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I’ve been polishing a small scene in Unreal Engine and now I need a fresh set of expert eyes to critique only the textures and materials. Lighting, shadows, and mesh work are in place for now; the focus of this pass is surface realism, fine-grained detail, and faithful, consistent colour. Here’s what I’m after: • A concise written review (bullet points or annotated screenshots) pinpointing where realism breaks down—think tiling, roughness values, normal map strength, or mismatched albedo. • Recommendations for achieving better colour accuracy and cross-asset consistency, including any LUT, material instance, or post-process tweaks you’d suggest. • If you notice any obvious performance pitfalls tied to texture size or material complexity, flag them, but depth optimisation isn’t the main goal this round. Please open the level, inspect materials directly in the Material Editor and in-engine, and return your findings in a brief report I can act on immediately. A round of follow-up questions from my side after delivery is expected, so keep your project files handy for a few days. Thanks for helping me push these surfaces to the next level!
Project ID: 40552536
1 proposal
Remote project
Active 7 days ago
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Raipur, India
Member since Jun 14, 2026
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