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Looking for an experienced character rigger for a Pixar-style animated feature film currently in production. **The Character** Beck — a young Bigfoot. Non-humanoid proportions (long arms, short legs, enormous feet). Expressive face with exposed skin around eyes, mouth, nose, hands and feet. Brown fur body. Provided as a clean A-pose GLB mesh, ~60K quads, with textures embedded. **What I Need** 1. Full body skeleton, UE5-compatible, weighted to the mesh 2. 52 ARKit facial blend shapes on the face — emotional expressiveness is the priority, NOT phonemes (character is non-verbal) 3. Blend shape names must match ARKit spec exactly for Live Link Face compatibility 4. Delivered as rigged FBX ready for Unreal Engine 5 import **Technical Requirements** - UE5 delivery experience required - ARKit blend shape work required — please show examples in your portfolio - Live Link Face familiarity preferred - Creature rig experience preferred over standard humanoid **Timeline** ASAP **Budget** Fixed price. Please quote for the full scope above. Include examples of facial blend shape work and creature rigs in your application. **Note** This is the hero character of a feature film. The rig needs to support subtle emotional performance — small brow movements, eye squints, one-sided mouth expressions. Broad shapes only will not work for this role.
Project ID: 40516091
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Active 5 days ago
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11 freelancers are bidding on average $289 USD for this job

Hi , I checked your project about **Character Rigger Needed — Animated Short Film (Unreal Engine 5)** and I can help you with this. I have experience working on similar projects and can deliver a clean, modern and high quality result based on your requirements. You can check my previous work here: https://www.freelancer.com/u/muhammads867 I understand your requirements clearly. I focus on delivering high-quality, professional results that match your vision. Quick question: Do you have any reference design or style in mind? Looking forward to working with you Best Regards, M. Sajid
$155 USD in 5 days
2.4
2.4

I understand you require a UE5-compatible full body skeleton and weighting for Beck, a young Bigfoot character, with a focus on expressive facial animation through ARKit blend shapes rather than phonemes. I successfully rigged a similarly proportioned creature for a short film, achieving nuanced emotional range with a custom facial rig. I will build a Maya skeleton, ensuring proper joint placement for Beck's unique proportions, and then export it as a UE5-compatible FBX. For the facial rig, I will create 52 ARKit blend shapes within Maya, directly sculpting them to capture the specific emotional expressions you need. The final output will be a rigged character ready for import into Unreal Engine 5, including skinning and blend shape setup. How will the final blend shapes be tested and iterated upon for emotional nuance before final delivery? Ready to start as soon as you confirm scope.
$140 USD in 21 days
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Hi, I have carefully reviewed the requirements for the character rigging project for the Pixar-style animated feature film in Unreal Engine 5. With over 3 years of experience in character rigging using Blender, I am confident in my ability to bring Beck, the young Bigfoot, to life with the required emotional expressiveness and non-verbal communication. My approach involves creating a full body skeleton weighted to the mesh, incorporating 52 ARKit facial blend shapes for detailed emotional expression, and ensuring compatibility with Live Link Face through precise naming conventions. I have experience in delivering high-quality rigs for non-humanoid characters, making me well-suited for this project. I am excited about the opportunity to work on such a crucial element of your feature film. I am looking forward to discussing the project further and showcasing my relevant experience in character rigging. I’d love to discuss your project further and answer any questions you may have. Feel free to reach out so we can refine the details together.
$50 USD in 1 day
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Hi, Beck's non-humanoid proportions and emotional-only brief are exactly the kind of creature rig I enjoy. Standard humanoid workflows don't apply here and I know that. I've delivered full 52-shape ARKit rigs with Live Link Face compatibility and UE5 FBX imports with correct bone naming and scale. Subtle performance shapes - asymmetric mouth pulls, isolated brow movements - are where I spend most of my time, not broad poses. Happy to share examples. What's your budget range? Best, Ensarhan
$130 USD in 3 days
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Hello, Let’s hop on chat ASAP. I’ll be happy to share relevant rigging samples privately (due to confidentiality) and can start immediately. I specialize in production-ready character rigging for Unreal Engine, including full body + facial control rigs with clean IK/FK systems and proper weight painting so the animations don’t break or distort during motion, solving the common issue of broken shoulder deformation and unusable rigs in short film pipelines. Are you looking for a clean Unreal-compatible control rig setup with proper deformation, or do you also need help fixing skin weights and ensuring the character retargets smoothly with the existing animation system? Talk soon, Anus.
$1,000 USD in 10 days
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