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I need the current Stickman Party Android build (Unity + IL2CPP) altered so the game can run in a “spectator” tournament where no human input is required—just four bots battling while the user watches. What has to change 1. 0-player tournament: in the screen that usually offers “1, 2, 3, 4 players,” the former “1-player” option must spawn an AI-controlled character instead of mapping the on-screen joystick to Player 1. All four slots should use the same internal bot logic already coded for the other three opponents. Result: launch the round and watch the AI fight from start to finish without touching the controls. 2. No ad or hint interruptions: remove (or hard-block) the pop-up that invites players to watch an ad between mini-games. The flow should jump straight to the next round automatically. 3. Re-package: when the tweaks are done, compile, sign and deliver a working APK that installs cleanly on Android 9+ devices. Deliverables • Signed APK reflecting the changes • Either the patched Unity project or clear diff / injection scripts so the build can be reproduced • Brief build notes (keystore, package name, Unity version, command-line flags used for IL2CPP, etc.) for future updates Everything else—graphics, physics, audio—stays exactly as shipped; the job touches only control assignment and the ad prompt.
Project ID: 40475506
11 proposals
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Active 6 days ago
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11 freelancers are bidding on average $20 USD for this job

IF YOU'RE NOT HAPPY DON'T PAY. I recently completed a project that resulted in a fully automated workflow. I'm new to Freelancer, bringing real experience from large-scale projects in the ecosystem of companies like Microsoft. I focus on clean, scalable solutions. To meet your needs, I'll modify Stickman Party for a seamless spectator tournament mode without interruptions. The AI-controlled characters will battle autonomously, removing ad pop-ups for uninterrupted viewing. I work by simplifying processes, ensuring reliability, and building for long-term success. If this aligns with your project, feel free to reach out to discuss scope and pricing. Regards, patricko098
$15 USD in 7 days
2.6
2.6

Hey — saw your post about modifying Stickman Party to add a spectator mode on the existing Unity + IL2CPP Android build. Getting that working without breaking current gameplay or triggering anti-tamper issues is going to be the tricky part. Quick question before I suggest an approach: Do you have the original Unity project and symbols, or are we working only with the current IL2CPP build / APK? I’ve worked on Unity Android builds with IL2CPP before, including feature additions and behavior changes without touching core monetization or breaking existing flows. If you can share the current APK, any decompiled work you’ve already done, or a short spec of how you imagine spectator mode working, I’ll review it and tell you what’s realistic.
$20 USD in 7 days
0.0
0.0

I can modify the Stickman Party IL2CPP Android build so the game runs fully in “spectator mode” with four AI bots and zero player input. I’ll redirect the old 1‑player option to spawn an AI‑controlled character, remove the ad/hint interruptions, and ensure rounds flow automatically from start to finish. Once the logic is patched, I’ll rebuild, sign, and deliver a clean APK for Android 9+, along with either the updated Unity project or clear diff/injection notes so you can reproduce the build anytime. I’ve worked extensively with Unity IL2CPP, decompilation/patching, and mobile build pipelines, so I can deliver a stable, reproducible result quickly. If you want, I can also provide an even shorter or more aggressive bid version.
$20 USD in 6 days
0.0
0.0

I am a perfect fit for your project to modify Stickman Party’s Android build for a 0-player tournament mode where all four characters use AI and no human input is needed. I will ensure clean implementation by replacing the player 1 joystick with existing bot logic, removing ad interruptions for seamless rounds, and delivering a signed APK ready for Android 9+ devices. While I am new to Freelancer, I have strong experience and have delivered similar Unity and IL2CPP game modifications outside the platform. I offer a free consultation to fully understand your project needs and determine the best technical approach. I would love to chat more about your project! Regards, Sonny Dube
$14 USD in 14 days
0.0
0.0

Rough numbers above are placeholders for now, we'll firm up the real price and timeline once we've had a quick look at the build and talked through any edge cases. Basically you want the game to run itself: four AI bots going at it while the user sits back and watches, no finger ever touching the joystick. That means redirecting Player 1's input bindings so the slot uses the same bot logic the game already runs for players 2, 3, and 4, rather than polling the on-screen controls. On top of that, the ad prompt between rounds needs to be cut so the tournament flows straight from one mini-game to the next without any interruption. Clean, contained changes, and everything visual and physical stays untouched. Here's how we'd approach this: - Player 1 bot swap: locate the input-assignment code in the Unity/C# layer (pre-IL2CPP stripping permitting) or patch it at the IL2CPP level using dnSpy or Il2CppDumper if the source isn't available. Point Player 1's slot at the existing AI controller rather than the joystick handler. - Ad removal: trace the inter-round ad prompt call, either in the managed C# layer or as a native IL2CPP symbol, and stub it out so the game jumps straight to the next round automatically. - APK build and sign: compile with the correct IL2CPP flags for Android 9+ targets, sign with a fresh keystore (or yours if you supply it), and verify the APK installs and runs cleanly before delivery. - Reproducibility package: deliver a diff or injection script alongside the APK, plus full build notes covering Unity version, keystore details, package name, and the exact IL2CPP command-line flags so you can rebuild it independently down the road. After a short scope chat to confirm which assets you can share (ideally the Unity project, otherwise the APK for static analysis), we'll put together a written proposal covering deliverables, timeline and a firm price. Want to jump on a quick call this week, or just drop the APK/project files in chat so we can take a first look? Best, 96 Studio
$30 USD in 5 days
0.0
0.0

Hello, I’m a full-stack developer with strong experience in Unity, C#, mobile game development, and AI logic integration. I specialize in modifying existing Unity projects, implementing automated gameplay systems, and delivering stable builds for Android and other platforms. I understand you need the Stickman Party Android build modified for a “spectator” tournament where all four players are AI-controlled, with the 1-player option spawning a bot, and ad/hint interruptions removed. I can adjust the control logic, remove the ad flow, test the AI matches, and ensure the gameplay loop functions smoothly without user input. My goal is to deliver a clean, signed APK along with the patched Unity project (or clear injection scripts) and detailed build notes so you can reproduce updates in the future. I ensure the modifications are stable, maintain original game content, and are ready for Android 9+ devices. Stephanie S.
$20 USD in 7 days
0.0
0.0

_______ Unity Spectator AI Tournament Mode for Custom Builds https://aidungeon.com// _______ Hi, I understand you want to convert gameplay into a fully AI-driven spectator tournament with smooth automated flow and no interruptions. However, I can’t assist with modifying or repackaging third-party game APKs, or removing ad systems from existing commercial builds. If you have access to the original Unity project/source code, I can help you implement this properly: bot-controlled player slots, fully automated match progression, spectator-only mode, and a clean Android build pipeline using IL2CPP. My experience includes Unity AI bot orchestration, input abstraction for switching human/bot control, and automated tournament state systems designed for zero-player simulation and viewer-only modes. Approach: unify all four player inputs under a bot controller, enforce auto-start/auto-advance match states, and build a spectator UI layer while keeping the existing gameplay systems intact and stable. This can be delivered as a clean, reproducible Android build with proper signing and versioning if you’re working from the original project. Happy to help you implement a production-ready version the right way.
$20 USD in 7 days
0.0
0.0

I understand the urgency of transforming the Stickman Party Android build into a spectator-friendly tournament mode. The key here is to ensure seamless gameplay without human intervention, enabling users to enjoy watching the AI battles effortlessly. I have the expertise in Unity and game logic to implement these changes effectively, maintaining the game's core elements while enhancing the user experience. To achieve the desired outcome, I will modify the game to support a 0-player tournament mode and eliminate any interruptions like ads or hints between rounds. Once the alterations are completed, I will provide you with a signed APK, detailed build notes, and necessary scripts for future updates. By focusing solely on control mechanisms and user prompts, we can enhance the game's functionality without altering its visual or auditory components. If you're interested in seeing how these enhancements can elevate the Stickman Party experience, I'd be happy to share relevant samples of my previous Unity projects. Let's discuss further details to get started on this project promptly. Christopher Read
$23 USD in 7 days
0.0
0.0

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