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I already have a playable pre-alpha build of my 2D, top-down “indie developer simulator.” The core loop, three mini-games, and a working save system are in place, but I need an extra pair of Unity-savvy hands to bring the prototype up to show-ready quality. Here’s what I would like you to tackle next: • Polish the existing UI, add clean navigation menus, and create upgrade-confirmation pop-ups. • Implement a clear “Not enough money” feedback system that blocks the action and explains why. • Build a pause/settings menu that toggles with the ESC key (audio sliders, resolution, quit to main menu). • Refine the feel of each mini-game so they read better and flow smoothly with the rest of the loop. • Inject small, unique mechanics for different manager types and order types to give each run more variety. • Squash bugs and tighten general gameplay logic across the board. All graphics can stay placeholder or use free asset-store art; I’m focused purely on rock-solid systems, clean C# architecture, and maintainable code that slots neatly into the existing repository. If this sounds like your wheelhouse, please send: 1. A quick portfolio link or two that shows previous Unity 2D or UI-heavy work (even jam projects are fine). 2. Your typical availability in the next few weeks. 3. A ballpark rate or preferred billing structure. Experience with save-system workflows and a knack for thoughtful UI transitions will stand out. Should everything click, I’m open to extending the collaboration well beyond this polish pass as the game grows toward beta. Looking forward to seeing what you’ve shipped!
Project ID: 40454216
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Hi, I'm a Unity developer with 4+ years of experience building and polishing mobile and PC games — jumping into existing codebases and improving them without disrupting what already works is a regular part of how I operate. Your scope is clear. A few things I'd handle carefully: the "not enough money" block needs to sit at the input level, the pause menu needs correct [login to view URL] handling, and mini-game feel comes down to input buffering and transition timing — details I think about upfront, not after. Clean C#, your repo structure respected throughout. Portfolio: [login to view URL] Availability: Available for next few weeks too Rate: milestone-based, open to discuss Best Regards, Hafiz Muhammad Abdullah
$20 USD in 3 days
1.6
1.6
6 freelancers are bidding on average $22 USD for this job

Hello, With over a decade of experience in software development and design, our team at Our Software has honed a deep understanding of Unity 2D and UI-heavy work. We pride ourselves on delivering rock-solid systems, clean C# architecture, and maintainable code with a keen eye for impactful UI transitions. Our portfolio is replete with projects that demonstrate our expertise in these areas, and we're confident we can apply this same level of quality to your game. One of our key strengths lies in our proficiency with the Unity platform, and especially save-system workflows - a crucial area that stands out as essential to your project. We understand the importance of a seamless gaming experience for player immersion and have the skillset to not only refine your existing core loop but also inject unique mechanics to ensure variety in each run. Availability-wise, I wanted to assure you that we will be giving this project our undivided attention over the coming weeks. I offer my commitment to deliver on time and within budget. We'll be sure to communicate regularly and openly so that you are always updated on the progress made. If you decide to work with us, I believe this first collaboration could evolve into a long-term partnership as your game grows toward beta. Choose us for this project, Yasir at Our Software, and expect nothing less than top-notch quality, on-time delivery, tireless support, and passion for turning your dreams in Thanks!
$30 USD in 1 day
6.2
6.2

I am a perfect fit for your project. I understand you need polished UI with clear navigation, upgrade-confirmation pop-ups, a feedback system for “Not enough money,” and a pause/settings menu that includes audio sliders and resolution options. My focus will be on delivering seamless functionality, clean C# architecture, and tight gameplay logic that integrates smoothly with your existing save system and prototype. While I am new to Freelancer, I have strong experience and have delivered similar Unity 2D and UI solutions outside the platform, including thoughtful UI transitions and bug fixes. I offer a free consultation to better understand your requirements and recommend the best technical approach. I would love to chat more about your project! Regards, Sonny Dube
$14 USD in 14 days
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Hi! I'm a skilled Unity/C# developer with experience in 2D game development, UI polishing, and save system implementation. I can help polish your prototype - clean UI, pause menu, "insufficient funds" feedback, and bug fixes. Available 20+ hrs/week, can start immediately. Budget: $20. Let me know if you'd like to see my previous Unity work!
$20 USD in 7 days
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Hi, Your project sounds really interesting, and I’d love to help polish the prototype further. I have experience with Unity 2D, UI systems, gameplay polish, save systems, and bug fixing. I can help improve the UI flow, menus, mini-game feel, gameplay logic, and overall player experience while keeping the code clean and maintainable. Happy to share relevant Unity work and discuss the project further. Best regards, Sanat
$30 USD in 14 days
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Nairobi, Kenya
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