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I’m ready to turn a small, casual adventure concept into a playable slice that runs smoothly on both iOS and Android. I’ll provide reference games and a rough design document; what I need from you is a clean, scalable foundation in Unity that I can comfortably expand after delivery. Scope • Build the core loop and three fully playable levels in a realistic art style. • Implement a lightweight progression system so players unlock each level in sequence. • Write well-structured, commented C# scripts with clear namespaces so future features slot in easily. • Set up scenes and prefabs so I can duplicate or reorder content without breaking links or lighting. • Add a single, functional Settings Screen (audio sliders, vibration toggle, quality dropdown). A main or pause menu isn’t required yet, but the architecture should allow me to bolt them on later. • Stub in Unity Ads and IAP hooks—no live integration now, just the calls and placeholders so I can switch them on when ready. • Produce builds that install and run on my test devices for both platforms. Acceptance A Git-based project I can open in the current LTS version of Unity, hit Play, and move through the three levels with progression saving locally. Any public methods and events should be XML-documented, and the scenes must pass Unity’s default build reports without errors. Once the hand-off is complete, I’ll take it from there, iterate on content, and wire up monetisation. Let’s create a rock-solid starting point.
Project ID: 40656384
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Active 5 days ago
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42 freelancers are bidding on average $19 USD/hour for this job

Hello, I have carefully reviewed your project requirements and understand your vision for building a polished Unity mobile adventure with three playable levels, sequential progression, scalable architecture, responsive settings, and future monetization support. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience with Unity, C#, mobile optimization, gameplay systems, scene/prefab architecture, local save systems, Unity Ads/IAP integration, and iOS/Android deployment. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast milestone-wise delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) I can create a clean Git-based Unity project with reusable scenes, prefabs, well-documented C# code, local progression saving, and monetization hooks ready for future expansion. Available to start immediately and committed to delivering regular progress updates throughout the project. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$20 USD in 40 days
6.8
6.8

I’ve worked on Unity mobile projects where the immediate goal was a polished playable slice, but the code and content structure still needed to support future expansion, and I can show relevant examples privately. I’d build the three levels in the agreed Unity LTS version using reusable prefabs, ScriptableObject-based level definitions, clear namespaces, and decoupled C# services for progression, settings, saves, audio, haptics, and future monetization. Level order and unlock requirements would be data-driven so scenes can be duplicated or rearranged without rewriting logic. Settings would persist locally, while progression saves would use a versioned format that can be migrated if the game grows. Ads and IAP would be represented through interfaces and safe placeholder implementations, allowing official Unity packages or another provider to be connected later without coupling gameplay to unfinished SDKs. I’d also configure mobile input, quality profiles, asset compression, lighting, and platform-specific build settings for stable iOS and Android performance. The handover would include the Git project, documented public APIs, installable test builds, and concise extension notes. Will you provide the realistic characters, environments, animations, audio, and UI assets, or should their creation and licensing be included in the playable slice? Regards, Houssame
$20 USD in 40 days
4.0
4.0

With a wealth of experience in mobile app development, I'm perfectly suited for transforming your adventurous concept into a captivating gaming experience. Over the last 8 years, my work has been centered around creating scalable, high-performance apps for both iOS and Android platforms—a skill that will prove valuable in ensuring your game runs seamlessly on any device. The fact that I have an equal savviness in backend service development and database optimization means I can offer more than just creating a playable foundation. I am all about building a robust system that can handle the expansive scope you envision for future iterations. Moreover, my proficiency in Unity is unwavering which guarantees clean coding and structured scripts diligently commented with clear namespaces. My goal is to create a blueprint that not only supports easy integration but also allows for future expansion with minimal disruption to existing content - exactly what you’re looking for. Lastly but not least, my extensive experience with setting up in-app purchases and Unity Ads mean I’m able to provide practical solutions to meet your need even at this early stage. With me, you'll get an experienced professional who is as driven by turning ideas into reliable, production-ready applications as you are - let's- make this project an unforgettable adventure!
$15 USD in 20 days
3.1
3.1

The core loop for this adventure game prototype hinges on player movement and interaction with environmental objects to trigger progression, so I will build this using C# scripting within Unity, setting up player controllers with standard input mapping for both touch and potential controller input down the line. I'll use Unity's built-in physics engine for object interaction, so collision detection will be handled through Rigidbody and Collider components. For the three playable levels, I'll construct them using Unity's scene management, populating them with prefabs for environmental assets, so each level will be a distinct scene that loads sequentially. The lightweight progression system will be managed by a simple PlayerPrefs system in C#, storing the index of the last completed level, so the next level becomes accessible. I will also implement scene loading with asynchronous operations to prevent hitches. The primary failure point for Unity prototypes like this is often scene setup and asset linking, so I will ensure all prefabs are self-contained and properly linked within their parent GameObjects, and I will use clear naming conventions for all assets and scene objects so future expansion is straightforward. The reference games you provide will inform the specific player controller implementation and interaction design, so I'll be looking at those to tune movement feel and object responsiveness. Preferred Freelancer here, and I have not missed a deadline or gone over an agreed price yet. What is the target frame rate for the prototype on both iOS and Android devices? Once I have that, I will send over a proposal with the estimated time.
$25 USD in 7 days
0.0
0.0

You’re getting a clean, scalable Unity foundation for a casual iOS/Android adventure prototype, optimized for iteration. The deliverable will include a core game loop and three fully playable levels in a realistic art style, with a lightweight progression system that unlocks levels in sequence and saves locally. I will structure the project for easy expansion: well-named namespaces, commented C# scripts, XML-documented public methods/events, and scenes/prefabs designed so you can duplicate or reorder content without breaking references or lighting. I’ll also implement a single functional Settings Screen (audio sliders, vibration toggle, and quality dropdown), and keep menu architecture ready for a future main/pause menu. Monetization readiness: Unity Ads and IAP hooks added as callable stubs/placeholders (no live integration now), so you can switch them on later without refactoring core systems. Finally, I’ll produce builds that install and run on your test devices and will ensure default Unity build reports complete without errors.
$20 USD in 28 days
0.0
0.0

Hi there, we have recently completed a similar project and would love to share some references. Your need for a clean, scalable foundation in Unity aligns perfectly with our expertise. We understand the importance of creating a smooth core loop and fully playable levels. Our focus will be on building a robust framework that allows easy expansion and integration of future features. Here's how we'd approach it: - Develop the core game loop and three levels in a realistic art style. - Implement a lightweight progression system for level unlocking. - Write structured C# scripts with clear namespaces for easy updates. - Set up scenes and prefabs for seamless content management. While we might be newer to Freelancer, we bring 9+ years of experience delivering this kind of work off-platform and multiple 5-star reviews to back it up. I'm happy to offer a free consultation on your project, even if you decide not to hire us. Kind regards, Trichelle
$15 USD in 14 days
2.9
2.9

Medellín, Colombia
Member since Apr 13, 2026
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