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I’m building a level in Unreal Engine where groups of enemies must move convincingly through dense spaces, reacting to changing obstacles and one another with clean, reliable pathfinding. My current blueprints handle individual AI just fine, but once several enemies spawn at once, they begin colliding, hesitating at choke points, and generally breaking immersion. Here’s what I need from you: • Analyse my existing project (UE 5.4) and pinpoint why the crowd agents are tripping over each other. • Configure or refactor the Navigation System—NavMesh, AIController, EQS (if useful), Crowd Manager settings, or your own C++ solution—so that dozens of agents can navigate hallways, stairs, and open arenas smoothly. • Demonstrate avoidance, lane-keeping around corners, and re-pathing when a door suddenly closes. I’m happy to supply a small test map for this purpose. I’ll provide the current project files, enemy BP/C++ classes, and a short video showing the problem spots. Please return a working build or plugin plus clear notes so I can tweak parameters later on. If you see opportunities for optimisation or smarter formation logic, feel free to suggest them—I’m open to improvements as long as navigation remains the primary focus.
Proje No: 40063159
4 teklifler
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4 freelancer bu proje için ortalama ₹863 INR teklif veriyor

The crowd navigation AI system will be fixed according to your requirements and respecting the deadline. Looking forward to a conversation with you.
₹1.050 INR 7 gün içinde
1,5
1,5

I’m confident I’m the right person for this project. I understand you need a modern, smooth, and intuitive navigation system in Unreal Engine 5.4 that supports dozens of AI agents moving responsively through tight spaces without collisions or hesitation. I bring strong skills in UE AI systems, including NavMesh, AIController, EQS, and C++, with a focus on responsive, optimized, and automated crowd pathfinding. I’m new to Freelancer, but I have strong real-world experience and have completed many successful projects outside the platform. Let’s talk through your goals — I’d love to help bring this to life. Regards, Garron Levi Wallace
₹750 INR 7 gün içinde
0,0
0,0

I will analyze your Unreal Engine (UE 5.4) project to pinpoint why the crowd agents are colliding and hesitating at choke points. My approach will involve configuring and refactoring the NavMesh, AIController, EQS, and Crowd Manager settings, or implementing a custom C++ solution to enable smooth pathfinding for multiple agents. I’ll ensure that agents can move seamlessly through dense areas like hallways, stairs, and open arenas, avoiding each other and responding dynamically to obstacles. Additionally, I’ll implement avoidance behaviors, lane-keeping around corners, and re-pathing when doors or obstacles change the environment. After addressing the core issues, I will suggest any optimizations or formation logic improvements that could enhance the movement further. I will provide a working build or plugin with clear documentation for later tweaks and adjustments. Once you share the project files and test map, I’ll get started immediately.
₹1.050 INR 7 gün içinde
0,0
0,0

Gautam Buddha Nagar, India
Oca 26, 2024 tarihinden bu yana üye
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