I will tell you little a bit about my project, I am developing an RPG Maker similar interface as this rpg maker: [url removed, login to view] (don't worry my RPG Maker is in English). It is designed to make games like this system: [url removed, login to view] You can see a video of my current stage of my RPG Maker [url removed, login to view] (sorry about the low quality and confusing video). Now that you get an idea of my current project let me tell you what I want now:
1) Need the tile editor and tile type completed. (When the person clicks on the grid in the tile editor I need the type number to change from 0-5, respectively, each type represents that current tile both in the array of the computer and visually in the GUI).
2) Need a function map editor that right the draws the tiles, I want the maximum Width and Height of the map to be 1000 X 1000. Yes, I want it this huge (if possible). If not then width 500 X 500, but the biggest goal to be able to have a map size of width 1000 and height 1000.
3) Be able to save the map and load the map in binary and I do want it where it doesn't save them like this:
20302010203020100 and so on, I want it encrypted, by that I mean, when the person tries to open [url removed, login to view] all they see is gibberish.
4) Finally, in the map editor when it comes to the tile it deals with X and Y coordinate only. However, there is what I can an "Object Editor", when a person have for example an object called "Wall", it is solid, I want to be able when I plot the wall on the tile (it doesn't delete the tile, it draws it on top of the tile), but when I draw the wall again on top of the first wall I want to use the Z coordinate and have the wall draw on top of the wall depending on the graphics of the first wall.
I am looking forward for the bidding!!