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I need a straightforward Ludo board built in Unity that lets players match and play against each other online on Android devices. I am not looking for a full-featured economy or reward loop—no coins, daily gifts, power-ups, or anything beyond the core four-token race. The flow I have in mind is simple: players open the app, enter a quick online lobby or private room, and start a standard Ludo match with friends or matched opponents. Smooth real-time synchronisation, basic turn indicators, move validation, and game completion detection are the essentials. Graphics and UI can remain clean and minimal as long as the board is clear and touch interactions feel responsive. Please build the multiplayer layer directly inside the Unity project (Photon, Mirror, or Unity Gaming Services are all fine—use what you are most comfortable with). I will need the full Unity project folder plus a signed APK so I can test on a range of Android phones. If any server or dashboard configuration is required, include concise setup notes. Deliverables: • Unity 2020+ project with scripted online multiplayer Ludo board • Compiled Android APK ready for installation • Brief documentation covering multiplayer service setup and build steps Once I can install, host a test match, and see a full game play through to the win screen without desyncs or crashes, I will consider the job complete.
Project ID: 40730969
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65 freelancers are bidding on average $297 USD for this job

Hello, I have carefully reviewed your requirements for a straightforward online multiplayer Ludo game in Unity for Android. With 9+ years of game development experience and 200+ successfully delivered games, I will build a clean 4-token Ludo experience with responsive touch controls, reliable real-time synchronization, move validation, turn management, private/quick-match rooms, and proper win detection. You will get: 1. Unity 2020+ multiplayer Ludo project 2. Online lobby and private room system 3. Real-time synchronized gameplay 4. Turn indicators and move validation 5. Complete game flow with win detection 6. Android APK ready for testing 7. Multiplayer service setup & build documentation 8. Completed NDA agreement 9. IP agreement protecting project ownership I will discuss the multiplayer architecture, milestones, timeline and testing requirements based on your requirements. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$1,500 USD in 25 days
6.8
6.8

Hello Sir, I have already worked on similar types of website and software development projects and I am confident that I can successfully handle your project. I am a full-time freelancer with **17+ years of experience** in web development, software development, automation, and API integrations. My expertise includes: * Android app development * ASP.NET C# web and software development * Python automation and web scraping (Amazon, Instagram, Facebook, Google Maps, LinkedIn, Telegram, and other custom scraping solutions) * JavaScript, jQuery, AJAX, Bootstrap, HTML5 * Microsoft SQL Server database development * Payment gateway integration * SMS, Email, Banking, Financial, and Insurance API integration * Custom automation bots and workflow automation software I focus on delivering **high-quality, scalable, and reliable solutions** with clean code and long-term support. Please contact me in private chat so we can discuss your requirements in detail. I can also show you a **demo of similar projects** I have completed. Looking forward to working with you. Thanks & Regards
$250 USD in 2 days
6.3
6.3

Your multiplayer sync layer will break the moment two players roll dice within 200ms of each other unless you implement server-authoritative turn validation. Without proper state reconciliation, you'll see token positions desync between clients after 3-4 moves. Quick questions - are you planning to host this on Photon's free tier (which caps at 20 concurrent users), or do you need a self-hosted solution that scales beyond that? And what's your target for match latency tolerance - 100ms or can players tolerate 300ms between action and visual feedback? Here's the architectural approach: - PHOTON PUN2 OR MIRROR: I'll implement server-authoritative game state where dice rolls and token moves are validated server-side before broadcasting to prevent cheating and desync issues. - TURN-BASED STATE MACHINE: Build a lockstep system that queues player actions, validates legal moves against board rules, and synchronizes win conditions across all clients in real time. - ANDROID OPTIMIZATION: Profile memory usage and frame rate on mid-range devices, ensure touch input registers within 16ms, and compile IL2CPP build with ARM64 support for Play Store compliance. I've built three multiplayer Unity games that handled 500+ concurrent matches without state corruption. Let's schedule a 15-minute call to confirm your networking stack choice before I start the build.
$130 USD in 3 days
6.6
6.6

Hi, this is a great fit for my experience as a Unity developer. I can build a clean, reliable online Ludo game focused on the core gameplay experience without unnecessary economy or reward systems. My approach would be to implement the complete Ludo ruleset, turn management, move validation, win detection, and real-time multiplayer synchronization using a proven networking solution such as Photon. Players will be able to join public matches or create private rooms, with the game state synchronized across devices to ensure smooth gameplay and accurate turn progression. I’d be happy to discuss the preferred multiplayer service and any specific gameplay requirements before getting started. Regards, Muhammad Asad Ali
$200 USD in 7 days
6.3
6.3

Greeting!! Thank you for sharing your project with us. We understand that you are looking for an experienced Unity developer to build a simple online multiplayer Ludo game for Android, focused on the core four-token gameplay without unnecessary economy or reward features. We have 18+ experienced candidates with expertise in Unity, C#, Android, multiplayer games, Photon, real-time synchronization and game UI/UX. We can build a clean and responsive Ludo board with smooth online gameplay. We will develop: • Online lobby and private room functionality • Matchmaking with friends/opponents • Real-time player and token synchronization • Turn indicators and move validation • Complete win/game completion logic • Responsive touch controls and clean UI • Stable multiplayer handling to prevent desyncs • Complete Unity project and signed Android APK • Multiplayer setup and build documentation We would like to discuss the project in detail with you on chat so that we can finalize the multiplayer service, timeline and price details. Please feel free to contact us. Thanking you, Deepika Sharma
$250 USD in 20 days
5.6
5.6

Dear Hiring Team, Hope you are doing great! I have been building games for Immanitas Entertainment, Germany for past 5 years in Construct3 and I as well know Unity. I can build this game. I have delivered Unity games elsewhere too like Reliance Jio. If you want I can do it. Price okay? Regards, Akhilesh.
$350 USD in 15 days
5.7
5.7

Hi, I can develop the complete multiplayer Ludo game in Unity for Android, including online matchmaking/private rooms, real-time 4-player gameplay, turn synchronization, move validation, and win/game-completion logic. I will build the multiplayer functionality directly into the Unity project using Photon/Mirror/Unity Gaming Services, with a clean and responsive Ludo board UI. The game will include the standard four-token Ludo rules without unnecessary economy or reward features. Deliverables: * Complete Unity 2020+ project * Online matchmaking/lobby * Private room with friends * Real-time synchronized gameplay * Turn indicators and move validation * Dice and four-token Ludo mechanics * Win/game completion detection * Android signed APK * Multiplayer service configuration * Build and setup documentation * Source project with organized scripts I will also test complete matches to ensure proper synchronization and avoid common multiplayer desync issues. I can start immediately and provide regular progress updates. Best regards, Mohd Sohail
$140 USD in 7 days
5.4
5.4

As an esteemed Unity Game Developer with over 9 years of experience, my expertise lines up perfectly with what you're seeking for your Ludo Multiplayer Game project. My portfolio boasts of an array of successful, performant and engaging 2D/3D games developed using Unity- a framework I am incredibly proficient in and have an in-depth understanding of. The Ludo board you've envisioned aligns perfectly with the domain I am comfortable and experienced in. One of the core aspects of your project that I'm particularly proficient in is multiplayer game development. I have extensive experience integrating Photon, Mirror and Unity Gaming Services to create efficient and robust gameplay experiences that remain synchronized across devices. My knack for smooth real-time synchronization, turn indicators, move validation, and game completion detection— essential elements in your description— will ensure that players using your Android application will have a delightful playing experience, free from desynchronization or crashing.
$800 USD in 7 days
5.2
5.2

With over nine years of experience in Android and game development, I'm confident in my ability to deliver exactly what you're looking for in your Ludo game project. The core focus of your project aligns perfectly with my expertise in Unity 3D, mobile app development, and game design. I've created numerous multiplayer games on the Android platform and I understand the importance of ensuring smooth real-time synchronization, move validation, and game completion detection. One of my standout skills is thoroughness. I pay attention to every detail from graphics to gameplay making sure everything is seamless for the end-users like your players. Additionally, I work efficiently to provide quick turnaround times while still maintaining high-quality standards. To further ease any concerns, my team provides thorough documentation that covers not only the build steps and multiplayer service setup but also brief notes to help you with any server or dashboard configurations you might need. My goal is to always provide comprehensive service. So, trust me with this project and let's turn your Ludo board into a fun online multiplayer game for Android users!
$140 USD in 7 days
5.3
5.3

⭐⭐⭐Hi there, From Your Vision To Successful — I will take responsibility⭐⭐⭐ I can build a stable real time multiplayer Ludo game in Unity for Android with smooth touch controls, accurate turn handling and reliable game synchronisation. I have relevant Unity and C# experience building multiplayer mobile games and can handle the complete gameplay flow from lobby and private rooms to the final win screen. I will build the core four token Ludo gameplay with online matchmaking or private rooms using Photon or another suitable multiplayer solution. I will implement server synchronisation, turn indicators, move validation, reconnect handling and win detection then test complete matches across Android devices to prevent desyncs and crashes. I will provide the full Unity project, signed APK and clear setup documentation. I am free now and can start immediately. I will follow your suggestions closely and keep the implementation focused on the requirements without unnecessary economy features. I am also interested in working with you long term and can support future improvements and maintenance. Thanks
$140 USD in 7 days
5.0
5.0

Hello, I just finished reading your brief for "Unity Android Ludo Multiplayer Game", and I'm genuinely excited about the chance to work on it. I love turning a solid brief like yours into a polished result you’ll be proud to put your name on. From your brief I can see this involves android, mobile app — all areas we handle in-house. We specialise in Mobile App Development, Android, C# Programming, User Interface / IA, which lines up directly with what you need. How we'd approach it: - Finalise the screens, user flows and feature list with you - Build smooth, native-feeling UI with clean, maintainable code - QA on real devices, then prepare and ship to the store(s) - Post-launch support and iteration once you’re live I also noted you don’t need desyncs or crashes — that’s clear, and I’ll keep the work clean and strictly on-brief. Expect smooth progress updates throughout, full respect for your specifications, and zero surprises along the way. Happy to jump on a quick chat to walk through scope and timelines whenever suits you. Best regards, FreeLancers360 Let’s connect in chat and get started — message me anytime and I’ll reply right away!
$30 USD in 7 days
4.3
4.3

I can deliver a robust Unity Ludo multiplayer experience akin to the real-time synchronization you've highlighted as essential. My approach focuses on efficient, low-latency communication for a seamless player-versus-player experience. I propose using Unity's Netcode for GameObjects for robust multiplayer networking, handling client-server architecture and state synchronization. For the game logic, I'll implement a state machine for turn management and strict move validation to prevent exploits. Core game elements like token movement, dice rolls, and win conditions will be managed server-side to ensure integrity, with client-side prediction for perceived responsiveness. UI elements will be built using Unity's UGUI for clarity and performance on Android. To ensure we're aligned on the core mechanics, could you clarify if player matchmaking should be handled automatically by a server or if a simple room code system would suffice for private matches? I'm eager to discuss how we can get this Ludo game developed efficiently.
$250 USD in 21 days
4.2
4.2

Hi, Thanks for sharing the project details. I can help build a clean, reliable multiplayer Ludo game in Unity for Android with the core gameplay experience you described. I can implement the complete game flow including online matchmaking/private rooms, real-time player synchronisation, turn management, move validation, dice logic, token movement, win-condition handling, and responsive touch controls. For multiplayer, I can work with solutions such as Photon, Mirror, or Unity Gaming Services depending on the preferred architecture and scalability requirements. I’ll keep the project lightweight without unnecessary economy systems, focusing on smooth gameplay, stable networking, and a clear user experience. The final delivery will include the complete Unity project, Android APK build, and setup documentation covering multiplayer configuration and future builds. One question: do you want players to create private rooms with invite codes only, or should the game also include automatic matchmaking with random opponents? Best regards, Jaroslav Caprata
$50 USD in 1 day
4.3
4.3

Hello, The key to this Ludo project is reliable real-time synchronization, so every player sees the same board state, turns and validated moves without desync. Our team can build the Unity 2020+ game in C#, with Photon or another suitable multiplayer service handling matchmaking, private rooms and real-time state synchronization. The game will include the complete four-token Ludo flow, dice handling, turn indicators, move validation, token movement, match completion and win detection. UI and graphics will remain clean and responsive for Android touch controls. We will provide the complete Unity project, signed APK and setup documentation, with testing across complete multiplayer matches before handover. Bid: $220 USD | Completion: 6 days Milestone Breakdown Unity Board + Core Rules: $55 | 2d Multiplayer Rooms + Synchronization: $75 | 2d Turn Logic + Validation + Win Flow: $50 | 1d Android Build + Testing + Documentation: $40 | 1d
$220 USD in 6 days
4.1
4.1

Hi, I can build the Android Ludo game in Unity with a clean board, touch-friendly UI, online matchmaking/private rooms, synchronized turns, move validation and reliable win-state handling. For the multiplayer layer, I’d use Unity Netcode for GameObjects with Unity Multiplayer Services/Relay, which is well suited to smaller GameObject-based multiplayer games and provides session, lobby and relay functionality without requiring you to maintain dedicated servers. I’ll keep the architecture focused on the core four-token Ludo gameplay, with authoritative state validation to prevent desyncs, and deliver the complete Unity project, signed APK and concise setup/build documentation. Questione 1: Should matchmaking support both quick-match public games and private rooms using invite/join codes? Questione 2: Do you already have the final Ludo rules defined, including dice behaviour, safe cells, captures, extra turns and win conditions? Regards, Houssame.
$30 USD in 1 day
4.0
4.0

Hello Hope you are doing well "Build A Reliable Online Multiplayer Ludo Game" - I can build your Unity Android Ludo game using Photon, C#, real-time synchronization, and responsive touch controls. I can implement private rooms, online matchmaking, four-token gameplay, turn indicators, move validation, synchronized state handling, win detection, and responsive Android interactions with minimal UI. I will deliver the complete Unity project, signed APK, multiplayer configuration, build instructions, testing support, and gameplay verification across multiple Android devices without synchronization issues. Would you prefer Photon for matchmaking and real-time multiplayer synchronization in the Unity project? Looking forward to working with you.
$140 USD in 7 days
4.2
4.2

Hi, there. "UNITY ONLINE LUDO" - you need a clean Android Ludo game focused on reliable multiplayer synchronization, valid turns, and a complete match flow without unnecessary economy features. I’d build the board and game rules in Unity with C#, keeping the multiplayer layer separate from the core game logic. Photon or Unity Gaming Services would handle rooms, player state, turn synchronization, reconnect handling, and match completion, while server-authoritative validation would prevent invalid moves or inconsistent game states. I’d test full matches across multiple Android devices and provide the Unity project, signed APK, and setup notes. Can you confirm whether private rooms should use invite codes, room IDs, or friend invites? Looking forward to working with you.
$250 USD in 1 day
3.7
3.7

Hi, The part worth getting right first is where the dice roll and move validation live. If each client rolls locally you get desyncs on exactly the turn that decides the game, so I'd keep the board, tokens and touch input client-side and make one authoritative host own the RNG, turn order and capture/home rules, with clients only sending "I tapped this token". Deliverable would be the full Unity project plus a signed APK: lobby and private room with a code, matchmaking, turn indicator, legal-move highlighting, six-grants-another-roll, win detection to the end screen, and short notes for the service dashboard and build steps. No coins or reward loop. I'd use Photon for rooms and reconnects since that's the fastest path to a stable four-player turn game. Do you want a disconnected player auto-played by the host so the match can finish, or should the room just end?
$250 USD in 3 days
2.5
2.5

Hello there, I am excited about the opportunity to develop your Ludo board game in Unity. I fully understand your requirement for a straightforward online multiplayer experience without extra features like economies or power-ups. My focus will be on creating a clean and responsive interface that allows players to enter a lobby, connect with friends or opponents, and enjoy a seamless game. With over five years of experience in Unity development, I have successfully implemented multiplayer functionalities using Photon and Unity Gaming Services, ensuring smooth real-time synchronization and reliable turn indicators. My approach will prioritize the core gameplay mechanics while keeping the graphics minimal and user-friendly. I will provide you with the complete Unity project folder, a signed APK for testing on Android devices, and concise documentation to assist with any setup. Rest assured, I will ensure that the game runs without desyncs or crashes, providing a polished experience. I would love to discuss your project further and clarify any details. Thank you for your time, Ihsan.
$140 USD in 7 days
2.6
2.6

Hi there, I saw you want a simple online Ludo game that plays smoothly from the first roll to the win screen. I’ll build the board in Unity, add quick matching and private rooms, and use Photon to keep turns, dice rolls and valid moves in sync. I’ll test full matches on Android, then send the Unity project, a signed test APK and clear setup notes. You can see my game-related 3D and technical work here: https://www.freelancer.com/u/syeddev1998 Question: Should online matches support both 2 and 4 players? Please initiate a chat so we can agree on the game rules and room flow before I start. Regards, Syed Basit
$120 USD in 10 days
2.3
2.3

KHALWA, India
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