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I am developing a first-person horror game in Unreal Engine 5 and need a developer to create an evidence collection objective system using Blueprints. Requirements: * Create 3 collectible paper files/documents * Create 2 collectible audio logs that can be played by the player * Evidence counter that tracks collected items (0/5, 1/5, etc.) * Journal menu showing all collected evidence * Journal should display collected documents and audio logs * Objective completes when all 5 evidence items are collected * Update objective text when evidence is found * Blueprint implementation only (no C++) Game Details: * First-person horror game * Existing map already built * Existing player character already set up * Need clean, organized Blueprints * Must work in Unreal Engine 5.6 Deliverables: * Fully functional evidence collection system * Journal UI * Document pickups * Audio log pickups and playback * Objective tracking * Brief explanation of how to add more evidence items in the future Please Include: * Examples of previous Unreal Engine work * Estimated completion time * Fixed-price quote
Project ID: 40508149
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Hi, good day. I understand you need a Blueprint-only evidence collection system for Unreal Engine 5.6 where documents, audio logs, objective progression, and a journal UI work together seamlessly within your existing first-person horror game. I have experience building gameplay systems in Unreal using clean, scalable Blueprints, including collectible items, inventory/journal interfaces, objective tracking, and interactive audio systems. My technical approach would be to create reusable evidence Blueprints, a centralized tracking system, dynamic objective updates, and a journal UI that automatically displays collected documents and playable audio logs while supporting easy expansion for future evidence items. I would ensure the system remains organized, optimized, and fully compatible with your existing player character and map setup.
$20 USD in 40 days
2.3
2.3
43 freelancers are bidding on average $23 USD/hour for this job

Hi I can create your Unreal Engine 5.6 evidence collection objective system entirely in Blueprints, including 3 document pickups, 2 playable audio logs, objective tracking, and a journal UI. The main technical challenge is keeping pickups, the evidence counter, journal state, audio playback, and objective completion synchronized without messy Blueprint dependencies. I would solve this with a clean data-driven Blueprint structure using structs or DataTables, pickup parent classes, Blueprint Interfaces, UMG widgets, and a central evidence/objective manager. Documents can unlock readable journal entries, while audio logs can unlock journal records and play through controlled Audio Components or UI playback controls. The evidence counter will update from 0/5 through 5/5, objective text will refresh when evidence is found, and the final objective will complete only after all five items are collected. I will organize the Blueprints clearly so the system fits into your existing first-person player and horror map without requiring C++ changes. I can also include a short explanation showing how to add more documents or audio logs later by duplicating pickup actors and adding new evidence data. I have experience building Unreal Blueprint gameplay systems, interaction logic, UI menus, collectibles, audio triggers, and objective-driven mechanics. Thanks, Hercules
$50 USD in 40 days
5.9
5.9

Hello, We are Demivision LLC, a game development team with experience in Unreal Engine Blueprint systems, gameplay mechanics, UI development, and horror game production. We can build the complete evidence collection objective system for your Unreal Engine 5.6 project using Blueprints only, with clean organization and easy future expansion. Our implementation will include: • 3 collectible document/paper evidence items • 2 collectible audio log evidence items • Evidence tracking system with progress counter (0/5, 1/5, etc.) • Journal UI displaying all collected evidence • Document viewing interface for collected papers • Audio log playback directly from the journal • Objective text updates as evidence is discovered • Automatic objective completion when all 5 items are collected • Organized Blueprint structure with comments and documentation Proposed Blueprint Architecture: • Master Evidence Data Structure • Reusable Evidence Pickup Blueprint • Document Evidence Child Blueprint • Audio Log Evidence Child Blueprint • Journal Widget System • Objective Manager Blueprint • Save-ready collection tracking structure for future expansion This approach makes it simple to add new documents or audio logs later by creating a new evidence entry and placing a pickup actor in the level, without modifying core systems. Best regards, Demivision LLC
$25 USD in 40 days
4.6
4.6

Hey there, I'm Ruslan, a seasoned developer with both practical and theoretical proficiency in game development, specifically using Unreal Engine. My portfolio boasts several examples demonstrating my Blueprints mastery and command of Unreal Engine. I have hands-on experience working on similar tasks; for instance, the construction of an evidence collection system incorporating document pickups, audio log retrievals, and a journal menu, all of which align seamlessly with your project needs. My proficiency extends beyond the bare essentials, offering well-organized Blueprints that ensure efficiency and maintainability in the long run. Additionally, my understanding of your game's thematic nature allows me to articulate an immersive experience through functional aspects of the game like objective tracking and evidence counters. Moreover, I tackle your demands within specific deadlines, duly consider and amenable to any future scalability provided by dedicate explanatory documentation. In terms of deliverables, you expect a treated evidence collection system; that's exactly what I offer. A fully functional system equipped with a sleek Journal UI and proficient document-and-audio playback mechanisms that meticulous tracks objectives. Book my services now to experience the best blend of skills informed by experience, finesse in design while maintaining delivery timeframe dictated by responsibilities for resolute customer satisfaction.
$20 USD in 40 days
4.7
4.7

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. You need an Unreal Engine 5.6 Blueprint-only evidence collection system for a first-person horror game, including document pickups, audio logs, objective tracking, and a journal UI. I have experience handling similar Unreal Engine gameplay and UI systems and I'm available to start your project right now. I bring deep expertise in Unreal Engine 5, Blueprints, Game Development, Game Design, User Interface / IA, Level Design, first-person interaction systems, objective systems, pickup logic, audio playback, and UMG UI. One of the key challenges in this system is keeping it expandable and clean. My approach would be to create a reusable evidence pickup Blueprint, separate document and audio log data, connect everything to an evidence manager/objective tracker, update the 0/5 counter in real time, and build a journal menu that displays only collected documents and playable audio logs. I will also structure it so you can easily add more evidence items later without rebuilding the system. I have a couple of quick questions. • Do you already have the document images/text and audio files prepared? • Should the journal open from an existing input key/menu, or should I set up a new input action for it? I would be glad to discuss further details and am ready to start immediately. Looking forward to hearing from you. Best regards, Carlos
$15 USD in 40 days
3.4
3.4

Hi, I can build this evidence collection system entirely in Unreal Engine 5.6 using clean, organized Blueprints with a focus on scalability so you can easily add new documents, audio logs, and objectives later. I have experience developing Unreal Engine gameplay systems including inventory systems, collectible mechanics, objective tracking, UI widgets, journal systems, audio interactions, and first person gameplay features. Similar projects have included quest systems, investigation mechanics, collectible lore items, audio diary systems, and progression tracking for horror and exploration games. For this project, I will create 3 document pickups, 2 audio log pickups with playback functionality, a dynamic evidence counter, a journal UI displaying collected evidence, objective updates, and automatic completion when all 5 items are collected. The Blueprints will be well structured, commented, and designed for future expansion without requiring major rewrites. Fixed Price Quote: $500 USD Estimated Completion Time: 3 to 5 days I can also provide a brief walkthrough showing how to add additional evidence items, categories, and objectives in the future. Best regards, George
$20 USD in 40 days
3.4
3.4

❤️❤️❤️❤️❤️Hi, I will implement a Blueprint-only evidence collection and journal system in UE5.6 that tracks three documents and two audio logs, updates objective text, and completes when all five are collected; a common root cause of pickup bugs is lacking a centralized EvidenceManager and unique item IDs. I'll create clean Blueprint actors for document and audio pickups with unique IDs, a singleton EvidenceManager to track state and update a HUD counter, and a Journal UMG widget that lists documents and plays audio via SoundCues. I will deliver organized graphs and a short guide to add more items. Built a UE5 horror prototype with pickups, journal UI and audio logs (5 items) delivered in 4 days, and refactored an evidence tracker into a central manager for another title. I recommend adding save-game integration to persist collected evidence between sessions. Is there an existing save system or UI style to match? Best regards, - Bohdan
$15 USD in 40 days
3.1
3.1

Hi, I can create the evidence collection objective system you need for your first-person horror game in Unreal Engine 5. This will include the three collectible paper files, two audio logs, and a fully functional journal menu that tracks and displays all collected evidence. My focus will be on delivering clean and organized Blueprints, ensuring everything integrates seamlessly with your existing map and player character. I've worked extensively with Unreal Engine, specifically in developing interactive systems with Blueprints. I can provide examples of similar projects that demonstrate my capability to deliver high-quality work efficiently. The implementation will ensure that the objective updates correctly as players collect items, and I'll include a brief guide for expanding the evidence system in the future. I estimate this project will take about 5 days to complete, and I propose a fixed price of $600. Let’s get started on bringing your vision to life. Thank you.
$20 USD in 40 days
1.9
1.9

Hi, I can create the evidence collection objective system for your Unreal Engine 5.6 first person horror game using Blueprints only. The system will include 3 document pickups, 2 playable audio logs, evidence counter, objective text updates, completion logic, and a journal UI that displays collected documents and audio evidence. I will keep the Blueprint structure clean and expandable, using organized variables, reusable pickup logic, clear UI widgets, and a simple evidence data setup so you can add more documents or audio logs later without rebuilding the system. Since your map and player character already exist, I can integrate the system directly into your current project and test collection, playback, journal display, and objective completion. Deliverables will include the working Blueprints, journal menu, pickups, audio playback, objective tracking, and a short explanation showing how to add future evidence items. Best, Justin
$50 USD in 40 days
4.4
4.4

Hi there, I just read your posting. It sounds like you need an experienced software engineer who can help build, improve, and maintain a reliable solution using Game Development, Unity 3D, C++ Programming, Game Design, Unreal Engine, Level Design, User Interface / IA and C# Programming. I am a software engineer with 12+ years of experience designing and developing web, cloud, automation, and enterprise applications. I specialize in building scalable, maintainable, and production-ready solutions while ensuring high code quality, performance, security, and long-term stability. I can help review your requirements, identify the most effective technical approach, and implement the solution professionally. Whether the work involves backend development, frontend development, API integrations, cloud infrastructure, databases, automation, AI solutions, troubleshooting, performance optimization, or system architecture, I can help deliver the project successfully. I focus on clear communication, clean code, and practical solutions that align with business goals. My objective is not only to complete the immediate task but also to create a solution that is easy to maintain and extend in the future. Let me know if my profile looks interesting, and we can set up a time to talk. Best regards, Elijah M.
$35 USD in 31 days
0.0
0.0

Hello, It sounds like you're seeking an effective evidence collection system for your first-person horror game in Unreal Engine 5. I understand that creating a seamless and engaging player experience is crucial, especially in a genre where atmosphere and immersion are key. With over 12 years of experience in game development, particularly with Unreal Engine, I can help you implement an organized Blueprint-based system to manage the collectibles efficiently. My approach includes: - Crafting three distinct collectible documents and two audio logs. - Building a user-friendly journal UI that displays collected items and tracks objectives dynamically. - Ensuring clean and maintainable Blueprints for future expansion. I’ve successfully completed similar projects where precise tracking and interaction were vital, ensuring players remain engaged without any disruptions. Estimated completion time for this project would be around [insert time], with a fixed-price quote of [insert price]. What specific design elements do you envision for the journal UI to align with your game's overall aesthetic? Looking forward to collaborating on this chilling adventure!
$25 USD in 7 days
0.0
0.0

Hi there, I am excited about the opportunity to work on your first-person horror game in Unreal Engine 5. With a solid background in game development, I can design an evidence collection system using Blueprints as per your requirements. I will create the three collectible paper files along with two audio logs that seamlessly integrate into your game. The evidence counter and journal menu will be developed to display collected items, ensuring a smooth user experience. My approach will prioritize clean and organized Blueprints for easy future modifications. I'm available to communicate in real-time according to your time zone and can provide a simple demo or a portion of the project within 12 hours of commencement. Could you clarify the aesthetic or thematic direction for the collectible documents and audio logs? Q1: What specific theme or aesthetic are you envisioning for the evidence collection items? Q2: Are there any specific UI elements you would like included in the journal menu? Q3: Will you need any additional features beyond the initial five evidence items? Thanks, Aril
$15 USD in 20 days
0.0
0.0

Hi, there. I’m Susie Kalson, a game developer with over 7 years of experience in Unreal Engine and Blueprints. I understand the challenges of implementing a robust evidence collection system in a horror game. Your project requires a precise approach to ensure players can engage with the narrative through collectibles without frustration. Here’s how I can help: ✅ Develop three collectible documents that integrate smoothly into your existing gameplay. ✅ Implement two audio logs with a playback feature for enhanced storytelling. ✅ Create an evidence counter to track collected items accurately. ✅ Design an intuitive journal UI that displays both documents and audio logs. ✅ Ensure the objective updates dynamically as players collect evidence. I specialize in Unreal Engine and Blueprint scripting, which will allow for clean, organized workflows. My experience includes developing various game mechanics and UI elements tailored for immersive gameplay. I am looking forward to work with you. Best Regards, Susie Kalson
$20 USD in 10 days
0.0
0.0

Hi there! I build clean, organized Unreal Engine 5 Blueprint systems for gameplay objectives, UI integration, and interaction logic, especially for first-person experiences. I can implement your evidence collection objective end-to-end: 3 document pickups, 2 audio log pickups with player-triggered playback, a 0/5→5/5 evidence counter, and an objective tracker that updates instantly. I’ll also create a journal menu that lists only collected evidence, including separate sections for documents and audio logs, using a Blueprint-first data structure so it stays easy to maintain. I’ll ensure everything works in Unreal Engine 5.6 and fits your existing map and player character setup without C++. I’ve delivered similar Blueprint-only interaction and UI workflows, can you share whether your current UI system is UMG or something custom? Also, do you want the evidence journal to appear via a specific input action already defined in your project? Best regards!
$30 USD in 38 days
0.0
0.0

Wow! This is ideal fit for me Hello, I would like to grab this opportunity and will work till you get 100% satisfied with our work. I'm familiar with this kind of task and have many years of experience on Game Design, C# Programming, User Interface / IA, C++ Programming, Unity 3D, Game Development, Unreal Engine, Level Design Please come over chat and discuss your requirement in a detailed way. Thank You
$25 USD in 40 days
0.0
0.0

I can develop the evidence collection system you need for your first-person horror game in Unreal Engine 5. I have hands-on experience with Unreal Engine 5, creating immersive gameplay mechanics and ensuring smooth player interactions in complex environments. My approach focuses on integrating intuitive evidence collection features that enhance the horror experience while maintaining performance and reliability. Are you open to discussing the core gameplay mechanics that will interact with the evidence system?
$20 USD in 7 days
0.0
0.0

Hi there, I worked at Wozify in England for 5 years, where I gained extensive experience designing, developing, and delivering high-quality software solutions across a wide range of projects. Although I am new to this platform, I bring strong technical expertise and a proven track record of successfully delivering reliable, production-ready applications. I am confident in my ability to complete your project efficiently and to a high professional standard. Best regards, Omar Saxby Senior Software Developer
$20 USD in 40 days
0.0
0.0

New Opportunity is Coming! In your first-person horror game project in Unreal Engine 5, creating an evidence collection objective system is crucial for enhancing player engagement and immersion. The ability to collect paper files, audio logs, and track progress through a journal menu adds depth to the gameplay experience. By implementing a clean and organized Blueprint system, we can ensure seamless integration with your existing map and player character setup. Having worked on similar Unreal Engine projects, I understand the importance of delivering a fully functional evidence collection system that meets your specific requirements. With a focus on user experience and game mechanics, I aim to create a compelling gameplay element that aligns with your vision for the project. To ensure the success of this implementation, I would like to discuss further details such as the game's narrative structure, desired player interactions, and any additional features you envision for the evidence collection system. Your input will be invaluable in shaping the final deliverables and exceeding your expectations. I'd be happy to discuss the details, review your requirements, and recommend the most practical path forward before development begins. Best regards, Sai
$25 USD in 40 days
0.0
0.0

✩░▒▓▆▅▃▂▁ Unreal Engine 5.6 ▂▁▂▃▅▆▓▒░✩ Hi, there. You need an evidence system that feels natural within a horror game while remaining easy to expand as new clues, documents, and audio logs are added later. Since your map and player setup are already complete, the focus can stay on clean Blueprint architecture and gameplay flow. ✅ 3 collectible documents with journal integration ✅ 2 collectible audio logs with playback support ✅ Evidence counter and objective progression ✅ Journal UI displaying collected evidence ✅ Objective completion when all 5 items are found ✅ Organized Blueprints with future scalability in mind The system will be built entirely in Blueprints for UE 5.6, with a simple structure that makes adding new evidence items quick and straightforward. Estimated completion: 1–2 days Fixed-price quote: $150 One question: should audio logs continue playing while the player moves around, or should they automatically stop when the journal is opened? Looking forward to helping bring your investigation mechanics to life and fit seamlessly into the horror experience. Thanks & Regards
$20 USD in 40 days
0.0
0.0

Rough numbers above, the bid amount and timeline are placeholders. We'll sharpen both once we've had a quick look at your existing project and talked through what's already wired up. Your map and player character are already in place, so this is purely about the evidence layer: three pickable documents, two audio logs with actual playback, a live counter ticking from 0/5 to 5/5, a journal UI that populates as the player collects, and an objective string that updates on each find and completes the whole sequence at the end. Clean Blueprints, no C++, all in UE 5.6. Done right, it should also be easy for you to drop in a sixth or seventh evidence item later without touching much. Here's how we'd approach it: - Evidence base class: a parent Blueprint actor with an interface call for "collect" so each pickup shares the same core logic and you don't repeat yourself. - Document pickups: three BP actors with readable mesh, overlap trigger, and a data struct holding the text content shown in the journal. - Audio log pickups: two BP actors with an Audio Component and a simple play/stop toggle the player can trigger from the journal; stored as Sound Wave assets so swapping audio later is trivial. - Evidence Manager (Game Instance or subsystem): a single source of truth for the counter, the collected array, and the objective state, so the journal and the HUD counter both read from one place. - Journal UI (UMG Widget): a scrollable panel that maps the collected evidence array to document entries and audio log rows; objective text at the top updates via a bound variable. Once we've seen the project files and confirmed how your existing player interaction is set up, we'll send a proper written proposal with a firm price and a clear delivery timeline. Some past Unreal work would normally go here, but the client asked for examples in the application, so let us know and we'll share relevant Blueprint-based projects directly. Want to jump on a quick call or share the project briefly so we can scope this properly before quoting firm numbers? Best, 96 Studio
$25 USD in 5 days
0.0
0.0

Having successfully implemented similar interactive collectible systems in UE5 for narrative-driven experiences, I can efficiently build your evidence collection objective system. My approach focuses on robust Blueprint logic to ensure seamless player interaction and accurate tracking. I will create distinct Blueprint classes for paper documents and audio logs, incorporating relevant static meshes and audio components. The evidence counter will be a UMG widget updated via a central game mode or player controller Blueprint, triggered by item collection events. The journal menu will be another UMG widget, dynamically populated with icons and text representing collected evidence, pulling data from a replicated array within the player character or game state. Objective updates will be handled by a dedicated Blueprint component that monitors the evidence count and modifies a text render component or UMG text block. Specifically, will the audio logs have associated voice-over assets ready, and are there any particular UI design considerations for the journal menu beyond displaying the collected items? I'm available for a quick chat to discuss these details and how I can integrate this system into your project.
$25 USD in 7 days
4.0
4.0

San Marcos, United States
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