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I want to turn a simple “fly-and-dodge” concept into a polished mobile aviator game. The exact gameplay loop is still open—an endless runner, mission-based levels, or even a light simulation could all work—so I’m keen to hear what you think will keep players hooked. Platform scope is flexible as well. My ideal scenario is a single code-base that can ship to both iOS and Android, but I’m willing to prioritise one first if that speeds delivery. Here’s what I’ll need from you: • A playable prototype that nails core mechanics and basic UI • Full production build with art, audio, menus, leaderboards, and basic monetisation (ads and/or IAP) • Store-ready packages plus clean, well-commented source code I’ll supply theme references, rough sketches, and any copy once we lock the mechanic. Unity, Godot, or Unreal are all fine as long as performance is solid and updates remain easy. Acceptance criteria – Stable FPS on mid-range devices (60 fps target) – No critical bugs across the latest two OS versions on each platform – App-store compliance passes on first submission If this sounds straightforward and exciting to you, let’s discuss timelines and your preferred engine so we can get this flyer off the ground.
Project ID: 40728300
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37 freelancers are bidding on average ₹43,662 INR for this job

Hello, We understand you want to turn your fly-and-dodge concept into a polished mobile aviator game, with a strong core mechanic that can evolve into a complete and engaging experience. We have 18+ experienced candidates with expertise in Unity, Flutter, mobile game development, UI, animations, audio, leaderboards, ads, and in-app purchases. We can help finalize the gameplay direction during the prototype stage, then build the production version for both iOS and Android from a shared codebase. Our approach would be: • Prototype the core flying/dodging mechanics and validate the gameplay loop. • Build progression, missions/endless mode, menus, leaderboards, and monetization. • Add optimized art, animations, audio, and polished UI. • Optimize for stable performance on mid-range devices with a 60 FPS target. • Complete testing across the latest two iOS and Android versions and prepare store-ready builds. We’ll provide clean, well-commented source code and structure the project for easy future updates. Trust us to take the concept from prototype to a polished, store-ready game. Let’s get connected over chat to discuss the gameplay direction, preferred engine, timeline, and milestones. Thank you, Deepika Sharma
₹35,000 INR in 22 days
5.6
5.6

Hi, I can develop your mobile Aviator game with a smooth, engaging gameplay loop and cross-platform support for both Android and iOS. I’d recommend Unity for solid performance, scalable updates, and easier deployment. I can handle the playable prototype, gameplay mechanics, UI, animations, audio, leaderboards, ads/IAP, testing, and store-ready builds. I’ll optimize for stable performance on mid-range devices and provide clean, well-structured source code. Ready to discuss the gameplay concept and start with the prototype.
₹20,000 INR in 7 days
5.4
5.4

With a career spanning over nine years, I have honed my skills in game development specifically adapting to the Unity engine. I have a proven track record in mobile application development and have extensive experience in creating both 2D and 3D games, multiplayer gaming solutions, and scalable mobile applications. The aviator game you envision is within my area of expertise and your project aligns perfectly with the type of work I love to do. Integral to this project is creating a flawlessly functional prototype that accurately represents the core mechanics you desire. As an enthusiast of building immersive games with ingenious gameplay features, I'm excited about the open-endedness of this project. The blueprint you've laid out clearly emphasizes performance, a critical aspect where I have excelled as proven by my optimized games that maintain stable FPS and memory on various devices. Additionally, my proficiency in backend services integration and ad SDK implementation will facilitate the inclusion of any necessary foundational systems such as monetization features (ads & IAP) and leaderboard functionalities. I understand firsthand how important app-store compliance is for smooth deployment; rest assured, I'll ensure no critical bugs and provide clean, well-commented source code for easy updates on both iOS and Android platforms.
₹35,000 INR in 7 days
5.2
5.2

Greetings! As a Full Stack Developer with an unwavering passion for mobile app and game development, I couldn't be more thrilled to tackle your aviator game project. My experience extends across game mechanics, UI design, and implementing monetization strategies - everything you've mentioned as your core requirements for this exciting endeavor. Having a background in Flutter, Kotlin, and JavaScript, I'm well-versed in creating apps that offer optimum performance on both iOS and Android platforms. Your desire for a single code-base to speed up delivery speaks to my expertise and approach as a professional. I adapt quickly to use the necessary engines such as Unity, Godot or Unreal based on what best suits your needs. My goal is not only meeting but exceeding expectations, which is why stability, functionality, and playability are paramount in my developments. I understand the value of a clean architecture that facilitates easy updates as needed - ensuring your players experience no critical bugs across different OS versions. With an emphasis on security, scalability, and high-performance applications in all my work - marrying it with creativity in UI design and engaging user experiences – I am confident that partnering with me will result in a successful project completion. Let's discuss further to determine the milestones and deliverables to get this aviator game soaring!
₹25,000 INR in 7 days
4.3
4.3

Hello, I can develop the cross-platform mobile aviator game with Unity, starting from a focused playable prototype and expanding it into a production-ready build. I have 10+ years of software development experience across mobile applications, software architecture, APIs, and performance-focused development. I can implement the core fly-and-dodge mechanics, responsive UI, menus, progression, audio integration, leaderboards, and basic ads/IAP while keeping the codebase structured for future updates. I will also optimize the build for mid-range devices and prepare the required Android and iOS release packages. Budget: INR 37,500 fixed Timeline: 7days Please share the theme references and sketches so I can define the initial gameplay loop and prototype scope before development. Best regards, Bojan
₹37,500 INR in 7 days
4.2
4.2

Hello, I can turn the fly-and-dodge concept into a polished cross-platform mobile game with a focused prototype, responsive core loop, menus, progression, leaderboards, monetisation hooks, and store-ready Android/iOS builds. With 9+ years of software development experience, I’ll use a maintainable Unity architecture, optimise for stable 60 FPS on mid-range devices, keep gameplay and UI modular for future updates, and test across the latest two OS versions before submission. I’ll provide clean commented source, build instructions, crash/regression checks, and a clear milestone plan from prototype to production. Would you prefer Unity for a shared iOS/Android codebase, and do you have a target art style, ad/IAP provider, or leaderboard backend in mind? I can start immediately.
₹30,000 INR in 7 days
4.0
4.0

As an experienced Full Stack Developer with a strong background in Android and iPhone app development, I believe I am the ideal partner for your Mobile Aviator Game project. Over the past five years, I've developed a multitude of applications that range from simple prototypes to complex gaming platforms, all while maintaining smooth performance and high quality. With Unity 3D being one of my core competencies, I'm well-equipped to deliver outstanding results for this game endeavor. In addition to technical expertise, I bring a valuable understanding of your business needs and a commitment to long-term success. I'm impressed with your open-ended approach on the gameplay loop, which will allow me to leverage my creative problem-solving skills especially when it comes to keeping players engaged. My proficiency in AI integrations also means we can potentially explore incorporating intelligent elements into the game to further enhance player experiences. In terms of practicality and scalability, you can count on me to ensure stability and compatibility across both iOS and Android platforms, yielding a single code-base that saves time and effort. Finally, as a professional committed to transparent communication and dependable support. Let's discuss timelines and the specific engine preferences you have in mind so we can hit the ground running!
₹20,000 INR in 7 days
3.9
3.9

For a fly-and-dodge game, I’d validate the core loop first — the flying controls, obstacle patterns and progression need to feel satisfying before investing heavily in art, monetisation and content. I can build the game in Unity with a shared iOS/Android codebase, starting with a playable prototype and then taking it through production: Core flying/dodging mechanics and polished controls Endless or mission-based progression based on the agreed mechanic Responsive UI, menus and game-state flow Art, animations, VFX and audio integration Leaderboards and player progression Ads and/or IAP with clean separation from gameplay logic Save/persistence and basic analytics hooks where required Performance optimisation targeting 60 FPS on mid-range devices Testing across the latest two iOS and Android versions Store-ready builds and submission assets Clean, commented Unity project with straightforward future updates I’d keep the gameplay systems modular so new aircraft, obstacles, missions and events can be added without rewriting the core.
₹25,000 INR in 7 days
2.7
2.7

Hi, Thanks for sharing your project. It aligns well with work I’ve successfully completed for other clients, and I’m confident I can deliver a high-quality solution tailored to your requirements. Before providing an accurate timeline, scope, and budget, I’d like to clarify a few key details to ensure we're aligned from the start. Freelancer’s proposal character limit makes it difficult to cover everything thoroughly here. If you're available, let's connect via chat. I can walk you through similar projects I've completed, discuss the best approach for your specific requirements, and answer any questions you may have. Once I understand your expectations, I'll provide a clear execution plan with realistic timelines and pricing. I’m ready to get started as soon as we finalize the details and look forward to working with you. Best regards, Mayank Sahu
₹25,000 INR in 7 days
2.7
2.7

Hello, I can deliver what you need. I understand your project details. I will follow instructions and keep you updated. I am an experienced and specialized freelancer with 10+ years of practical experience in Mobile App Development, iPhone, Android. Visit my profile to check my latest work and reviews from past clients. If you like my approach, please connect in chat. Best regards, Olusoji
₹12,500 INR in 7 days
0.0
0.0

Hi! I’d love to help turn your fly-and-dodge concept into a polished, engaging mobile game. I recommend Unity with C# for a shared iOS and Android codebase, smooth performance, and easier future updates. I’d start with a playable prototype to validate the core mechanics, then develop the full game with polished visuals, audio, menus, leaderboards, and basic ads or in-app purchases. I can also help refine the gameplay loop to encourage replayability while keeping controls intuitive. I’ll prioritize performance on mid-range devices, test across supported OS versions, and prepare store-ready builds with clean, documented source code. Please share your sketches and references so we can define the first milestone, timeline, and budget.
₹25,000 INR in 7 days
0.0
0.0

Hi, there Two things worth deciding early. The name: stores look hard at anything called Aviator because of the crash gambling game, so an arcade flyer can get held up on first submission. A distinct title avoids that conversation. Then money: rewarded video earns several times what banners do, but on iOS it only pays if the tracking prompt and consent flow are built properly, which most first builds skip. Unity is the sensible engine, mainly because ad mediation is mature and cheap to maintain. As CTO of Assist A Boss I ship mobile work and the business side of it. On one Android game I ran the full lifecycle to 500,000 downloads at a 99.9% crash free rate, with rewarded ads, in app purchases and AppsFlyer attribution so ad spend could be judged honestly. Holding 60fps on mid range phones comes down to pooling objects, avoiding garbage collection spikes in the loop and keeping overdraw low, where most endless runners lose frames. - Playable prototype of the core loop before any art goes in - One Unity codebase for both stores, tested on real phones - Menus, leaderboards, rewarded ads and IAP with consent handled - Commented source, store packages and build steps handed over If you're looking for scalable, practical value rather than just a one-time project, I can help you achieve meaningful results through small but lasting improvements that will exceed your expectations and surprise everyone involved. William Berry
₹25,000 INR in 7 days
0.0
0.0

Your goal is a polished, store-ready aviator game on iOS and Android from a single codebase, with mechanics tight enough to retain players and monetisation structured to generate real revenue from day one. Here is how I would approach it. I recommend Unity with C# because it gives us the strongest cross-platform performance, the widest plugin ecosystem for leaderboards, ads, and IAP, and genuinely easy future updates. On mechanics, I would push for an endless runner core with a mission layer on top. Pure endless runners are easy to learn but missions give players a reason to return daily, which meaningfully improves retention without multiplying your development cost. Phase one delivers a playable prototype covering flight physics, obstacle generation, and basic UI in roughly three weeks. Phase two covers full art integration, audio, menus, GameCenter and Google Play leaderboards, AdMob, and IAP in six to eight weeks. Phase three is submission-ready builds, store assets, and documented source code in week ten. Risks I am already accounting for: App Store first-submission compliance requirements, 60fps optimisation on mid-range Android devices, and monetisation balance that avoids aggressive ad interruptions that tank retention. I have shipped cross-platform Unity games through full store submission and understand exactly where projects like this stall. One question before we scope the prototype: do you have a monetisation preference leaning toward ads, IAP, or a hybrid model? That decision shapes the level design from the start. Worth a quick call to settle it.
₹22,715.18 INR in 7 days
0.0
0.0

With over four years in the field, specializing in Android and mobile app development, I'm confident that I can elevate your "fly-and-dodge" concept into a top-notch, store-ready aviator game. As a full stack developer, I have extensive experience not just designing, but building scalable and robust systems with optimized performance; which is crucial for your project. I noticed you mentioned that you would need a single codebase for both iOS and Android platforms. Fortunately, my expertise includes Cross-platform and native app development, ensuring that you'll receive a clean and well commented source code compatible with both platforms without sacrificing performance or experience. Additionally, in transforming outdated systems, I often employ AI automation that works to decrease repetitive manual tasks - an aspect that crosses over perfectly into your project's need for mission-based levels or light simulation aspects. My approach has already yielded incredible results including reduced manual operations for my clients which I know can be invaluable to yours as well. Let's not just build an aviator game; let's create an efficient system primed for massive growth as your vision takes flight.
₹25,000 INR in 7 days
0.0
0.0

Mobile aviator prototype: a fly-and-dodge core loop, built once and shipped to both iOS and Android from a single codebase, is exactly the brief here. Delivery in three checkpoints: v1 playable prototype (core flight/dodge mechanic, basic UI, obstacle spawning) within 5 working days of brief lock; v2 production build adding art pass, audio, menus, leaderboard, and ad/IAP hooks; v3 store-ready packages (signed builds, icons, screenshots) plus commented source handed over as a written package note. Two decisions I would make first: use Godot, since it keeps the build lightweight and holds 60fps on mid-range Android hardware without licence overhead; and start the loop as an endless runner with increasing obstacle density, since it is the fastest path to a testable, fun prototype before mission design or monetisation logic is layered in. I do not promise store approval on the very first submission if platform policies shift mid-review, though the build itself will be compliance-ready. What theme references or sketches can you share before the milestone starts, and is Android or iOS the priority for v1. Price: 18500 INR fixed · Timeline: 5 working days from access/brief Konrad
₹18,500 INR in 5 days
0.0
0.0

I’m excited about the opportunity to develop your mobile aviator game. With my background in full-stack development and mobile application design, I can create a polished and engaging experience that captures players' attention. I envision a prototype that effectively showcases the core mechanics while allowing for flexibility in gameplay style—whether it's an endless runner or mission-based levels. Using Unity, I can ensure solid performance across both iOS and Android, meeting your criteria for stable FPS and app-store compliance from the start. I’m ready to collaborate on the gameplay loop, integrate your theme references, and produce a full build that includes all necessary features like art, audio, and monetization options. Let’s discuss your vision further and align on timelines and the best approach to bring this game to life. Looking forward to it!
₹12,500 INR in 7 days
0.0
0.0

Turning a fly-and-dodge concept into an engaging mobile game is a fascinating challenge. I've worked with similar projects, focusing on gameplay mechanics that keep players coming back. Exploring options like endless runners or mission-based levels sounds promising, and I'm eager to collaborate on what will resonate with your target audience. I noted your requirements for a playable prototype and a full production build, including art, audio, and monetization strategies. I appreciate your flexibility regarding the platform and am confident we can create a single code-base for both iOS and Android while prioritizing one if needed. My approach emphasizes understanding your vision and maintaining clear communication. Our focus is on delivering work that's reliable, well thought out, and aligned with what the client is trying to achieve, not simply completing another project. I'd be happy to share ideas on game mechanics and discuss how we can make this concept a reality. Looking forward to connecting soon. Regards, Stephen
₹12,500 INR in 7 days
0.0
0.0

Hello, I’m a Unity game developer with experience creating mobile games, including my published game, Rainbow Star Adventure World. I’m interested in your project and would be happy to discuss your requirements and help develop the game step by step. I can work on gameplay mechanics, player controls, UI, animations, level design, and integrating features based on the agreed scope. To make sure I understand the project correctly, could you please clarify: • Which core features are essential for the first playable version? • Do you already have the 3D models, animations, sounds, and other assets? • What platforms and devices should the game support? • Do you require online multiplayer, or is local multiplayer sufficient? • What is your expected timeline, and are you open to dividing development into milestones? I recommend starting with a clear MVP, then adding further features in stages. This will help us agree on deliverables, budget, and deadlines before development begins. I’d be glad to discuss the details and see how I can contribute. Thank you!
₹35,000 INR in 30 days
0.0
0.0

Hi — Team Humaki reviewed "Mobile Aviator Game Development". We read the brief: I want to turn a simple “fly-and-dodge” concept into a polished mobile aviator game. The exact gameplay loop is still open—an endless runner, mission-based levels, or even a light simulation could all work—so I’m keen to Plan: (1) confirm target flows and acceptance criteria plus any repo/credentials; (2) implement the core path you can verify; (3) hand off so you can run it without us. No calls needed. Fixed 12500 INR, ~1 day. — Team Humaki (@humakiai)
₹12,500 INR in 1 day
0.0
0.0

Just completed a similar mobile game project and can get your polished aviator game up and flying right away. Focusing on core mechanics and a clean UI is crucial for keeping players engaged, and I’m eager to collaborate on the gameplay loop that best fits your vision. With expertise in Unity, I can create a stable prototype that meets your specifications, ensuring smooth performance on mid-range devices while targeting that vital 60 fps. I can also manage the full production build, including art, audio, menus, and monetization features like ads and IAP, all while maintaining clean, well-documented code. Let’s dive deeper into your ideas and finalize the best approach for the game engine and development timeline. Best Regards, Charl
₹28,150 INR in 7 days
0.0
0.0

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