is 1 scene + 1hr+ long, I’ll also add quick-load + save slot UI if needed. I can start immediately and deliver a working build for testing in 2-3 days. I’ll share code + document the system so your team can extend it later.
€20 EUR in 3 days
0.7
0.7

As a Software Engineer specializing in Full Stack Development and Game Design, I am uniquely positioned to meet your project's needs. With notable experience with C# programming, Unity, and Unity 3D, I'm confident in my ability to embed a robust save system into your single-player game that will seamlessly integrate manual and auto-save capabilities while ensuring your PlayMaker FSM objects are completely saved and restored. Being versed in C++, I can also handle any potential debugging challenges along the way. Moreover, I've had extensive exposure to handling large data sets in my previous projects, which makes me aptly skilled for capturing both user progress and game settings, allowing for future content or settings addition with minimal rework. Rest assured that I will persistently store all the necessary data locally on users’ machines without any requirement for cloud layer involvement as you've stipulated. My clients find value not only in my technical expertise but also my commitment to quality work, fast delivery, clear communication, and above all – their satisfaction. By choosing me for this project, you're not just getting a reliable software engineer; you're hiring a dedicated partner who will go above and beyond to understand and incorporate your unique vision into a functional reality. Let’s initiate our collaboration today to enhance your game's functionality and take it to new heights together!
€30 EUR in 1 day
0.0
0.0

Hi there! I understand your Unity project is nearly complete, and you need a reliable save system that supports both manual saves and auto-save without affecting gameplay. It also needs to restore PlayMaker FSM states correctly and remain easy to expand later. We have experience with Unity, C#, PlayMaker, and implementing save/load systems using Easy Save. We have worked on gameplay persistence, settings management, and restoring complex game states in single-player projects. Our approach is to integrate Easy Save into your existing project, separate player progress and game settings, support manual and auto-save, and ensure PlayMaker FSM objects restore correctly after loading. The system will be organized so future levels, settings, and game data can be added with minimal changes. check our work [https://www.freelancer.com/u/ayesha86664](https://www.freelancer.com/u/ayesha86664) Approximately how many PlayMaker FSM objects need to be saved and restored during gameplay? Let me know if you’re interested & we can discuss it. Best Regards Ayesha
€19 EUR in 2 days
0.0
0.0

Dear Hiring Manager, I’m interested in implementing the save system for your Unity project. I understand the need for both manual saves and seamless auto-save checkpoints, with all data stored locally and structured so it can grow with future content and settings. I’ve worked with Unity game systems and I’m comfortable integrating save logic into projects with a lot of PlayMaker FSM objects. I can design a reliable approach to capture player progress, game settings, and current object states, while keeping the system clean and maintainable. I also already own Easy Save System, so I can work efficiently with the tools you already use and focus on getting the save/load flow stable and production-ready. If needed, I can review your current scene structure first and map out the safest way to preserve and restore gameplay state without interrupting the player. Best regards, Robert
€19 EUR in 7 days
0.0
0.0

Hello, I can integrate a robust save system into your Unity project using Easy Save, specifically designed to work with PlayMaker FSM-heavy architectures and long-session single-scene gameplay. My approach will focus on building a structured, extensible save layer rather than ad-hoc serialization, so both manual saves and auto-save checkpoints can coexist without affecting gameplay performance or stability. I will design the system to capture two core data layers: persistent user settings (audio, graphics, controls, preferences) and full gameplay state (player progress, checkpoints, world state at save time). For PlayMaker, I will ensure FSM variables, states, and relevant transitions are correctly serialized and restored, either through Easy Save’s PlayMaker integration or a custom wrapper where needed for edge cases. Auto-save checkpoints will be implemented in a non-intrusive way (event-driven or time-based), ensuring no frame drops or gameplay interruptions, while manual saves will be exposed through your UI triggers. The architecture will be modular so that future variables, scenes, or gameplay systems can be added without rewriting the save logic. Deliverables: • Fully integrated Easy Save-based save/load system • PlayMaker FSM state persistence and restore support • Manual save + auto-save checkpoint system • Settings persistence system (graphics/audio/input) • Clean, documented implementation for future expansion Kind regards, Aly Nurdin
€30 EUR in 1 day
0.0
0.0

Greetings, I see you’re looking to integrate a save system into your Unity project that allows for both manual and auto-saving. This is a crucial feature, especially since your game can take over an hour to complete. I’ve worked at a smaller game development company called Pixel Forge, where we faced similar challenges. We implemented a save system that captured player progress and game settings, ensuring a seamless experience for players. My experience with the Easy Save System will help in structuring your solution efficiently, allowing for future content to be added without much hassle. I’m also familiar with PlayMaker FSMs, making it easier to save and restore their states. This ensures that players won't lose their progress or settings, enhancing their overall experience.
€19 EUR in 7 days
0.0
0.0

I can integrate a reliable manual and auto-save system into your Unity 2022.3.62f3 project. My experience includes building custom save mechanisms for single-player games that ensure data integrity and seamless user experience. I approach this by implementing efficient serialization and event-driven save triggers to minimize performance impact while safeguarding player progress. Are you looking for a particular format for save files, or should I recommend options best suited for your project?
€19 EUR in 7 days
0.0
0.0

I can integrate a reliable manual and auto-save system into your Unity 2022.3.62f3 project. My experience includes implementing custom save solutions tailored for single-player games that ensure data integrity and smooth user experience. I focus on creating efficient save/load mechanisms that work seamlessly within the existing architecture, avoiding any disruption to gameplay flow. Do you already have a preferred data format or storage method for the saves?
€19 EUR in 7 days
0.0
0.0

I can integrate a robust manual and auto-save system into your Unity 2022.3.62f3 single-player project. I specialize in Unity development with a strong focus on creating reliable and seamless save/load functionalities for games. My experience includes building custom save systems that handle game states efficiently without disrupting gameplay or causing data loss. I will implement a clean, well-tested save mechanism that ensures consistent state preservation and smooth user experience. Do you already have a preferred format for saving data, or should I suggest an approach?
€19 EUR in 7 days
0.0
0.0

Rough numbers above are just placeholders. We'll nail down the real figures once we've had a quick look at the project together. So you've got a near-complete single-scene game that can run over an hour, and you need a save system that handles both manual saves and checkpoint auto-saves without disrupting the flow. The tricky part is all the PlayMaker FSMs, since their internal state isn't automatically picked up by most save approaches. You want it clean and extensible so adding new content later doesn't mean rewriting the save logic from scratch. Here's how we'd approach it: - ES3 setup and data layout: Since you already have Easy Save 3, we'll build everything on top of it. We'll define a clean save data structure with two containers, one for world/progress state and one for settings, so they stay independent and easy to extend. - PlayMaker FSM serialization: This is where most of the real work sits. We'll write a C# component that walks all FSMs at save time, grabs the active state name and any custom variables, and restores them correctly on load. Needs careful ordering so dependent FSMs don't restore out of sequence. - Manual and auto-save hooks: A simple SaveManager that can be called from a button click or a trigger zone. Auto-save fires at checkpoints without any loading screen freeze, using async file writes to stay out of the main thread. - Settings persistence: Graphics, audio, and control prefs stored separately from progress so they survive even a fresh save slot or a new game. After a short chat about the exact FSM count and any edge cases in your scene, we'll put together a written proposal with a clear scope and firm price. Want to jump on a quick call this week, or happy to share some details in chat first so we can give you a more accurate quote right away? Best, 96 Studio
€30 EUR in 3 days
0.0
0.0

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