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MANDATORY VETTING: I apologize for this extra step, but due to the massive amount of AI-generated bot responses on this platform, I need to verify that you are a human who actually understands MetaHuman rigging. To be considered for this contract, please start your proposal with the answer to this technical question: In the standard UE5 MetaHuman skeleton, what is the exact name of the parent bone that the left and right thigh bones (thigh_l and thigh_r) connect to? (Proposals that do not start with the correct bone name will be immediately deleted without being read). Project Overview: I require a Technical 3D Artist/Rigger to finalize and integrate a set of custom 3D wardrobe assets into Unreal Engine 5.7. The project involves 8 distinct, production-ready hosiery assets (4x Nylons, 4x Pantyhose) derived from 4 specific base skeletal mesh templates. These mesh variations include different footwear shapes (e.g., flat feet vs. high heels) which must be accounted for during the final weight transfer polish. Asset Status (What you will receive): You will be provided with clean, rigged files that have been explicitly mapped 1:1 to their corresponding Epic MetaHuman body templates (e.g., f_med_nrw, f_tal_unw). The underlying skeletal arrays and base weights are intact and ready for final integration. Required Workflow & Tasks: Phase 1: Rigging Polish & Integration Weight Painting Polish: Ensure flawless deformation on the provided rigs. Pay strict attention to smooth falloff for the twist bones (thigh_twist_01, calf_twist_01) and clean geometry at the pelvic-to-thigh junction during extreme bends (e.g., a deep crouch). Mesh Masking (Critical): Configure the assets utilizing MetaHuman Hidden Regions. The underlying skin must be properly suppressed so outer garments can be layered over the hosiery without Z-fighting or clipping. Material Integrity (CRITICAL): These assets utilize highly complex, parameterized Material Instances. You are strictly polishing the vertex weights and configuring the engine parameters. Do not alter the existing UV maps or material slots in any way. Deliverables & Payment Approval: Milestone 1 (Visual QA): Before delivering the final files, you must provide a brief screen recording for each asset, demonstrating the meshes on the correct MetaHuman bodies in UE5 performing a standard walk cycle and a deep crouch. Milestone 2 (File Delivery): The fully configured .uasset files ready for seamless MetaHuman Creator / Unreal Engine import. Note: The project milestone will only be released after the provided files are successfully tested in my local UE5.7 pipeline to verify material integrity and clean deformation. Requirements: Please provide your estimated rate and timeline for this specific final integration and masking phase.
Project ID: 40523299
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