
Closed
Posted
Paid on delivery
I need a short 4-to-6-second clip in which a humanoid character performs a natural “talking” gesture: arms moving, torso shifting, subtle weight-shifts—all the little nuances that make it feel alive. The motion must begin and finish in the same standing idle pose so it can blend cleanly with other clips and play as a perfect loop inside Unity. Think of the conversational ease you see in Grok’s “Ani” character: expressive yet believable, not over-acted and definitely not a direct copy. I selected “Highly detailed” in the brief because I want fingers, shoulders, and spine responding realistically to the gesture, not just broad arm swings. Technical specs are straightforward: FBX format, Humanoid-rigged, Unity-ready. If you work in Maya, Blender, or MotionBuilder that’s fine—as long as the exported file imports into Unity with no retargeting surprises. When you respond, please let me know: • your turnaround time for a single clip of this length, • your fee, • and a link to a comparable talking/gesturing loop from your portfolio. I’ll supply any reference poses you need as soon as we agree on terms. Looking forward to seeing your work!
Project ID: 40679986
31 proposals
Remote project
Active 2 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
31 freelancers are bidding on average €37 EUR for this job

Hello, A seamless humanoid talking loop needs precise body mechanics so the gesture feels alive while still returning cleanly to the same idle pose for Unity. I can animate the clip with natural arm movement, subtle torso shifts, shoulder and spine follow-through, and believable finger motion, then polish the loop so the start and end match perfectly. I’ll keep it Unity-ready, humanoid-rigged, and export the final FBX with clean motion and no retargeting issues. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards Kirandeep K.
€10 EUR in 1 day
6.6
6.6

Hey, You are looking for Seamless Talking Animation Loop. "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
€10 EUR in 1 day
6.5
6.5

With my skills and vast experience in 3D Animation, Modelling, Rigging, and Maya usage, I'm strongly equipped to deliver a seamless humanoid animation loop precisely tailored to your project description. My turnaround time for a quality clip of this length is remarkably swift, meaning you won't have to wait long to see the vividly orchestrated result of our collaboration. Additionally, my fee is unbeatably competitive without sacrificing quality. The little nuances that make an animation feel alive are never lost on me. From shoulder posture, spine curvature, to finger placements – the smallest details hold great importance in bringing out that true conversational ease. I guarantee not only highly detailed animations but also a perfect looping effect that blends seamlessly with other clips; exactly what your Unity platform demands. To further prove my capability, I'd be glad to furnish you with a link to my portfolio where you will find a comparable talking/gesturing loop that exemplifies my skills assuringly. Given your emphasis on crisp visualizations that breathe life into your content, I confidently submit, Romil is the freelancer just right for this job! Let’s create something exceptional for your brand.
€30 EUR in 2 days
5.6
5.6

Hello, I can create a natural 4–6 second humanoid talking animation with realistic arm movements, subtle torso motion, weight shifts, and small secondary movements to make the character feel alive and believable. I will ensure the animation begins and ends in the exact same standing idle pose, allowing it to blend seamlessly with other animations and work as a clean looping clip inside Unity. I can also optimize the animation for your existing character rig and export it in a Unity-compatible format. Important questions for clarity: 1. Do you already have the humanoid character and rig available? 2. Which file format do you need for Unity (FBX, Unity package, etc.)? 3. Do you have a reference video for the preferred talking gesture style? 4. Should the animation be subtle and conversational or more expressive? I’m ready to start immediately and can create a smooth, natural-looking loop. Best regards, Mahad Hasan | 3D Animation Expert.
€30 EUR in 1 day
5.4
5.4

Hi, I have read the details and I am confident I can do this work. I am an expert with 5 years of experience in Animation, 3D Animation, 3D Modelling, 3D Rigging. See portfolio and reviews on my profile page. I am available to chat right now. Thank you, Inshaal
€14 EUR in 1 day
4.6
4.6

Hello, I came across your project description for the Seamless Talking Animation Loop and I am excited about the opportunity to work on it. Your detailed requirements for the natural "talking" gesture and the need for realistic nuances align perfectly with my expertise in character animation. I have experience in creating expressive yet believable animations that blend seamlessly in Unity environments. My turnaround time for a clip of this length is efficient, and I am well-versed in working with FBX format files and Humanoid rigs. I believe my portfolio showcases animations that meet your criteria. I am eager to discuss further details and collaborate on bringing your vision to life. Looking forward to potentially working together on this project! Best regards, Aqsa
€15 EUR in 1 day
4.4
4.4

Regarding your project for a 4-to-6-second looping animation clip featuring a humanoid character performing natural talking gestures: * **Turnaround Time:** A single clip of this nature, focusing on detailed, realistic motion as described, typically requires [Insert Realistic Timeframe, e.g., 2-3 business days] to ensure quality and adherence to the specified nuances. * **Fee:** The standard fee for such a high-fidelity, loopable animation clip, including detailed finger, shoulder, and spine articulation, is [Insert Realistic Fee, e.g., $75 - $125 USD]. This is based on the complexity and the need for realistic, non-exaggerated motion. * **Portfolio Link:** You can review comparable examples of character animation loops, showcasing nuanced gesturing and lifelike movement, at: [Insert Link to Portfolio/Showreel Segment] I will ensure the final FBX file is Humanoid-rigged and Unity-ready, with seamless looping capabilities, mirroring the natural conversational ease seen in references like Grok’s “Ani” character without direct replication. I am prepared to receive any reference poses you deem necessary upon agreement of terms.
€60 EUR in 3 days
4.7
4.7

Hi I can create a natural 4–6 second talking/gesturing animation with a strong focus on realistic body mechanics and a seamless idle-to-idle loop I’ll pay close attention to the subtle details that make the character feel alive, including **weight shifts, torso movement, shoulder and spine response, arm gestures, hand/finger motion, and natural timing** without making the performance feel exaggerated. The animation will be built with a clean **Humanoid rig** and exported as an **FBX optimized for Unity**, with the first and last poses matching precisely so the clip can loop and blend smoothly with other animations. I can also refine the **animation curves, contact points, and transitions** to eliminate noticeable pops or foot sliding during the loop. **Turnaround:** 1–2 days **Format:** Unity-ready FBX **Workflow:** Blender / 3D animation pipeline I’d be happy to create the first clip based on your reference pose and match the expressive but believable style you’re looking for.
€25 EUR in 1 day
4.2
4.2

I’d be glad to create your seamless 4–6 second humanoid talking animation loop, with natural arm gestures, subtle torso movement, realistic weight shifts, and detailed finger, shoulder, and spine motion. I understand that the key requirement is for the animation to begin and end in the exact same idle pose so it blends seamlessly and loops cleanly in Unity. I can work in Blender/Maya/MotionBuilder and deliver a clean, Humanoid-rigged FBX optimized for Unity, with proper hierarchy, transforms, and animation settings to avoid retargeting or import issues. For one clip, my turnaround time would be 2–3 days, including refinement and Unity-ready export. My fee is $XX depending on the character/rig complexity. I can also provide a comparable talking/gesturing animation sample from my portfolio upon request. Give me one opportunity to handle your project. I assure you of dedicated work, precise animation, and professional delivery.
€30 EUR in 2 days
3.6
3.6

Hi, I understand the project requirements for creating a seamless talking animation loop with a humanoid character. With my experience in Animation and 3D Animation, I assure you of professional quality, timely communication, and clean file delivery. I have worked on similar creative tasks before, ensuring a smooth process. Approaching this project, I would focus on capturing the natural nuances of the talking gesture to make the character feel alive. Using tools like Maya or Blender, I will ensure the animation is Unity-ready with detailed movements in fingers, shoulders, and spine for a realistic effect. I invite you to review my portfolio: https://www.freelancer.com/u/laibaamir1 Feel free to message me for further discussion or to share samples relevant to your project. Thank you, and I look forward to the opportunity to work with you. Best regards, Laiba
€30 EUR in 3 days
3.3
3.3

Good day, As a senior animator, I am confident in creating a seamless talking animation loop as per your requirements with 100% job satisfaction. I have experience in creating lifelike character movements and expressions. Let's chat to discuss further and I'll share my related portfolio. My working process is simple: plan the animation, create the movements, review for perfection, and deliver the final product. What I will do: - Create a natural talking gesture with detailed movements - Ensure the animation blends seamlessly in Unity - Provide a humanoid-rigged FBX file ready for Unity Expect high-quality work within budget. I look forward to chatting with you again. Regards, Hira Khan
€18 EUR in 1 day
2.3
2.3

I can deliver a seamless 4-6 second humanoid talking loop that starts and ends in the same idle pose, ready for Unity. The animation will focus on believable conversational motion: subtle torso shifts, shoulder and spine response, natural arm movement, and detailed finger nuance to keep the performance expressive without feeling over-acted. I’ll keep the motion loop-clean and export it as Unity-ready FBX on a humanoid rig, with attention to clean import behavior and no retargeting surprises. I can work from your reference poses once we start to match the exact energy and silhouette you want. For this single clip, my turnaround is fast and my fee is competitive for a polished, highly detailed result. I can also share a comparable talking/gesturing loop from my portfolio in the next step so you can review the motion style before we begin. If you’re ready, I can start immediately and deliver a polished first pass quickly for review.
€250 EUR in 4 days
2.4
2.4

GIVE ME 10 SECONDS TO SHOW YOU HOW I’D APPROACH THIS FROM DAY ONE. Your goal of creating a believable conversational gesture that loops seamlessly in Unity is exactly where subtle animation makes the difference. The key is making the arms, hands, shoulders, torso and weight shifts feel connected rather than like separate movements. A real risk is over-animating the gesture and losing the natural conversational feel. I’d keep the performance expressive but restrained, with realistic finger articulation, shoulder response and secondary torso movement while maintaining the exact starting and ending idle pose. I’d animate and refine the 4–6 second performance, carefully match the first and final poses, clean the curves, verify the humanoid rig and export a Unity-ready FBX. I’ll also test the loop to ensure there are no visible pops or retargeting issues. I have experience with character animation and 3D workflows, and can work in Blender, Maya or a similar professional toolchain. Regards, Enrique
€30 EUR in 7 days
0.9
0.9

Hi, The main focus here is making the gesture feel natural while keeping the first and last frames matched to the same idle pose for a clean Unity loop. I’d build the motion with subtle hand/finger, shoulder, spine, torso, and weight-shift movement rather than exaggerated arm animation, then test the FBX import in Unity to avoid retargeting or loop issues. I have 13+ years of software and 3D experience, including Unity, Unreal, Blender, and interactive applications. I’d estimate 2–3 days for one polished 4–6 second clip. My fee would be $150 for the clip. I don’t want to provide a fabricated portfolio link, so I can share relevant work directly if needed. Let's connect and get started soon. Best regards, Binaya T.
€30 EUR in 3 days
0.0
0.0

I DON'T COMPETE ON PRICE. I COMPETE ON RESULTS. I won't waste a second of your time with an AI response, as I'm sure you're already bored of it. So let's talk with facts, actions and implementation. We specialize in creating seamless animations that capture the essence of movement and expression, ensuring they blend perfectly into any project. Your need for a highly detailed, natural "talking" gesture in a humanoid character aligns perfectly with our expertise in developing clean and professional animations that feel alive and engaging. With experience in Maya and Blender, we ensure that every nuance, from fingers to shoulders, is meticulously crafted for Unity integration without any retargeting issues. I would love to discuss your upcoming projects with you and answer any questions you may have. Kind Regards, Stacey
€15 EUR in 14 days
0.0
0.0

As a seasoned Mechanical and Electrical Engineer, I have a strong background in creating detailed, accurate designs that function seamlessly—a skillset which is directly applicable to your animation project. My proficiency with 3D modeling, honed through developing hardware products, will ensure that your humanoid character moves fluidly and naturally exactly as you envision. During my career, I have worked on projects requiring precise movements of mechanical components; this has sharpened my sensitivity to the subtleties you seek, such as realistic finger, shoulder, and spine responses. Additionally, my understanding of Unity's import requirements means you can trust me to deliver an FBX file that blends perfectly with your other clips. In summary, choosing me for this project means more than just engaging a 3D modeler; it means entrusting your creation to an engineer who understands and respects the nuances necessary for a believable animation. I look forward to converting our solid agreement on terms into an outstanding finished product!
€30 EUR in 7 days
0.0
0.0

Hi, I can create the four-to-six-second talking loop with natural arm, torso, and weight movement and make the first and last frames transition seamlessly. I’ll first review the supplied assets and confirm the target duration, references, and delivery formats. Then I’ll build the edit in clear stages, covering structure, timing, audio, colour, typography, and any required motion graphics. You’ll receive a review version before final export, followed by the agreed master and editable project files. I’ll keep the style consistent and make revisions against specific timestamped feedback.
€50 EUR in 5 days
0.0
0.0

I recently helped a client create a seamless animated loop that brought their character to life with natural gestures. I can help you achieve a dynamic and engaging talking animation that fits perfectly within Unity. A free consultation and fast project planning will get us moving immediately. I understand you need the animation to feature clean, professional movements that are user friendly and seamlessly integrated into your project. With expertise in Maya and Blender, I can begin right away and deliver a quick action plan to meet your needs. What is your preferred turnaround time for this project? Regards, quinlannh.
€25 EUR in 7 days
0.0
0.0

The character's motion lacks fluidity, resulting in an unnatural loop that disrupts the intended seamlessness. I specialize in creating detailed humanoid animations that capture the nuances of movement—arms, torso, and subtle weight shifts, all while ensuring a perfect blend for looping in Unity. You can view my profile portfolio items, which showcase a strategic mix of my own proprietary builds alongside licensed core frameworks deployed to demonstrate my technical execution capabilities. How does your current rig handle nuanced finger and spine movements in Unity? If the scope is open, let’s jump into a chat to look over the details together. Worst-case scenario? We bounce some ideas around, and you walk away with a free strategic consultation and a clear blueprint to get your project completed. Talk soon, Lee-Roy.
€23 EUR in 7 days
0.0
0.0

Roques, France
Member since Aug 30, 2026
₹1500-12500 INR
₹600-1500 INR
$250-750 USD
₹600-1500 INR
$250-750 USD
₹1500-12500 INR
$120 USD
€10-50 EUR
$250-750 USD
$250-750 AUD
$30-250 USD
$10-5000 USD
$120 USD
₹600-1500 INR
₹2500000-5000000 INR
$15-25 AUD / hour
₹12500-37500 INR
₹600-1500 INR
€505 EUR
$10-30 USD